The Chinese version of RPG Maker People can also make beautiful RPG games. The new XP version has enhanced the performance of the graphics, and there are no restrictions on materials.
RPG Maker XP Chinese version features
"RPG Maker XP" adds new functions such as creating encrypted game data and freely changing game system scripts according to user requirements. Moreover, the operating environment has been improved, the color display has been enhanced, and the image functions have been greatly enhanced.
image enhancement
The display size of the Chinese version of RPG Maker XP is 640×480, which is 4 times that of "RPG Maker 2003". The image format is PNG full color, corresponding to Alpha Channel, the semi-transparent display of the image, the transmission color, etc. can be freely set. Additionally, the map's layers have been increased from 2 to 3, allowing for the creation of more complex maps.
Battle scene changes
The battle screen design in the Chinese version of RPG Maker XP is a foreground type where the monster is seen from the front. The biggest feature is that the character status window part under the screen has changed into an image showing the protagonist and team characters. Of course the images shown here can be freely changed.
RGSS
Various functions such as character parameters and combat systems used in "RPG Maker XP" are all defined in a program called "script". 『RPG Maker Or increase the functionality of the system. If necessary, the core parts of the system can also be edited. This is exciting for people who want to create their own systems and interfaces through event instructions! In this case, it is necessary to learn more or less programming languages. If you can use the script freely, it is possible to change the menu screen, battle system, and create unique event commands. For advanced players, using scripts can create more original games.
Game data encryption
“RPG Maker XP” has added the function of encrypting game data. If the completed game is encrypted, the game data and material data are encrypted and saved, and others will not be able to see or modify the original data of the game.
Combat system
The battle system of "RPG Maker XP" is a foreground type where you see the monster from the front, and the image of the protagonist is displayed in XP. In previous versions, combat animations and effects were only displayed for the enemy team. This battle system is adopted and will also be displayed for the protagonist character. The ever-expanding pillar of fire in the screen, the lightning rushing towards the protagonist, etc. will further enhance the liveness of the battle scene.
Material management
In "RPG Maker XP", some pictures such as character walking pictures and combat materials are encrypted by default. You can click Material Management in the toolbar to import or export RPG materials. You can use the ctrl key to select multiple options. This makes it easier for producers to PS game materials and game covers, making the games they create more personalized and refreshing. Make more beautiful RPG games.
map scene
In "RPG Maker XP", the map is divided into three layers. You can click on the database map to modify it, which will make the game more playable.
RPG Maker XP Chinese version installation steps
1. Download from this site and unzip it, double-click RMXP1.03.exe to start the installation
2. Click Next
3. Accept the agreement
4. Modify the installation address
5. Click to install
6. Installation in progress
7. The installation is successful, choose to run RPG Maker XP, and click Finish
RPG Maker XP Chinese version usage tutorial
1. Open the software
There are only two tools on it. The first one is a new project. After clicking it, you will see the first window below. The title is the game name. It is recommended to be the same as the file name. The second window is the storage location. There is a logo in the picture below. Click where to open. The second icon opens the project.
2. Map
This is what a new project looks like. The first sign in the picture is the tool above. When you point the mouse over it, the name will be displayed. There is a map under the materials on the left. Right-click to have map settings (can change materials and change map size, etc.), create a new map, There are options such as deletion and movement. The so-called map is a piece of material moved from the left to the right little by little. It is layered one, two, three and events.
3. Event
Events are divided into map events, combat events, and public events. The details are explained in the help. What I want to say is the picture below. There are events in the toolbar above. After opening, select the location in the map, right-click and select New Event, as shown below. The name doesn't matter. There is no need to check the switch, switch, variable or independent switch. Double-click the box below the character picture to select the character, and then check the "Show on the front" below. It is recommended to select "Contact with the protagonist" for the event start condition on the right . Right-click the execution content on the right and select Insert to add event content.
4. Database
The database is a place for editing game content. Except for the system, there are directories on the right and content on the left. Everything here can be changed and edited. If there is no response when clicking, just double-click or right-click to set it up. Then click "Apply" in the lower right corner
5. Music test
This is a music test, which uses all the music in the material and can adjust the volume and tempo. The place to set the game music is in the system in the database.
6. Media library
There are all the materials available for the game in the media library, which can be previewed and deleted. Importing means copying the materials in your computer to the media library. Exporting means copying the materials in the media library to the computer, such as pictures, music, etc. The materials in the media library and the database are interoperable.
You can design your own pictures, music, etc. and apply them to the game through the media library.
7. Script
There are also tutorials for scripts in the help. In short, it is recommended that novices should not touch the script. If something goes wrong, the entire game will be unplayable. In that case, you will have to create a new game project.
RPG Maker XP Chinese version update log
1. The automatic map drawing function returns
2. The character avatar function returns
3. Brand new default material library
4. The default size of the character walking picture is 32×32 pixels
5. Freely change fonts
6. Hold down the Shift key while moving to run (you can set related equipment)
7. The animation playback speed is increased (30FPS → 60FPS)
8. More complete options
9. In addition, RPG Maker VX will be more suitable for beginners. In addition to automatically drawing maps and mazes, events such as movement, treasure chests and doors can also be easily completed.