Monster Team Fight iPad version is a unique cute action game. Monster Team Fight iPad version allows warriors to freely switch between the three gorgeous skill systems of technology, magic, and physics, and experience a heart-pounding game. Fight! Game Features The game screen is displayed with full 3D scenes and full 3D shapes. If you look carefully, the rendering effect of the scene is not outstanding, and the features are not obvious. The heroes and monsters that are the selling points are relatively well behaved, and the actions of each monster The modes and sounds have special identification characteristics, making the actual game effect very cute. However, the most adorable thing is not your own monster army, but the low-level bosses in each level, most of which are enemies encountered on the road. The giant version of the little monster also has a specially designed special shape. Its clumsy movements and slow movements make people want to go up and touch it instead of knocking it down directly. With 250 types of monsters and 36 heroes, the monster team battle can be called the most adorable monster battle battlefield in history! The "3+6" nine-man army battle is the best in mobile games, and the three major skill systems can be switched at will! The most adorable adventure mobile game in 2015 is waiting for you to join! In the game, our lineup can have up to 9 players, consisting of three heroes and six monsters. As many as 250 kinds of little monsters and 36 heroes with different personalities can give players a lot of room for combination choices. If players If you want to choose your favorite monster to play, you need to select this monster. After selecting "Enter Battle" in the pop-up menu, you also need to select the designated position. The operation is very cumbersome. If you can click to select the card and then swipe It would be much more convenient to move directly by hand. If you can form a team with one click, it would really be in line with the habits of domestic players. Update log 1. Reduce the difficulty of early levels 2. Optimize the effects of some character skills 3. Optimize game adaptation
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