1 The key is to use light to achieve a three-dimensional effect. Just put the other facial features.
2 When creating highlights and shadows, choose tint over brightness since most highlight shadows are foundation.
It is not the same as skin color.
3 Whether it is shadow or highlight, choose the first gradient method.
4 It must be "blended" (that is, the pieces should be very large,
…
Only in this way can it appear clean and not dirty.
The human eye sees things from the original image, which is not blurred and is smaller.
5. Try to use both snake-shaped and mountain-shaped blocks.
6 For complex shapes, instead of using one complex-shaped block, break it into multiple simpler blocks.
6.1 Concentric connection
6.2 Snake connection
6.3 Parallel connection
"Metaphysics" mentioned in the "Book of Changes" (Jichang, King Wen of Zhou Dynasty),
“Metaphysics” (Aristotle) in Western Philosophy,
They are all saying that a complex graph can be decomposed into a combination of simple graphs.
The most basic idea of this software is here.
7. Start by making overall light and dark changes (larger first and then smaller). This process must ignore details.
Choose a snake shape or a mountain bag according to the general outline.
8 Make a face,
There are two dark vertical lines on both sides.
Bright forehead
Horizontal lines:
The eyes are dark, the cheekbones are bright, the mouth is dark,
Shortcut shortcut keys
F1: Help. Help.
F5: Refresh. Refresh.
N: New. New.
O: Open. Open.
S: Save. Save.
R: pRoperty attribute.
A: Select All. Select all.
C Esc: Clear selection, unselect all. Clear selection.
Tab: Background foreground toggle. Background foreground toggle.
Shift+Tab: Background enable/forbidden. Background enable/forbidden.
Left shift:
Page up: Incress background to top rate. Increase the background to top rate.
Left ctrl:
Page down: Decress background to top rate. Decrease background to top rate.
I Insert: Insert curve point. Insert curve control point.
Z: Undo. Cancel.
Y: Redo. Redo.
H: History. History.
' ': last selection. The last selected block
W: Create snake block. Create snake block.
Q: Create hill top. Create hill top.
Ctrl+W: Create snake block, set branch gradient type linear and assign dye color with same RGB. Create snake block, set branch gradient type linear and assign dye color with same RGB.
Ctrl+Q: Create hill top block, set branch gradient type linear and assign dye color with same RGB. Create hill top block, set branch gradient type linear and assign dye color with same RGB.
Shift+W: Create snake block, set branch gradient type linear and assign bright color. Create snake block, set branch gradient type linear and assign bright color.
Shift+Q: Create hill top block, set branch gradient type linear and assign bright color. Create hill top block, set branch gradient type linear and assign bright color.
D: set branch gradient type linear and assign Dye color with same RGB. Set branch gradient type linear and assign Dye color with same RGB.
B: set branch gradient type linear and assign Bright color. Set branch gradient type linear and assign Bright color.













Useful
Useful
Useful