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Detailed steps for adding commands to modifier sets in 3Ds MAX

Author: Ai Xiaomo Date: 2022-02-11

3ds Max 2012
3ds Max 2012-Chinese version

image processing Storage size: 0.38MB Time: 2016-04-14

Software introduction: 3dsmax2012 is a 3D animation rendering and production software based on PC system officially developed by Autodesk. 3dmax2012 (3dmax2012 Chinese...

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Many friends like to use 3Ds MAX software for modeling, so do you know the relevant operations of adding commands to the modifier set? If you don’t understand it yet, let’s learn the detailed steps to add commands to the modifier set in 3Ds MAX!

​​ 1. Open 3Ds MAX.

​ ​ 2. The part in the right frame is the modification command set. After the model is created, various adjustments can be made to the model.

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​​ 3. The ones in the right frame are some of the modification commands. The color shown here is black because there is no model to choose from for modification.

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​​ 4. First create a cuboid, and then you can see all the commands that can be used to modify the cuboid. There are many command options.

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5. You can put your commonly used modification commands in the right frame to facilitate your own operations.

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​​ 6. Select the button in the middle box on the far right and select Configure Modifier Set.

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​​ 7. First select the total number of buttons you need, then select the command you need, drag it to a blank button position and set it for a long time. After setting up your commonly used modification commands, you can greatly improve your modeling speed and make it easier to use.

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The above explains the detailed steps for adding commands to the modifier set in 3Ds MAX. I hope friends in need can learn it.

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