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For players who are new to the game of Shovel War, they may not know how to play the Alchemy Lightning Wolf in the game. Here, the author has brought netizens a gameplay guide for the Alchemy Lightning Wolf in the Battle of the Shovel. I hope it can be used Help everyone experience the game better.
1. Lineup matching
Lineup composition: Warwick, Lissandra, Quinn, Zach, Mundo, Victor, Kai'Sa, Fiona
Lineup bonds: 5 alchemists, 4 challengers, 2 fighters
Hex’s enhancement options: +1/2 Show Stance, Heart of Alchemical Technology, Featherweight I/II/III, Alchemical Overload, +1/2 Challenger, Ascension
Job transfer equipment: Alchemy job transfer > Challenger job transfer
2. Equipment and Hex
1. Main C Werewolf
Warwick: Electric Knife + Mercury + Titan/Sheep Knife
Warwick’s equipment is the core of the lineup, and its gameplay is very similar to the previous version of the Lightning Angel Wolf equipment. The core is electric knife + mercury, using the effect of electric knife to deal group AOE damage, and mercury can ensure that Warwick can take off directly without being controlled in the early stage. The last piece of equipment, Titan, is the best, as it can increase double resistance and damage. The second choice can be the Sheep Knife with stacked attack speed, and the Killer Sword with stacked attack.
2. Lord Tanmundo
Mundo: Outlaw Armor + Anti-Armor + Dragon Fang
Mundo’s equipment is mainly based on meat equipment. The two pieces of anti-armor dragon fang are necessary. The last piece of equipment can be considered outlaw armor or gargoyle plate armor, etc.
3. Deputy C Ice Girl
Lissandra: Magic Explosion + Endless + Massive Kill/Hextech Gunblade
Lissandra is the upper limit of this lineup. If there are 3-star Lissandra, it can completely make up for the lack of damage in the later stage. The output equipment is still the traditional magic explosion + endless. The last equipment can be selected according to the draft.
3. Lineup analysis
Lightning Alchemy Wolf is a dog gambling lineup based on werewolf gambling. The core is to make up a 3-star Ronin + high alchemy/high challenge bond. The gameplay of this lineup is very similar to the S4 version of Lightning God Wolf, and the equipment is almost the same. The former uses the bonus of the God's Bond to allow the werewolf to use the electric knife to deal burst damage, and today's alchemy technology also has the same effect.
The werewolf paired with the electric knife is the same as the previous version. It is powerful in the early and mid-term, and almost all alchemy heroes deal magic damage, including Lissandra and Viktor, which are the main magic damage, and the reduced magic resistance of the electric knife can barely be used in the later stage. Because of the existence of ion sparks, this lineup has extremely high playability.
The alchemy technology bond can provide the werewolf with 25% damage reduction and 50% attack speed, and restore 4% of maximum health per second. The 3-star werewolf can provide 30/50/75 treatment, and the werewolf can take off directly in the later stage.
The core of the lineup is 5 Alchemy and 4 Challenges. The 4 Challenge Bonds can provide 60% attack speed at the beginning, but the 2 Challenges only provide 30%. Therefore, if it is a 7 Alchemy 2 challenge, the werewolf needs to make three pieces of equipment: Sheep Knife + Titan + Mercury, so that he can have enough attack speed in the later stages of the battle. Mainly chasing the two heroes of 3-star Werewolf and Quinn, but if you want to win the chicken, you need to chase 3-star Lissandra, which is the upper limit of the lineup and the source of output in the later period. If you want to win chicken in the later stage, you must have 3-star Lissandra or the magical Victor.
4. Operation Strategy
out of a 2-fee card werewolf gambling lineup, the core card drawing time is 6 population cards 50 interest to chase 3 stars, and at the same time, you can also chase Quinn and Lissandra. The subsequent high bonds are mainly matched based on Hex enhancement, with core 5 alchemy and 4 challenger bonds.
4 population rats, green steel shadow, alchemy, werewolf
The starting equipment is the recurve bow, followed by the Tears of the Goddess. The electric knife must be made in the early stage. The werewolf's damage mainly relies on the group AOE damage caused by the electric knife, while the green steel shadow can be paired with the werewolf with 2 challenger bonds to supplement the attack speed.
There are two main ideas for early stage operation. Either choose to sell blood to save gold coins and directly recruit 6 people to draw cards. This operation idea is very suitable for Hex to strengthen after getting 10 gold coins at the beginning, or if the early lineup selection is not good. The second is to win streak operations to get 6 people, and slowly bet on 3-star werewolves.
5 population rats, alchemy, werewolf, Quinn, gems
The 5 population supplement a gemstone mainly makes up for celebrities. Social celebrity bondage can provide 20%of the damage bonus to the werewolf. It is very good. Of course, if you have Zach and Ice Girl, you can directly make up 5 alchemical bonds to work and transition.
3-2 pull 6 population rat, alchemy, werewolf, Quinn, Zach, ice girl
6 people can collect 5 Alchemy 2 Challenge Bonds. Just search for 20-30 gold coins to find a 2-star werewolf + electric knife + mercury to lock the blood, and use 50 interest to chase the 3-star werewolf > ice girl. Of course, if there are more Zacs in the future, you can also use Zac. Those who chase 3 stars will play Vice C.
7 population Alchemy, Werewolf, Quinn, Zach, Mundo, Seraphine, Urgot
With a population of 7, find Seraphine to add a celebrity bond. If there is no improvement, the celebrity bond will be given priority. The 20% attack speed increased by this bond is very important for the werewolf. Of course, if you come to Alchemy's Hex Enhancement or Job Transfer Book, you can also directly make up 7 Alchemy Bonds, which is the biggest enhancement for werewolves.
8 population Warwick, Lissandra, Quinn, Zach, Mundo, Victor, Kai'Sa, Fiona
With a population of 8, just find 5 Alchemy 4 Challenger Bonds. If you don’t have Kai’Sa, you can add Green Steel Shadow or Samira. If you don’t have Viktor, you can use Urgot instead. This lineup is relatively easy to beat Yongen in the later stage. Ice Girl's control is very critical for Yongen. As long as Yongen is put in front of the Werewolf, Ice Girl can control it in the back row and take it away in one wave.
The above is the Alchemy Lightning Wolf gameplay guide for the Battle of the Golden Shovel brought by the author. Friends who are interested can take a look.
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