The official version of Yitianqiyuan is a chess game client created by China Xiangqi Network. The latest version of Yitianqiyuan is specially created for chess enthusiasts. Players can play together, learn together, and improve their chess level. Yitian Chess Yuan game adopts international standard chess rules that are widely used in the world, and has a variety of competition activities, which is very challenging.
Features of Yitian Chess Yuan game
1. Open the program->Two clicks->Chessboard battle
2. No need to search->match in the arena->match strong enemies
3. Rarely stuck -> Rarely disconnected -> Reconnect with one click
4. Arena automatic mechanism-save your precious time
5. The environment is simple and clean - let you focus on the chessboard
Advantages of Yitianqiyuan game
1. 5 major arenas and Huashan - your fighting passion will never be extinguished
There are currently 5 major arenas coexisting. If you pass any of the arenas, you can enter Huashan.
Temple Huashan adopts an arena system and a monthly tournament system in parallel. Experts will compete for the six top levels and the annual ATP championship.
2. Gang turf, gang league, lantern grabbing - a stage for you to show your courage
Players can form their own gangs, and when they reach a certain scale, they can rent a site, and they can organize or organize competitions in the site by themselves or with a winning rate matching system.
The Gang League has become a traditional event every year, divided into three levels: Super, Class A, and Peripheral. Every year, more than 50 powerful gangs fight for promotion or relegation.
Weekly gang competition - lantern grabbing. After the gang takes away the lantern, the gang must guard the lantern next time. Attack and defense test the overall strength of the gang.
3. Sword competition, layout competition, and fun competition - add new fun to your world at any time
The Huashan Sword Heroes Meeting is held every quarter. Only the top ranked masters in Huashan are eligible to participate. It is an absolute peak showdown.
There is also a fun competition every quarter. All members can easily participate without registration, and the prizes are the most fashionable game peripheral products. The reward range is very wide, and there are opportunities regardless of the level.
4. Game history, game database, and personal records - you can comprehensively trace your progress journey
Every chess player has his own complete personal information database, including personal files, personal records, historical results, game history,
Storing games, etc., allows players to have a comprehensive understanding of themselves or their opponents, while also recording their own game history.
5. Fast chess and slow chess grades, disconnection reconnection and system ruling-to ensure the science and fairness of online games
(1) The game is divided into two types: fast and slow according to the game time, corresponding to the two grades and titles of fast and slow, which can respectively test the player's chess skill level, reaction speed and other comprehensive strength.
(2) During the game, each move must be made within the move time. After the game time is used up, the seconds can be counted. Even if the game has a certain rhythm, it also ensures that the quality of the game will not be affected too much due to time panic. .
(3) Supports disconnection and resumption. As long as the connection is reconnected within the specified time, the online player will not be judged as a loser. This can reduce the impact caused by network performance differences.
(4) Chess game arbitration system. If you meet the conditions, you can apply for automatic system judgment. This can prevent chess players from violating rules or cheating and ensure the fairness of the game.
6. Chinese-English bilingual platform-ridiculously attracting chess fans all over the world
Both the client and the server implement a Chinese-English bilingual system. The server publishes two messages at the same time, and the English client receives the server
Transmitted English messages, the Chinese client accepts Chinese messages. Except for chat messages, both Chinese and English players can play regardless of language.
Different effects to get correct game information. This is undoubtedly of great significance to chess fans all over the world.
7. Self-service publishing system for personal circulation information-convenient for you to promote local chess events and chess items
8. Tourist game viewing mode - allows you to easily watch the games of masters in each district without the hassle of tedious registration
Introduction to the rules of Yitian Chess
Yitian chess rules basically adopt Asian rules, but there are slight differences in some parts. The reason why Asian rules are adopted is not only because they are the international standard chess rules widely used in the world, but also because they are easy to understand.
And simple and clear. Yitian.com is aimed at chess players from different corners of the world and at different levels. The concise rules help chess players reduce misunderstandings during the game and focus on the performance of their chess skills.
