Welcome to Liars Bar, a casual puzzle game with fraud and strategy as its soul. It is set in a bar full of mystery and gloom. Here, players will challenge their limits in psychological tactics through the interaction of playing cards and rolling dice. The game focuses on lies, intuition and the use of social skills. It is a battle of wisdom and courage.
Game play
Trickster's Dice: In this game mode, each player must hide their points when it's their turn to roll the dice. Players take turns predicting the total number of all dice on the table and their points.
"The Deceiver's Card": In this link, players play their cards in turn and declare their points. Other participants have the right to question these declarations. Once someone successfully exposes a lie, the liar will be punished accordingly.
Basic rules
Playing session:
Players take turns to draw cards and announce corresponding values (must meet specified requirements).
Each player has the right to challenge the previous player's statement. If the doubt is established and it is proven that the player is deliberately lying, the player must accept the penalty of Russian Roulette.
Russian Roulette:
Players will withstand the challenge of six bullets. If they survive, they can continue to participate in the game; if they fail, they will exit the game.
Dice session:
On each turn of the game, players must make a decision based on the number of the dice and come up with a numerical prediction (for example: "I predict that there will be five threes"). Subsequent players will have the opportunity to challenge this prediction, or choose to increase the number of predictions, or even increase the value of the prediction.
Players who fail to predict successfully will be punished by drinking poison. If they fail to guess correctly twice in a row, the player will be ruled out.
Determination of victory or defeat:
The last surviving player will be named the winner.
Game features
Engaging social experience:
The game focuses on psychological tactics and player interaction, motivating players to achieve victory through careful observation, clever questioning, and strategic deception.
Rich character settings:
Each character has a unique backstory and specific skills. For example, Scabby, a bandit guard dog who hides a dark secret; and Foxy, a smart and charming goth girl whose every move reveals wit and seduction.
Regularly updated content:
The game continues to introduce new characters and gameplay updates to ensure that the player experience is always fresh and highly engaging.
Immersive environment mechanics:
The dark atmosphere of the bar and the carefully designed character shapes jointly enhance the immersion of the game, allowing players to truly feel the insidiousness and excitement of the fraud game.
Diverse strategy options:
Players can choose different characters and strategies according to their playing style, creating a game environment full of changes and challenges.
Game sharing
Overview of the rules of the card game Brag:
Players select and play cards by alternating key presses. The deck contains 6 Aces, 6 Kings, 6 Queens and 2 trump cards (the trump card can be used as any card).
The rules of the game clearly indicate the type of card played in the current round (for example: Ace [A]).
First, one player starts to play cards and declares the number of Ace cards they hold, for example: "Two Aces".
Subsequent players have the following coping strategies:
1. Disbelief (Challenge): Turn over the cards to verify the truth of the statement. If the statement is false, the previous player will face the judgment of "Death Revolver"; if the statement is true, the challenger will face the judgment of "Death Revolver". The "Death Revolver" has six rounds in total.
2. Believe and follow the cards: Players who choose to believe must continue to play cards, and according to the system settings, all players in this round can only play "A" and declare 1 to 3 A cards.
Rolling the dice (bragging):
Each participant takes turns rolling the dice, uncovering their own dice cups to confirm the points, and trying to predict their opponent's points.
The game starts with the first player, who loudly announces the total number of dice of a certain number in all players' dice cups, termed "M N" (for example, 2 3-points, 2 6-points, 3 4-points, etc.).
It is up to other players to evaluate the credibility of this statement. If anyone doubts the authenticity of the statement, they can ask to open the cup for verification, and then the total points in the dice cups of all players will be tallied.
If the verification result does contain M dice with N points, the player who raised the question must accept the punishment and drink the poison; otherwise, if the statement is untrue, the previous player who spoke must accept the punishment. Each player initially has two bottles of poison. Once both bottles of poison are drunk, the player will be eliminated.
Liars Bar update log:
We fixed an issue in the Liar's Dice legacy ruleset where one's dice didn't appear on screen during counting. This bug has now been fixed so all dice values should display correctly in your game.
Huajun editor recommends:
The operation steps of the Liars Bar software are very simple and very fast, so users can use it with confidence. It is also recommended to download and use related software such as .NET, Batch Butler, and Cloud Machine Manager.