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action shooting Storage size: 5.45MB Time: 2021-03-02
Software introduction: "Red Alert 3 Uprising" is a real-time military strategy game. Red Alert 3 Uprising introduces players to Red Alert 3...
Recently, many new players have expressed that they still don’t know how to transform Hammer into Red Alert 3: Uprising? Then we are going to bring players a detailed explanation of Hammer’s transformation in Red Alert 3: Uprising. Players who are not sure yet can take a look.

Soviet Union:
Hammer + Sickle/Harvest is an anti-infantry rotary machine gun equipped with a sickle. Fire ten shots and then fire its own cannon (all anti-infantry rotary machine gun models are the same)
Hammer + Bullfrog: Add Bullfrog's anti-aircraft cannon, fire the original cannon against the ground, and fire Bullfrog's anti-aircraft cannon against the air
Hammer+Iron Hammer The rate of fire of a gun barrel with a hammer installed is naturally the same (the length of the barrel is different... the models of Hammer, Guardian, Tsunami, and Iron Ronin are all the same)
Hammer + V4/Dreadnought is equipped with a vertical V4 rocket launcher. The range is the same as V4 and has a minimum range. It can fire its own cannon at a distance and launch rockets at a distance.
Hammer + Apocalypse is equipped with Apocalypse's gun barrel. The shooting interval of Apocalypse's gun barrel is twice that of its own gun barrel, but it fires two guns at once (Apocalypse and General warship models are the same)
Hammer + Laser Ship: Add the coil of the Laser Ship, and the shooting interval is twice that of its own barrel.
Allies:
Hammer + Riptide Hover Vehicle Anti-Infantry Rotary Machine Gun (same as above)
Hammer + IFV (no matter what infantry is stationed) anti-air rocket launcher, fire the original cannon against the ground, and launch rocket launchers into the air (IFV, hydrofoil, and Striker VX models are all the same)
Hammer+Guardian tank is equipped with a Guardian cannon, and the shooting interval is twice that of its own gun barrel.
Hammer + Athena Cannon: Add Athena Cannon, fire your own cannon at a distance, and use Athena's cannon at a distance
Hammer+Phantom Tank is equipped with a spectral cannon, and the shooting distance is the same as its own cannon.
Hammer + Future Tank: Install the light ball cannon of the future tank, fire the light ball once and then fire your own cannon twice.
Hammer + Hydrofoil: Add the anti-aircraft machine gun of the hydrofoil, fire the original cannon on the ground, and fire the machine gun on the air.
Hammer + Assault Destroyer is equipped with the destroyer's cannon. The firing distance is the same as its own cannon, but for some reason the Hammer will fire its own cannon more after a few runs.
Hammer + aircraft carrier. A small unmanned aircraft appears. The aircraft is invincible but cannot attack (unsure) (the appearance of the tank itself remains unchanged)
Japan:
Hammer + Japanese minecart/Tengu mecha (pseudo VF) = anti-infantry rotating machine gun (same as above)
Hammer + Tsunami Tank/Steel Ronin is equipped with a Tsunami turret, and the shooting distance is half of its own cannon.
Hammer + Striker VX (chocobo form) Striker's anti-aircraft rockets, fire the original cannon at the ground, and fire rocket launchers in the air
Hammer + Wave Cannon. The Wave Cannon has completely different attack effects (the most powerful enhancement, very powerful and violent, except for Apocalypse, nothing else can withstand one of its attacks...) but it cannot be fired in advance... The shooting interval is twice as long as the own cannon.
Hammer + Ghost King, add the Ghost King's two beam-emitting eyes... the shooting distance is the same as your own cannon
Hammer + Shogun battleship, equipped with the battleship's Star Wars-like laser, gorgeous
Hammer + Super Fortress equipped with Super Fortress anti-aircraft missiles
The remaining units (Soviet/Allied mining vehicles, satellite survey vehicles, harvester turrets, crushers, pacifiers, Akula submarines, Thunder transports, mini-subs, sea wings, naginata cruisers, three types of MCVs, and all buildings) have no effect on absorption.
Aircraft, infantry (including motorcycles), terrorist robots, and dolphins parked on the apron cannot be absorbed.
The above is the detailed explanation of the hammer transformation in Red Alert 3 Uprising brought by the editor. I hope it can help everyone.
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