Basic terminology
1. Having a root - refers to a piece protected by other pieces of one's own side. When the other side's piece eats it, one's piece can capture it in the next move;
2. False root - it is protected by other roots in form, but after being eaten, it cannot be eaten back by the original root in the next step;
3. Dark roots - they are not protected by other stones in form. After being eaten, they cannot be eaten back by their own squares in the next step, but they can be eaten back by their own squares in the future;
4. General - any move that directly attacks the opponent's "general" or "handsome" is also called "zhaojiang" or "zhaozhao";
5. Catch - any move that attacks the opponent's base except for the general and attempts to capture it in the next step;
6. Changjiang - Any move that moves continuously and evolves into a return state or a cyclic state is also called "Long Zhao";
7. Long catch - when one party continuously catches one of the opponent's stones with one or more stones;
8. Long-term stability - both sides adopt non-long-term general and non-long-term catching methods, and evolve into a return state or a cyclic state;
9. Total number of moves - the total number of moves by both sides, also called the total number of moves;
10. Effective moves - the total number of moves by both sides minus the number of moves made by each side's general more than 10 times;
11. No-capture move - a valid move in which neither party captures a component continuously;
Terminology details
12. If a child is "catching" when he is "general", he should be reclassified as "general";
13. "Catching" must meet the following conditions: there is no "catching" state before moving, and the "catching" state occurs after moving;
14. If one party uses "horses" or "cannons" to catch the other party's "carriage", it will still be treated as "catching";
15. If you catch the opponent's "hidden roots" or "false roots", even if they can be withdrawn or eaten back by the opponent in the future, you will still be punished as "catching";
16. Capturing the opponent's "roots" will not be punished as "catching" even if continuous exchanges occur in the future and the opponent's strength is reduced;
17. If a "general", "marshal" or "soldier" captures one of the opponent's sons in a row, it will not be treated as a "long capture"; when there are many sons but one son is captured,
"Capture" caused by "general", "marshal" or "soldier" will not be treated as "capture".
18. If one or more stones continuously capture two or more of the opponent's stones, they will not be treated as "long catches".
19. If "general" and "capture" appear alternately on one side, they will be treated as "unchanged";
Judgment Principles
20. Only "Long General" and "Long Capture" are prohibited moves;
21. The two sides are mutually beneficial and conclude a peace;
22. One side has a long general, and the other side has a long capture, and the long general will be judged to be the loser;
23. The two sides are constantly trying to catch each other and decide to make peace;
24. If only one party can capture or general, that party will lose;
25. If both parties remain unchanged, peace shall be declared;
26. If the number of moves without capturing a piece reaches 120, it will be a draw;
27. When the total number of steps reaches 400, a tie will be determined;
Detailed rules of judgment
28. When calculating the number of long catches, long generals, or long constant moves, you must start from the move that has not captured the piece;
29. When the commanders of both sides or the commanders of both sides capture each other, the decision can only be made after at least 6 times;
30. When one party has a general, the first general cannot be moved more than 6 times, the second general cannot be moved more than 12 times, and multiple generals cannot be moved more than 18 times;
31. When only one side catches, one or more sons may not catch more than 6 times;
32. When both parties remain unchanged, at least 3 cycles must be reached before a decision can be made;
33. When the total number of moves or the number of uncaptured moves reaches the limit, if one party is killed or trapped, no draw will be determined;
Additional details [based on network characteristics]
34. Both sides have no offensive pieces [no chariots, horses and artillery], so a draw is made
35. Theoretically, there is no possibility of checkmate the opponent with the remaining pieces of both sides [for example, a single cannon and no soldiers versus a single general], and a draw is made.
36. Theoretically, the remaining pieces of both sides have a very small possibility of checkmate the other side [for example, a single knight versus a single knight and a double bishop], so a draw is made.
Special note
37. In some long-term situations, the judgment is different from the Asian rules, and the Yitian rules shall prevail;
38. If there is a situation where Yitian rules cannot decide, the Asian rules shall prevail.
How to use Yitianqiyuan
1. Download and install the client installation program
Download and run CCMSsetup.exe
2. Start the client program
You can click the "Yitian Chess" icon on the desktop or select "Yitian Chess Yuan" from the "Start" menu.
3. Tourists visit
Select "Visitor Visit" in the login settings window, you can enter Yitian without registering, but you can't talk or play, you can only watch the game.
4. Register an account
Select "Register" in the login settings window, fill in the registration information, and then click "Send". If the registration is successful, the program will automatically log in. Note: The login name must be all English letters, and the nickname must be all Chinese characters.
5. Log in later
Select "Login" directly in the login settings window; or choose to save the password to log in automatically next time.
Note: The login name in the login settings refers to your English name.
6. Forgot your password?
In the login settings window, select "I forgot my password", then fill in your registration information in the identity verification window, and then click "Send". If your verification information is consistent with the registration information, a small window will pop up to tell you password;
7. Client title
If you log in successfully, the title should be: place name + your Chinese name + the number of local people online; if you have not logged in or are logging in, the title should be: Yi Tian Qi Yuan. If you are disconnected after logging in, the title should be: Disconnected
Yitianqiyuan update log
1. Fixed other bugs;
2. Optimized software compatibility.
Huajun editor recommends:
Yitian Qiyuan software is a software with excellent performance, which is obvious to all. Huajun Software Park also has Chinese chess, Winlinez (Color linez), God General World Modifier and other related software that are definitely worth downloading and using. Come and choose your favorite Yes!