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Location: Home pageMobile PC versionGame PC versionMOBA fifth personality
fifth personality

The fifth personality 2025.0811.1350

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  • Software licensing: shareware
  • Software size: 1761.28MB
  • Software rating:
  • Software type: Domestic software
  • Update time: 2025-10-23
  • Application platform: winall
  • Software language: Simplified Chinese
  • Software classification: MOBA
  • Edition: 2025.0811.1350
  • Software vendor: NetEase Mobile Games
  • Registration number: Zhejiang B2-20090185-59A

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Software introduction Related topics FAQ Other versions Download address

Basic introduction
Identity 5 first paragraph logo
Identity V official versionIt is a suspense game with 3D graphics effect.Solve puzzlesGames. The core gameplay of the computer version of Identity V is asymmetric confrontationathletics, players will play the roles of chasing and escaping sides respectively. The former must stop and catch everyone in order to win. The fifth personality game brings players brain-burning experiencespuzzle, reviewing the case after case, and testing life and death again and again, let us transform into private individuals.Detective, crack the conspiracy and reveal the mystery.

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The fifth personality plot introduction

Players will play the role of Detective Orpheus. After receiving a lettermysteriousAfter receiving a letter of commission, he entered the infamous manor to investigate a disappearance case. During the evidence investigation process, the player as Orpheus will use deductive methods to review the case. When reviewing the case, players can choose to play the role of a regulator or a survivor and start a fierce battle.Confrontation. And in the process of investigation, when they get infinitely close to the facts, they discover increasingly incredible truths. AbsurdgothThe painting style, suspenseful and brain-burning plot, and the exciting 1V4 "cat and mouse chase game" confrontational gameplay will bring players a brand new gaming experience.

Screenshot of the fifth personality


The fifth personality game features

Unique asymmetric competitive gameplay: One player plays the role of a regulator, possessing powerful strength and skills, and is responsible for hunting down four survivors; four players play the role of survivors, and need to cooperate with each other to finally open the door and escape by deciphering the cipher machine, evading the regulators, etc. This asymmetric design allows players on both sides to experience different game fun and challenges.

Absurd Gothic style: The game adopts a dark Gothic style, and the scenes, characters, and props are full of mystery and weirdness. For example, gloomy manors, dilapidated buildings, weird character shapes, etc., paired with just the right environmental sound effects, can make players feel like they are in a world full of unknowns and dangers, with a full sense of immersion.

Rich plot and characters: The game has a huge and mysterious plot story. By completing tasks and unlocking plots, players can gain an in-depth understanding of the secrets behind the manor and the background stories of each character. At the same time, there are many characters with distinctive personalities and unique skills to choose from in the game. Each character has its own story and characteristics, which adds to the fun and strategic nature of the game.

Exquisite map design: There are multiple different maps in the game, each with unique characteristics, complex and diverse terrain, and containing various obstacles, interaction points, and hidden locations. This provides players with a wealth of tactical options. Survivors can use the terrain to avoid being hunted by regulators. Regulators also need to be familiar with the map layout to better hunt survivors.


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The fifth personality game function

Talent system: Survivors and regulators each have different talent pages. Players can obtain talent points by playing with the corresponding characters, which can be used to increase character abilities. The activation of some talents is also restricted by the corresponding personality level. The various talent choices make the duel in the game full of variables.

Dress-up system: Players can purchase and replace various fashions, accessories, etc. for their characters to change their characters’ appearance to meet their individual needs. Fashion is not only decorative, but some may also have special effects or movements.

Social system: Supports social functions such as adding friends, forming a team, joining a team, etc., making it convenient for players to play with friends and make new friends with similar interests. In addition, the game also has chat, email and other functions to facilitate communication between players.

Path of reasoning: Players can earn reasoning points by completing battles, tasks, etc., and then advance on the path of reasoning to obtain various rewards, including clues, inspiration, fashion, graffiti, etc. The Path of Reasoning is also a way for players to showcase their game progress and achievements.

