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Instructions for using Plants vs. Zombies modifier:
All 3 modes are completed... I personally tested that all 3 modes can be used effectively in WIN7/XP... This program is suitable for any regular version, including V1.0 English version, Chinese version, V1.2 English version, Chinese version, the annual English version and the revised annual Chinese version...Theoretically, it also supports the modified version of any of the above versions of PAK...The program can intelligently and correctly judge and identify the corresponding version, and users do not need to care about version issues. I have personally tested all the above versions. All can be used normally... Among them, the annual Chinese version is the revised version of Paradise Miko MM, and the latest Chinese version of Hulu Girl is available in actual tests... Other sticky sweats have not been tested. Use the own weight of sticky sweats, please update the version immediately
The program is written in pure assembly, so it can run normally without any additional runtime library support...
Simulating natural monster spawning allows users to choose monster spawning and simulate the zombie spawning rate. This mode does not modify the red eye. It depends on whether there is red eye in the card selection interface. It is recommended to use the natural spawning mode to spawn monsters or remove the red eye before using this mode. You need to select at least 8 types and a maximum of 11 types (including 12 types of thieves) of zombies. The program can intelligently judge and the user does not need to care. This mode can be modified from the card selection interface to the 20th wave of monsters to take effect...
In the extreme monster spawning mode, the average number of monsters spawned in each wave is the average maximum, and up to 10 types of monsters can be selected (the program can intelligently judge). If you do not select all monsters, normal zombies will appear. This mode is modified from the card selection interface to the 20th wave of monsters. Can take effect...
Natural spawning mode, which is truly natural, but the spawning is random, and the user cannot choose to spawn monsters. This mode can take effect after entering the endless survival mode and modifying it before pressing [ConTinuE/Continue]...
Among them, the simulated natural monster spawning is based on the statistical results of the zombie spawning in the later period, and is distributed according to a certain ratio... The red-eye is not processed because sometimes it is all red-eye, and sometimes there is no spawning except for the first wave in the second half. Due to technical reasons, I can't find a pattern... If you don't deal with the red eye, the red eye will spawn monsters purely naturally. Others will basically spawn monsters according to the statistical monster spawning ratio, which has a certain degree of fluctuation... The simulation is the monster spawning ratio after 2000+ , according to preliminary research, there is basically no big change after 2000+ monster spawning... According to the statistical comparison of modified monster spawning and purely natural monster spawning, the simulation degree is about 85%, because there are no available mathematical functions for assembly, and I I am not familiar with assembly floating-point instructions, but I am satisfied with the simulation level. If I use a high-level language, I estimate that the simulation level can be improved...
Plants vs. Zombies modifier update log:
1: Optimized performance
2: We are serious about solving bug problems
Huajun Software Park provides you with the GameBuff modifier download, please feel free to use it.
Huajun editor recommends:
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it works
it works
it works