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National Heroes Tutorial: The most effective tips for using leadership

Author: Neal Date: 2017-05-27

In Heroes of All People, if you want to summon heroes, you must have sufficient leadership, otherwise it will be difficult for players to form their own battle lineup. Therefore, we must pay great attention to the use of leadership in the game and maximize its function.

National hero
National hero

Leadership is a restriction system for carrying your heroes. If your leadership is not enough, you cannot carry other heroes among the heroes. Cards of different qualities require different leadership. Players’ leadership will gradually increase with different levels. When a player plays 5 purple cards, he must be at least level 77. Today, the editor will talk to you about how to rationally use the leadership of "Heroes for All" to form a scientific team in the early stage of the "Heroes for All" game.

The relationship between hero leadership and card level:

White: 6;

Green: 10;

Blue: 16;

Purple: 22;

If you want to lead a team, the total leadership of the players cannot be lower than the sum of the leadership required by the characters in the team. If you want to pull five purple cards in "Heroes of All People" and go out to kill all copies in the early stage, you can wash it. Go to sleep. Therefore, it is meaningless to start spending RMB to draw a bunch of purple cards at the beginning of the game. The initial leadership of the game is 33. Each level up will only increase 1 point of leadership, and a purple card costs 22 points. leadership. In contrast, in the early stage of the game when the level of each card is not too high, using purple cards will actually lower the team's combat capabilities. Nowadays, newcomers hope to draw a purple card at the beginning of the game, but on the other hand, this will only increase the difficulty of the early game. As long as this purple card is killed by concentrated fire, the dungeon strategy will be considered a failure.

For example, if a blue card is drawn at the beginning and the leadership requirement is 16, then we will have at least 17 leadership points to allocate ourselves. In addition, we only need to play 1 or 2 copies to upgrade to level 2. At this time, it is enough for us to bring 1 blue card and 3 green cards. In this way, we only need to put the card with more health in the front row of the team with the most concentrated firepower to absorb the damage, and we can basically easily crush the first team. A big pass. If you draw a green card at the beginning, then you don’t have to think too much and everyone can join together. For those of you who have drawn purple cards, I can only say that you should hold back and not use them in the first few levels. When you have sufficient leadership, bring the other two green cards to strengthen your team before you consider using them.

Of course, there is no doubt that card upgrades will improve the team's combat capabilities. As long as you have the materials, you don't need to consider feeding them immediately. However, the early cards do not need to be upgraded to too advanced, as long as they can pass the level, we evolve Don't think about it for now.

In addition, the position during the battle will also affect the effect of the dungeon guide. Even now, if I don't pay attention to adjusting the hero's position before entering the dungeon, I will be directly knocked away by the first wave of mobs.

Friends who often play National Heroes must know the importance of leadership to this game, so we must make reasonable use of our limited leadership and organize the most powerful hero lineup to gain an advantage in the game.

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