Home system: Players can have their own home, where they can arrange furniture, display characters and props, etc. Home is not only a personalized space, but also has some functionalities. For example, you can check emails and make some settings in Home.

Analysis of five types of motor distribution in Identity V Hujing Village

"Lakeview Village" can be called the first truly large-scale composite scene map of "Identity V" - with mountains on the left and sea on the right, with open farmland in the upper part and dark mines in the lower part. The scene level is extremely tense. The overall tone of the map is dark, and combined with the aurora flowing in the sky, it creates an eerie and quiet atmosphere, making it full of immersion.

Judging from the game content settings, this map has two key adjustments: the cellar has been increased to 5 random refresh points for the first time (previously, regular maps were fixed at 3), which greatly improves the randomness of survivors’ late escape; judging from the test server data, the motor refresh points have been reduced to 10 (previously the map had 11), which indirectly affects the deciphering rhythm.

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In terms of fair confrontation and confrontation intensity, "Lakeview Village" is not friendly to both butchers and survivors, and is a relatively difficult game map.

For the Butcher, too large a map directly leads to two major problems: First, the cost of finding people soars, and the "Tinnitus" skill alone cannot cover the entire area, and he often falls into the dilemma of "walking around the map for a long time without finding anyone"; second, the pressure of guarding corpses increases dramatically - once a survivor is attached and goes to support other areas, the rescued target will have already hid in the corner of the map by the time he turns back. What's even more troublesome is that the distance between the front and rear escape doors is very far after the motors are all turned on. If you misjudge the direction of the survivor's breakout, you will basically miss the interception opportunity by turning back and changing doors; if the survivors stick to the door in four directions to prepare for escape, the butcher can often only keep an eye on one person, making it difficult to take care of both. Continuous games can also easily cause Butcher to fall into tactical fatigue, not to mention the pain point of "the map is large but the number of carnival chairs has not increased" - if a gardener who is good at dismantling chairs destroys chairs at key points, Butcher will even fall into the dilemma of "nowhere to hang people within a hundred meters."

(Note: These are the 11 motor refresh point types originally designed for the map, and have been adjusted to 10 during the test server stage)

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Category A: The only distribution that does not include intermediate machines 8 - 1 unit in the northwest, 2 units in the northeast, 2 units in the southwest, and 2 units in the southeast

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Category B: 1 station in the northwest, 2 stations in the northeast, 1 station in the southwest, 1 station in the middle, and 2 stations in the southeast

Screenshot of the fifth personality

Category C: 1 station in the northwest, 1 station in the northeast, 2 stations in the southwest, 1 station in the middle, and 2 stations in the southeast

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Category D: 1 station in the northwest, 1 station in the northeast, 1 station in the southwest, 1 station in the middle, and 3 stations in the southeast

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Category E: 1 unit in the northwest, 2 units in the northeast, 1 unit in the southwest, 1 unit in the middle, and 2 units in the southeast

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Identity V Postman gameplay guide

As an auxiliary survivor in "Identity V", the postman's core value lies in creating advantages for the team through diverse letters. Its unique "message dog + letter system" mechanism can not only provide targeted buffs for teammates, but also achieve a certain degree of self-protection through skill interaction. It is an important regulator of the team's rhythm.

Screenshot of the fifth personality

Core skills analysis

The core mechanism of the postman revolves around six types of letters. At the beginning, 3 letters will be randomly refreshed from the six types (must include 1 urgent/farewell letter, 1 calm/brave letter, and 1 inspiring/hopeful letter), and the delivery is completed through the messenger dog.

Rhythm-type letters: Calm letters (deciphering speed up by 10% for 30 seconds) are the key to grabbing the rhythm in the early stage, which can significantly improve the efficiency of repairing aircraft positions; motivational letters (board-window interaction permanent +10%) are suitable for long-term containment of teammates, and their value increases with the game time.

