The official version of Unity3D is a very professional and powerful cross-platform game development tool. The official version of Unity3D has been designed to be an easy-to-use product from the beginning. Users can easily create interactive content such as 3D video games, architectural visualization, real-time 3D animation and other types of content through Unity3D. The functions are simple and clear, and it supports IOS, ANDROID, PC, Rapid release on multiple platforms such as WEB, ps3 and XBOX.
Unity3D software features
Enlighten real-time global illumination
To integrate Geomerics’ industry-leading real-time global illumination technology Enlighten into Unity 5, Unity has established a partnership with Geomerics. Enlighten is the only real-time global illumination technology optimized for fully dynamic lighting effects in today's PC, console and mobile platform games. Dynamic lighting eliminates the need for pre-baked lightmaps and gives artists a range of innovative possibilities. Enlighten’s real-time technology also greatly improves workflow, allowing artists and designers to create compelling, photorealistic visuals for all game styles directly in Unity 5’s editor. This technology is the best lighting solution for some of today's most advanced and best-selling games.
Real-time lightmap preview
Through a partnership with Imagination Technologies and based on Imagination’s groundbreaking PowerVR ray tracing technology, Unity 5 will be the first development platform to come with real-time lightmap previews in the editor. This exciting addition is the first step in bringing real-time, interactive ray tracing to games, providing near-instant lightmap feedback for global illumination by displaying an accurate preview of lighting in the final game in the editor's scene view. changes. Using this technology, artists can continue to iterate and refine the level's appearance while the final lightmap is updated and baked in the background, drastically reducing the time required to adjust the scene's artistic effects.
Advanced shader system
The upcoming Unity 5 comes with a new built-in shader system. New physically based shading is designed to cover a wide variety of realistic materials in all lighting situations and greatly improve workflow from the art pipeline all the way to the UI. Unity 5 also introduces fully deferred shading and baked reflection probes for specular highlights based on real environments.
Audio innovation
Unity’s entire audio pipeline has been rewritten for greater efficiency and flexibility. The first revolutionary feature is a mixer for implementing highly complex real-time rerouting and effects scenes. Designers can capture snapshots of mixer settings as they dynamically transition between sound profiles during gameplay.
WebGL plug-in preview
Unity’s multi-platform capabilities continue to be one of its most valuable features, and Unity Technologies is excited to announce its partnership with Mozilla to launch WebGL for Unity and asm.js help. Starting with Unity 5.0, developers will have access to a preview version of Unity's WebGL plug-in to start creating interactive experiences for plug-in-free games that are possible in modern browsers. GDC attendees can stop by the Unity booth to see a demo of Dead Trigger 2 running on WebGL from Madfinger Games.
Unity Cloud
Unity 5 will also release the Unity Cloud Interactive Promotion Network, allowing mobile game developers to run full-screen interstitial ads in their mobile games and exchange ad units with other Unity developers, enabling collaboration with more than 500 million free installs of mobile games Influence.
Unity3D update log
1. The details are more outstanding!
2.BUG gone without a trace
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