The iOS version of Crusader Wars is a Japanese-style pixel style real-time combat game. The Crusader Wars iOS version combines elimination gameplay with skill release. During the battle, skill blocks will drop, and damage bonuses will appear for consecutive eliminations, which is very interesting. Game Features The biggest feature of the game is the combination of elimination gameplay and skill release. It's not the kind of routine where you keep saving up your ultimate move and save it until the end to use your skills to hit the BOSS. Instead, skill blocks will drop during the battle. When multiple identical skills are next to each other, you can click to eliminate them, and a damage bonus will appear for consecutive eliminations. For example, the archer's skill "Piercing Sword" will cause physical damage equal to (34/122/221)% of the attack power depending on the number of consecutive eliminations. Once a match-3 skill is successfully used, the character will receive an additional "special skill" round block to release powerful special skills. Game background: During the Apostle War 100 years ago, Sotar once led his soul army on the battlefield. However, as the mysterious power suddenly appeared and sealed a large number of apostles, Sotar also disappeared. But just recently, with the resurrection of the soul stone, reports of changes have appeared throughout the continent of Hosela. As the huge castle exuding the aura of death appeared, the abyss lord Thortar returned with his ghost army. Players need to pay attention to the attributes of monsters, the battle situation and the blood volume of characters in real time, eliminate some isolated skill blocks, and use the consecutive skills they need to accumulate "special skill" blocks. This real-time strategy gameplay design leaves players with little time to think, because once the skill slots are full of 8, they cannot continue to drop. Players need to be involved in the battle in real time. However, there is no automatic battle option in the game, and repeated playback is still very tiring.
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