Emergency letters: Urgent letter (movement speed + 5% for 20 seconds) can relieve the pressure of teammates being chased; farewell letter (movement speed after turning + 20% for 3 seconds) is suitable for board game; courage letter (rescue speed + 30% + chairside movement speed + 10% for 180 seconds) can greatly reduce the risk of rescuing people.

Final letter: Letter of Hope (opening speeds up by 30% + being visible in the cellar) is a late comeback weapon and is recommended for the door opener or cellar escape position.

The messenger dog has dual functions: when delivering a message, it automatically searches for the target (up to 16.88 meters away, takes ≤5 seconds). When the message is not delivered, it can pounce on the supervisor, causing a 35% deceleration (lasting 6 seconds). However, please note that there is a 5-second mutually exclusive cooldown between the sending and pouncing skills.

Screenshot of the fifth personality

Weaknesses and coping strategies

The postman's inherent weaknesses need to be avoided: his own deciphering speed is reduced by 8%, making him unsuitable for the main deciphering task; failure to deliver the letter (such as teammates falling to the ground or entering the world) will waste the skill CD; the ability to protect himself is weak when facing fast-pursuing regulators such as Red Butterfly and Doctor.

Response plans include: giving priority to delivering letters to teammates in safe areas to avoid delivering them to the pursued target; when being chased by supervisors, using the messenger dog (range 1.27 meters) to slow down and escape in the window area; when in a single row, try to avoid acting alone and rely on the cover of teammates to complete letter delivery.

Practical gameplay skills

opening strategy

The first task at the start is to confirm the three refreshed letter types: If there is a calm letter, give priority to mechanics, blind girls and other repair positions, and use 10% deciphering to speed up the rhythm; it is recommended that the motivation letter be given to the striker, perfumer and other containment positions to strengthen their board and window interaction capabilities; the urgent/farewell letter can be temporarily stored for emergency use when teammates are attacked.

The delivery location must be in an area with complex terrain to avoid operating in an open area and to prevent sneak attacks by the person being supervised. If you get an unfavorable combination at the start, you can use the "Peeping Letters" function for your own use, but it will cause the next CD to be extended by 50%, so use it with caution.

Mid-term operations

In the middle of the game, it is necessary to flexibly switch strategies according to the situation: when a teammate is chaired, immediately send a courageous message to the rescuer (mercenary, tombkeeper, etc.). The 30% rescue acceleration combined with the chairside movement speed bonus can significantly improve the rescue success rate; when there are two undecoded motors on the field, give priority to the nearest teammate to supplement the calm message to ensure that the deciphering rhythm is not interrupted.

When being chased by the supervisor, you can first release the messenger dog to slow down the supervisor, use the 3-4 second window to move to the board area, and then select an urgent letter (continuous speed-up) or a farewell letter (flip ejection) according to the type of letter to further increase the distance.

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Late game

When the motor is about to be completely broken, send the letter of hope to the teammate responsible for opening the door in advance. The 30% door opening acceleration can effectively deal with the supervisor guarding the door. If the situation is unfavorable and you need to go to the cellar, the "cellar visibility" effect of the letter of hope can avoid wasting time by blindly searching.

Note that the messenger dog cannot enter the photographer's world. If a teammate is trapped in the mirror, he or she must be promptly reminded to return to reality to receive the letter to avoid the letter becoming invalid.

Talent and lineup matching

Recommended talents

Core must-haves: Broken Window Theory (the flap window accelerates the turning point), Light Return (the door is powered up to restore blood and speed up)

Auxiliary talents: Chill (warning of the supervisor's location), Survival from desperate situations (providing an opportunity for self-healing)

Alternative: Maps with fewer windows can be replaced with flywheel effects to compensate for containment capabilities

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Lineup adaptation

The best teammates are mechanics (calm letters amplify the advantages of repair machines), mercenaries (brave letters strengthen rescue), and priests (drill holes to assist in delivering messages); it is necessary to avoid being in the same team with characters such as blind women (overlapping information) and painters (weak self-protection ability). When facing strong corpse-guarding supervisors such as Bang Bang and Jack, give priority to ensuring the supply of brave letters; when fighting fast-chasing supervisors such as Hongdie and Doctor, you need to leave emergency letters for yourself in advance.

