The stand-alone version of Blade and Soul is an RPG game. The stand-alone version of Blade and Soul restores the classic plot of Blade and Soul. This game of Blade and Soul also has a stand-alone version. It is said to be a stand-alone version, but it can also be regarded as a fan game of Blade and Soul. The gameplay content is still the same!
Blade and Soul game introduction
Blade and Soul Stand-alone Version Perfect Stand-alone Integrated Chinese Version (Sword and Soul Perfect Stand-alone Integrated Edition) is a stand-alone version of the Blade and Soul fan game created by netizens on Baidu Tieba. This version has been perfectly integrated into Chinese, and you can enter the game by running it directly.
Blade and Soul game features
1. Exquisite game graphics, paired with appropriate background music, create a strong sense of immersion
2. Many special skills can be released at will, cool skill special effects, full of impact
3. The gameplay is simple and the operation is easy to master. You only need to kill the enemies to pass the level.
4. Subverting the traditional click-to-release skill gameplay. Only manual combination can release the ultimate move, which tests the player's operational ability.
Blade and Soul game features
Real-time action combat
: Continuous hits, precise positioning, a combination of virtual and real, seeing every move, fighting without injury, and killing with counterattack, truly realizes real-time interactive battles that are impossible in traditional games, and elevates Sword and Spirit battles to an artistic realm.
The profound meaning of martial arts concepts
The fighting in Sword Spirit will more fully demonstrate the martial arts schools. The swordsman's sword control and sword drawing skills, the boxer's acupuncture points, south fist and north leg, the assassin's ninjutsu and assassination will allow players to experience the profound martial arts secrets of Sword Spirit.
The elegance of flying into the sky and into the earth
Whether it is walking, leaping, flying, walking in the clouds, flying over the wall, or flying kicks and teleportation in combined battles, they all fully reflect the unique drift and agility in sword and spirit battles.
Game type
Compared with MMORPG, it puts more emphasis on action and combat experience, and has a stronger sense of substitution and character growth experience than MORPG. Blade & Soul is definitely the strongest MMORPG game.
Career characteristics
Breaking the traditional Iron Triangle professions, professions with distinctive features and unique specialties such as swordsman, boxer, assassin, warrior, airbender, summoner, qigong master, gunner, and spellcaster provide players with a new growth experience, especially summoning. Teachers and pets make the battle more interesting.
Personality
The perfect character customization system (pinching system), everything from the size of pupils to body proportions is created by the player. The personalized expression system also gives players a completely different sensory experience; at the same time, unique professional skills and talent training are also available. Players can have a very personalized growth path in the later stage.
Fight
The combat concept is similar to that of a battle game. You need to use dismantling or evasion or counterattack skills to fight against the opponent before attacking. It has a strong strategic nature and makes the battle very interesting and varied. The skills that change according to the situation and the strong sense of strike make the fighting of Sword and Soul look like a wonderful action movie.
Qinggong
Although for Chinese players, the Qinggong system Sword Spirit may not be the first. But in fact, Sword Spirit is second to none in terms of this bold design of Qinggong. The CBT3 innovation eliminates the unnatural movements and replaces them with new natural and relaxing Qing Gong movements. In addition, it also adds flying over walls and flying over walls. The imagination of Qing Gong is no longer limited to flying. The settings like Dragon Veins further combine the splendor of the Sword Spirit and terrain features with flight, giving players a great visual impact and flying experience.
Lock
Between locked and non-locked, most characters can move while performing normal attacks and some skills, and can be left idle even if there are no enemies. The attack distance, range and direction will all affect whether it hits or not, and the sense of space is very strong. But you have to lock the enemy with the crosshair in the center of the screen to hit it. If it is not locked, the attack trajectory will not cause damage even if it passes through the enemy (except for AOE skills) (so it is still locked in essence).
operate
The left and right mouse buttons, the number 1234 and QERZXC keys all correspond to skills, very much like a real-time action game. Simplified operations allow even junior players to experience the fun of combat. It also provides players with one-click switching between dual operation modes, allowing players with different game operation experience to quickly get started with Blade and Soul.
