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What are the functions of units in Red Alert 3: Uprising - Detailed explanation of units in Red Alert 3: Uprising

Author: Qingchen Date: 2020-12-17

Red Alert 3: Time for Uprising
Red Alert 3: Time for Uprising-1.0.0.1 latest version

action shooting Storage size: 5.45MB Time: 2021-03-02

Software introduction: "Red Alert 3 Uprising" is a real-time military strategy game. Red Alert 3 Uprising introduces players to Red Alert 3...

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There are many new players who say they still don’t know how the units in Red Alert 3: Uprising play. Then players who are still unclear can take a look at the detailed explanation of the units in Red Alert 3: Uprising shared by the editor. I hope it can help all players.

war bear

The cost is 225. I personally feel that it is easier to use than a dog. It has more HP than a dog. It takes four shots to kill an urban guard. It can also swim faster than a dog in the water. In the early stage, the basic soldiers of the three parties, including the girl, cannot defeat the bear. Of course, except for the F warrior, the skill stuns the surrounding soldiers. I personally feel that it is easier to use than the dog.

The purpose and strength of units in Red Alert 3 Uprising

levy

The cost is 100, and it is as tenacious and unyielding as the conscripts. The attack power is frighteningly low. Even the Javelin Soldiers who open F can't beat them in a duel. When encountering urban management and samurai, they have to have a numerical advantage of three or four times to have a chance of winning. Their health is also lower than that of urban management and samurai (**At any rate, conscripts had thicker blood than American soldiers and Yuri recruits back then). The skill Molotov cocktail can do decent damage to buildings. It is an artifact for cleaning houses.

The purpose and strength of units in Red Alert 3 Uprising

air defense force

The cost is 300, it has fragmentation damage, and it does good damage to armor and aircraft. To be able to stand up against a main battle tank, of course, as long as you don't get run over. The blood is very thin, and the city guard will die in two or three shots. When encountering Tengu and ACV, it is best to maintain a certain number. The skill Magnetic Mine has high damage to armor and buildings (Tengu, Electric Ray, ACV will die in two hits), but it is easy to be crushed, and it is also effective against Iron Ronin.

The purpose and strength of units in Red Alert 3 Uprising

combat engineer

The cost is 500, and I personally feel that it is the strongest engineer among the three parties. Not only does it come with a revolver, but it can also build a combat bunker. If the discus and magnetic storm are allowed to enter, it is more powerful than a defense tower.

The purpose and strength of units in Red Alert 3 Uprising

artillery locomotive

The cost is 600. To put it bluntly, it is a motorcycle. It is incredibly fast, faster than a helicopter. The attack power is much stronger than the recruited bottle, the skill is like a small v4, and it is farther than the first level tower. It is very abnormal in the early stage, but the defense power is very low. The guardian has three guns and one, and the agreement maintains peace for a second. It's only suitable to follow a large group. If you are harassed, retreat if you can and don't stay.

The purpose and strength of units in Red Alert 3 Uprising

Magnetic Storm Troop

The cost is 750, which is Uncle Yang. It can directly attack soldiers in seconds, and is immune to dog attacks. It can kill an anti-infantry armor in three hits. The ability to paralyze surrounding armor is more effective against Iron Ronin and Ghost King.

The purpose and strength of units in Red Alert 3 Uprising

The above is the detailed explanation of the units in Red Alert 3 Uprising shared by the editor. Friends who are interested should not miss it.

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