Fifth personality official uniformtalentRecommended

1. [True Card] + [Retention] + [Frenzy] + [Wanted]

1. ApplicablesupervisionAuthor: Joseph, Crybaby, Spider, Umbrella, Jack

2. Joseph, Spider, and Su Umbrella have "Flash", which can catch people quickly. Later, using [True Card] can be replaced by teleportation and [Retention] to make a comeback. Small pictures can also control the field abnormally. Jack can "Flash" or "Peeper" in the early stage, and Crybaby can "Flash" or "Watcher" in the early stage. And [Frenzy] and [Wanted] can enhance our ability to guard corpses in the mid-term.

2. [True Card] + [Retention] + [Desire for Destruction]

1. Applicable supervisors: Joseph, Jack, Crybaby, Spider, Umbrella, Red Butterfly, Witch

2. Red Butterfly and Witch need [Appetite for Destruction] to clear their boards, and other supervisors mentioned above can also consider this set of talents when they encounter air forces or forwards who want to bring "excitement" in the early stage. After the Air Force's gun is handed over or the forward's ball is almost used, you can use the [Top Card] to change it to other characteristics.

3. [True Card] + [Arrogance] + [Destructive Desire]

1. Applicable supervisors: Lord in Yellow, Deer Head, Crazy Eyes

2. The skills of Huangyi and Lutou are very powerful, and their ability to guard corpses is also very strong, but their ability to chase people in the early stage is weak, so we bring Flash (Huangyi can bring patrollers) and [Appetite for Destruction] to quickly catch the first person. Use the powerful ability to guard corpses to develop second-level skills, and later teleport to open door battles or guard motors. Crazy Eye's ability to guard the motor and guard the corpse is first-rate, and there is no need to seal the window or slash with a sword, so [Crazy] + [Top Card] is undoubtedly the best choice.

4. [Retention] + [Arrogance] + [Destructive Desire]

1. Applicable supervisors: clown, evil lizard, factory director

2. Joker’s recommendation: Trump Card + Retention + Honkai Impact + Tinnitus

3. This type of supervisor needs to rely on [arrogance] to develop skills, and also needs [retention] to make a final comeback or provide deterrence. In the early stage, rely on [Crazy] and "Flash" to quickly activate skills and catch the first person. [Destructive Desire] can also help. Friends who think that [Destructive Desire] is not needed can consider selecting [Hunting], which also helps to gain rhythm in the early stage.

Frequently Asked Questions about Personality V

Question: What do I use to play the Identity V game?AndroidClient, friend is the iOS client,dataAre they connected? How to add friends?

Answer: The computer version of NetEase Identity V is cross-platform and cross-platform.systemgame, Grid has successfully added Xiaomi enthusiasts using its own 8P! After passing the novice plot, you only need to find the [Double Player] in the upper right corner of the main interfaceicon】Then find “Find Friends” and enter “friendsName or numeric ID" can be found and added!

Question: In the computer version of Identity VPropsHow to get it?

Answer: Except for the initial props, the rest of the props can only be openedbox, there are many treasure chests distributed in the game map, and players can obtain props after opening them.

Screenshot of the fifth personality

Fifth personality role classification


1.Detective

Players will play the role of Detective Orpheus, who receives a mysterious letter.entrustAfter writing the letter, he entered the infamous manor to investigate a disappearance case. Evidence in progressInvestigateDuring the process, the player as Orpheus will use deduction to review the case. When reviewing the case, players can choose to play the role of a regulator or a survivor and start a fierce confrontation. And in the process of investigation, when they get infinitely close to the facts, they discover increasingly incredible truths.

2. Survivor

Except for the basic characters, other survivor characters need to be redeemed with clues or paid.

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