Fighting Emblem is a creative strategy game that combines the exhilaration of action in fighting games with the variability of strategy in war chess games. Fighting Emblem integrates common arcade fighting characters such as King of Fighters and the turn-based approach of strategy game Fire Emblem. It is supplemented by rich game characters and levels, leading players to experience another unique way of fighting.
Fighting Emblem game introduction
1. Novel combat mode: The characteristic of the combat system is to organize the team formation within a limited time and block the enemy's attack according to rounds. Each round, you can drag our characters to arrange the formation, and the enemies will advance from left to right quickly or slowly, and they will attack us when they encounter us. It sounds simple. If classified, it should probably be classified into "war chess" or "tower defense". However, compared with these two styles, it will have a completely different game experience: it can achieve the accuracy of war chess games and the excitement of real-time games.
2. Rich tactical gameplay: It is best for a game to allow players to try different ways of playing. A seemingly simple game like "Plants vs. Zombies" can actually have just enough numerical values to allow all abnormal gameplay to be realized. In line with the pursuit of such values, each character in the game has a completely independent tactical personality. Each battle can form a completely different playing situation based on the combination of characters.
3. Full-process boundary motivation: At any moment during the game, players are encouraged to move toward the core values of the game. For example, "Final Fantasy 13" will pursue the two things of "simple" and "fast" at any time throughout the game. If you are fast in battle, you will be rewarded richly. The final result is that for any kind of enemy, no matter how strong or weak, at any moment, players will be motivated to "fight quickly" instead of slowly becoming drowsy. In "Fighting Emblem", the core value is "quickly and accurately grasping the battlefield". Accuracy means that if you play correctly, you can get a good evaluation and more rewards at the end of the battle, while speed is achieved by creating a "cross-turn combo".
4. Rhythm: The game should have its own sense of rhythm, with interlaced speed and slowness. There is no need to be crazy or procrastinate, so that the game feels like playing music.
5. Complete conventional system: achievements (rewards obtained after completing certain gameplay), upgrades, skills, collections, novice tutorials, skipping of all scenes and plots, and high completion level.
First, let’s talk about the operation method again, although the operation is quite simple.
Fighting Emblem Description
1. Activation: Run the game normally. When you can go to the black room, click the "Complete" button on the black room interface to automatically upgrade to the full version of the game.
2. Projects and manuscripts: This game is open to all source code and materials. The materials can be viewed directly in the resource manager, and the project can be opened using "RPG Maker VX" for any modification, creation and publication without informing the original author. The game comes with a development manuscript that can be used freely.
3. Customer service and discussion: This game has been completely open source, which means that its content basically belongs to the public, there will no longer be service personnel, and there will be no further development. If you are interested in the content, you can go to the official website of "Fighting Emblem" to check it out
Fighting Crest Game Guide
Mouse: Drag our character to adjust the defensive formation.
Left mouse button: OK
Right mouse button: switch character skills, return to the previous menu in the game menu (character upgrade interface, etc.), cancel
Space, Enter: Skip adjustment time, OK
F12: Game initialization, equivalent to closing the game and opening it again
F1: System settings (music, sound effects, switching full-screen windows, etc.)
alt+enter: switch window, full screen
Fighting Emblem game rules:
We are in the 5X5 grid on the right side of the red line, and the enemy is constantly advancing from the left to the right. The purpose of the game is to prevent the enemy from reaching the rightmost grid (as long as any enemy walks to the rightmost grid, it is GameOver). Each round, the enemy will move to the right. When encountering our team members, they will launch an attack. After destroying all enemies, you can pass the level.
mode
Campaign mode: Unlock all characters (except 2 madmen), the soul (money) reward is small, and you can only challenge it once.
Free mode: Get medals, achievements, soul rewards, and try combinations of characters
Auxiliary facilities
Achievements Hall: View game achievements
Shop: sells props such as blood replenishment, attack increase, etc.
Little Black Room: Get the full version and delete files to play again
Fighting Poker Hall: Unlock 2 madmen and try your luck
Strengthen the work shop: strengthen the character's ability