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How to play the Skellige deck in The Witcher 3: Wild Hunt - Introduction to how to play the Skellige deck

Author: Aotuman Date: 2022-10-14

The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt-Chinese version

Other games Storage size: 40 GB Time: 2020-11-02

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Many people don’t know how to play the Skellige deck in The Witcher 3: Wild Hunt? Today’s article brings you an introduction to the gameplay of the Skellige deck in The Witcher 3: Wild Hunt. If you still don’t know, come with the editor. Let’s find out.

The basic idea of ​​the deck

The island's own power skills are to shuffle graveyard cards and randomly revive in the third round, so you must not use the winning streak of the northern deck. Instead, you should actively give up the first game and win the next two games, and the first two games are the best. Without playing hero cards (because hero cards cannot be resurrected), the general routine is to throw miscellaneous cards in the first game so that the opponent consumes a few cards and then directly admit defeat. In the second game, if there is a cow or a small golden bird, play it (to support the third game). Then try not to play hero cards and rely on the combination of ordinary cards to win (see below for details on how to play), and finally win the third game by relying on the combination of revived cards and hero cards.

Deck selection

​ ​ ①The Skellige deck is the same as Skellig’s warriors. It focuses on quality rather than quantity. It adopts a high attack pressure point flow. The fewer cards in the deck, the better.

​ ​ ② For the leader card, choose King Bran! It must be King Bran! You can bring three less Sunny Cards, and Krazkuit’s lord skills have side effects on yourself.

③In terms of neutral cards, Geralt and Ciri must be brought, Avallac'h must be brought (he is your only spy...), Brok the Three Jackdaws must be brought (coupled with the frost card, a comeback artifact), Triss cannot Bring it (the attack is too low), Yennefer should bring it (because you only have Bilna as a doctor), Dandelion should not be brought, Mirror Master should not be brought (it is not as high as Crab Spider points), and Cow should be brought.

④In terms of weather cards, when I was obsessed with the Northern deck, I chose Foltest with the sunny skill. There is no need to bring a weather card, but the passive skill of King Bran of Skellige combined with the weather card is a good way to press points. A winning style of play. If the opponent is a monster or Scoia'tael, bring two Frosts (three is too much to reduce the chance of drawing a useful card at the start), and if the opponent is the North or the Empire, bring two Skellige Storm (three is too much, same as above)

⑤In terms of special cards, it is better to bring one or two baits (bringing too many will reduce the chance of drawing useful cards at the beginning, and the main purpose is not to replace spies, but to replace three Jackdaw Bullocks to repeatedly obliterate the opponent's melee units (third In the round, you can resurrect the spies in your own graveyard and bring them to the opposite side), but you cannot bring Burn, because Skellige plays a high attack pressure flow. In the last two rounds, you will only burn yourself, and bring all horns and mushrooms.

⑥In terms of hero cards, bring them all.

⑦ Ordinary cards, bring all the shield-bearing female guards, all the berserkers and young berserkers, all the light longships, choose a group of the fighting longship compatriots and the Quit family guard compatriots, the doctor Bilna will bring it, and Olaf will bring it. You need to bring the bear, but not the pirate with the burning skill, not the siege bard, and not the low-attack common cards. The rest will be filled flexibly depending on the situation. The total unit cards must be reduced to 22!


The idea of ​​stacking points

① When returning cards at the beginning, return the shield-wielding female guard as soon as you see it (mainly brought out by Keris, single-band attack is low and the number of cards is taken up). If there are more than two light longships, return only one (treat it as one A 12-attack ranged card is enough). If there are too many weather cards, it will return to leaving only one. If there are too many baits, it will return to leaving only one. The specific priority will be adjusted accordingly (after all, only two can be returned). The goal is to have Keris, as many berserkers and corresponding mushrooms (or druids) as possible. Either do not need the compatriot cards, or keep them if you have two or more. If you have the horn cards, keep one or two. .

In fact, there is no limit, and the details change randomly, but the two main output points of the combination of Kelis and Berserker must have one, or both. For other opportunistic combinations, try to bring as few special cards as weather cards and more unit rows. If you are lucky and have Avallac'h, you must keep them, but after all, the card drawing ratio of 2:1 cannot be absolutely perfect.

② Ideas for the last two games: Try to use the Berserker combination or other common card combinations to win the second game. If you have a longship, also play it in the second game (it is best not to conflict with the Skellig Storm in the third game), and In the second game, use hero cards if you can. If there are cows and golden birds, use them to prepare for the third game.

In the third game, there are randomly resurrected unit cards to support points or resurrected spy cards to the opposite side, and then all the remaining high attack cards, hero cards and horns are piled up.

There are three points to pay attention to here. The first one is to play a single high-attack card first if you suspect that the opponent is still burning, and then play Keris at the end. The second one is to play the weather card last, and wait until the last card to play. (Let the opponent play the sunny card first). The third one is that if there are two doctors, Yennefer or Bilna, they should also play at the end to resurrect key high-attack cards (such as Olaf) that were burned or destroyed by the opponent.

The Witcher 3: Wild Hunt game background

Demon hunter Geralt was seriously injured and lost all his memory during the "Rivia Massacre". At the same time, his lover Yennefer was also missing. In order to retrieve his memory and lover, Geralt traveled around the continent, while also performing his duties as a demon hunter to hunt monsters. In addition to all kinds of monsters and enemies during Geralt's journey, he also met some old friends again. From an island in a violent storm to a metropolis; from a devastated jungle to the wilderness, there will be no screen to read the progress. Travel on foot, horseback or by boat to pursue your long-lost love and thwart the sinister plot of the Wild Hunt in the name of the Northern Kingdom.

The above is all the information on how to play the Skellige deck in The Witcher 3: Wild Hunt. Interested friends, please come and watch!

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