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Unity2019

Unity2019

  • Size: 1454.08M
  • Language: Simplified Chinese
  • category: image processing
  • System: win7 and above

Recommended for you: Unity3D

Unity2019 Chinese version is a powerful and multi-functional game development and rendering tool. The official version of Unity3D2019 is built with an advanced game engine and programming development environment, providing users with a variety of two-dimensional space and 3D scene design tools. Unity3D2019 software has a new Unity Hub 2.0 interface and command line interface, and more advanced templates have been added to provide convenience for game developers.

Unity2019 software introduction

Unity3d The 2019 Chinese version is a practical game development software. Features a powerful game engine and advanced programming and development environment. The easy-to-use software makes it easy for many companies and users to take advantage of more graphic games and low-coding usage. Its editor runs on Windows and Mac OS X, you can publish games to Windows, Mac, Wii, iPhone, WebGL (HTML5 required), Windows phone 8 and Android platforms. You can also use Unity web Player plug-in publishes web games, which can help users easily create high-quality, high-performance game content and publish it on multiple platforms! Unity will provide templates, and SRP can change these templates from lightweight (Lightweight) to high-definition (High-Definition) The pipeline begins to be optimized. Unity still insists on providing a convenient and visual development process. What it can provide is a more convenient and easy-to-understand development process. There is always a certain gap between the images rendered by the Unity engine and those 3A game images produced with other engines. Its core technology allows you to create applications that run on more than 20 different operating systems, including personal computers, game consoles, mobile devices, Internet applications, and more, improving collaboration efficiency.

Unity2019 function introduction

​​​【Lightweight Rendering Pipeline lightweight rendering pipeline】

​ ​ 1. LT RP is designed for speed and better scalability to low-end hardware. It is a forward-based renderer that scales well from mobile to VR and PC. Lightweight Pipeline lightweight rendering pipeline is a Scriptable Render available in Unity 2018.1 Pipeline. It adopts a single-pass forward rendering that eliminates lighting for each object. Its advantage is that all lighting shading is completed in a single pass. In comparison, Unity's vanilla forward rendering makes an extra pass for each pixel lighting, and using the LT pipeline produces fewer draw calls at the expense of a slight increase in shader complexity.

​ ​ 2. The lightweight rendering pipeline supports up to 8 light sources per object and only supports a subset of Unity's built-in rendering features.

【Unity Shader Graph shader view】

​ ​ 1. In the past, those who could create shaders in Unity were those with programming skills. In Unity 2018, we're changing that.

​ ​ 2. Developers can use Shader Graph shader view to visually build shaders. Instead of writing code by hand, create and connect nodes in a graph network. The graphics framework provides real-time feedback on these changes and is simple enough for new users to get started with shader production immediately.

3. Shader The Graph shader view system can be used with LT and HD rendering pipelines, and can be extended to be used with any other custom rendering pipeline. It has an open architecture and custom nodes can be written.

【HD Rendering Pipeline】

1. HD Rendering Pipeline is a Scriptable Render available in Unity 2018.1 Pipeline. HDRP is a modern rendering pipeline designed with PBR, linear lighting, and HDR lighting in mind. It uses a configurable hybrid Tile/Cluster delay deferred)/forward lighting (Forward lighting) architecture construction.

​​ 2. HDRP adds some features to Unity’s built-in functions and improves the options for lighting, reflection probes and standard materials. It provides features such as Anisotropy, Subsurface Advanced materials such as scattering and Clear Coating, as well as support for advanced lighting, such as Area lights.

Post-processing Stack v2 post-processing special effects package

Post-processing The Stack post-processing effects package has been improved to provide better effect quality, as well as automated volume blending capabilities. Its powerful rewrite stack and flexible framework allow developers to write and distribute custom effects. It is compatible with lightweight rendering pipeline, high-definition rendering pipeline, and built-in rendering pipeline.

【Scriptable Render Pipeline Scriptable Rendering Pipeline】

1. Scriptable Render Pipeline scriptable rendering pipeline is a way to configure and execute rendering in Unity controlled by C# scripts. Compared with Unity's traditional rendering method, this is a huge improvement, completing the transformation of rendering control from hard-coded to fully project-driven.

​​ 2. Unity currently provides a large number of rendering configurations, such as forward rendering and deferred rendering. These pipelines are fixed and cannot be changed, and have many disadvantages:

(1) Rendering issues cannot be fixed or bypassed.