QTE
Most of the mainstream online games pride themselves on having a wide range of skills, but ignore the player's ease of use and enjoyment. The QTE of Blade and Soul fully condenses skills and changes skills and status categories through intelligent judgment, which is a unique setting in the game.
die
In Sword and Soul, whether you are fighting monsters or players, when your physical strength drops to zero, you will not die immediately, but will enter a "dying" state. Players who are in a dying state can crawl to a safe area within a certain period of time and meditate for 20 seconds, that is, they can be resurrected on the spot with 70% of their physical strength! If they are attacked by an enemy during meditation, they will die immediately. At this time, they can only Resurrect, or use the resurrection talisman and ask the players next to you to help push the power to resurrect.
Team
? In large-scale BOSS battles, the combined skill output of different fighting styles will achieve perfect combined effects in an instant, thereby achieving maximum combat effects.
Chinese elements
Whether it is the architectural style, some scenes, the names of the sects, the settings of the Bagua card, the boxer's south fist and north leg, the swordsman's sword control, etc., they also reflect rich Chinese elements, making Chinese and Oriental plot players feel extremely friendly. It also brings new satisfaction to players who are tired of Western fantasy.
Faction system
There are different combat uniform settings between different camps. Only when both parties put on the corresponding combat uniforms will the forced PK be enabled (this forced PK is regardless of time and occasion). It very cleverly solves the harmonious coexistence between PVP players and PVE players: if you are a pure PVE player, as long as you don’t wear camp clothes, no one will kill you anyway; and if you wear camp clothes, it means that you You are ready to kill or be killed at any time, and you will naturally not have any complaints if you are killed.
sect
Changes have been made to the original power system of CBT2. Players no longer belong to a fixed sect, but can change sects, which gives them a higher degree of freedom (but changing sects will affect trust, and this trust will be different from the future) Secondly, a sect system has been added. A sect in "Sword and Soul" needs to join a force (Huntian Sect, Wulin Alliance) before it can be established, and killing other sect players or NPCs can improve one's reputation. The levels of disciples include five types: intern, disciple, sect elder, deputy sect leader, and sect master. Players can use the right mouse button in the sect directory to easily set the level of members in the sect. After improving your reputation and raising the level of your sect, you can purchase special rewards according to the corresponding level, such as mailing fee discounts, reconfiguration of the sect's warehouse, use of sect clothing, etc. Sect level increases and features can be purchased using in-game currency.
Navigation
The Sword Spirit does not automatically find its way. The mini map will clearly use different colors to remind players where they need to go for different tasks. (If you click on the task to view, you can see the task range - the collection is a blue range circle, the monster hunting is a red range circle, and the dialogue is an arrow. The arrows are also divided into blue, yellow, red, etc. to represent straight lines, Main line and force missions. As for cycle missions, white cycle signs are drawn on blue arrows.) Not adding automatic pathfinding is also the "exploration style" that Korean games have always adhered to. It allows players to explore without getting lost. It is a symbol of the humanity of the sword spirit.
Humanized micro-innovation
1. In life skills, if the player entrusts materials to the NPC, a time slot reminder will appear at the corresponding location, and the NPC will automatically complete it for you. During this time you can upgrade, download a copy, and PK. After the production is completed, you can go back to the NPC to take it out, or you can directly spend game money to have the items delivered to you instantly.
2. Another example is that most online games create new weapons, but low-level old weapons can only be sold to NPCs because they are bound. In Sword and Soul, the low-level weapons created will be the necessary materials to create high-level weapons.
3. For the auction system, just press F5 to start the auction house system (displayed by the embedded web browser). Take a photo with one click and put it directly in the delivery inventory.
4. Automatic team matching: Players don’t have to worry about being unable to complete the game when they reach the entrance of the dungeon. There is a dragon pillar at the door of each copy. As long as you click on the dragon pillar, the system will automatically assign you to the players who are currently looking for a team in front of the dragon pillar and prompt players who have assigned teams to automatically switch to the same line. Automatic team formation.
Blade and Soul update log
1.Fix BUG, the new version has a better experience
2. Some pages have been changed
Huajun editor recommends:
The stand-alone version of Blade and Soul is so easy to use. It is one of the best software among other games. I believe friends who have used it will say it is easy to use. If you don’t like it, we also have Horse Riding and Blade Fire and Sword, .NET, and Batch Butler.