(2) Because it may need to handle all use cases, the pipeline is too large and complex.

(3) It is difficult to add state-of-the-art effects due to obsolescence and complexity.

In order to solve these problems, we are experimentally developing the SRP API in Unity 2017. The feature has now made its way to Unity 2018.1 In beta version. We believe that SRP can not only solve these problems, but is also very simple and easy to use for developers. With SRP, we no longer need to provide a single rendering pipeline that tries to do everything for everyone. SRP The API opens Unity's rendering interface, allowing flexible control using C# scripts. Developers can write custom renderers based on the specifics of their project. Imagine designing a custom rendering pipeline by combining modules. Each module is a well-defined function that is easy to test, improve, and maintain. This is Scriptable Render How Pipeline works. Not only does this make Unity more accessible to developers, it also allows us to add new modules to the engine’s toolbox, giving users quick access to the latest rendering capabilities.

3. In Unity 2018.1, we have provided users with two rendering pipelines. Not only can they be used directly, but they can also be used as a reference for developers to build custom rendering pipelines.

(1)Lightweight Rendering Pipeline: A rendering pipeline specially designed for mobile devices and platforms that do not require computing shaders.

(2) High Definition Rendering Pipeline: a modern high-fidelity renderer to support Shader Model 5.0 (DX11 and above) platform game development.

Unity2019 software features

​​ 1. Unity3d 2019 provides game design functions to help users develop new games in the software

​​ 2. The editing function has been enhanced, providing richer editing tools to help you develop games

​​ 3. Support a better interface and edit games in a three-dimensional interface

4. Professional game production, diversified output game types

5. Unity3d 2019 has multiple versions of functions, combining all the functions of the old version

​​ 6. A better resource manager is also added to manage the rendered content and designed animation materials.

7. Better engine, faster model design

8. High-quality models, the designed characters are more realistic

9. Professional graphics rendering, unity3d 2019 provides users with large-scale game production

Unity2019 FAQ

1. How to solve the problem of seams in the sky box?

Answer: Set Wrap Mode to "Clamp" in the texture import settings.

2. Why is the DDS format not displayed?

Answer: Unity does not support the DDS format. Unity will optimize images in other formats except DDS with the same optimization as DDS.

​​​3. How does Unity dynamically load files such as external models?

Answer: You can use AssetBundle.

​​​4. Does the script editor have syntax tips?

Answer: Yes, use Ctrl+I for the Win version and Ctrl+> for the Mac version.

5. How to use baked maps (multiple textures)?

Answer: Do not use the Shell map, directly assign the baked map to the "self-illumination" channel of the map.

6. How to use double-sided texture?

Answer: Double-sided Shader can be set up in Unity. The simplest and most effective way is to directly make a double-sided solid model. A more complicated method can be to add cull to a Pass block in the corresponding SubShader in the material script. off, that is, turn off reverse cropping.

7. The size of the imported Fbx model is smaller than the size in Max?

Answer: Set the scaling factor to 1 in the import settings of the file in Unity.

​ 8. How to add Glow effect to the camera?

Answer: Select the camera object, select Component-Image Effects-Glow in the menu and assign it to the component (only the professional version supports this special effect).

9. How to set the default size of Webplayer?

Answer: Go to the menu Edit-Project Settings-Player to set the Default Web Screen size.

10. How to set the startup banner of the executable file?

Answer: Go to the menu Edit-Project Settings-Player to set the Resolution Dialog Banner.

Unity2019 update log

​​ 1.Fix BUG, ​​the new version has a better experience

​ 2. Some pages have been changed

Huajun editor recommends:

Unity2019 is a very good software that can solve a lot of troubles. This site also provides AutoCad 2020, AutoCad 2020, Cloud Machine Manager, etc. for you to download.

Version: Chinese version | Update time: 2022-02-24

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Unity2019 review

  • 1st floor Huajun netizen 2022-02-02 19:10:41
    Unity2019 software is very easy to use, the download speed is very fast and very convenient!
  • 2nd floor Huajun netizen 2022-03-04 10:09:51
    Unity2019 is awesome! 100 million likes! ! !
  • 3rd floor Huajun netizen 2022-03-17 03:23:35
    The overall feeling of Unity2019 is good, I am quite satisfied, the installation and operation are very smooth! Followed the installation step-by-step instructions and it went very smoothly!

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