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Peace Elite

Peace Elite

  • Size: 2017.28M
  • Language: Simplified Chinese
  • Category: action shooting
  • System: Android
  • Manufacturer:Shenzhen Tencent Computer Systems Co., Ltd.
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Recommended for you: Peace Elite Subway Escape International Server action shooting game Peace Elite Game

Peace Elite is a tactical competitive mobile game independently developed and created by Tencent Photon Studio Group. As a shooting game that is popular all over the world, its large real-life map, ultimate audio-visual experience, and perfect next-generation picture quality are all inseparable from Tencent's official integration of a lot of technology. This game is jointly developed by a team of 300 people and incorporates Unreal Engine 4 technology to bring you a different and shocking competitive experience.

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How to adjust the sensitivity of Peace Elite game to the most stable level

1. General sensitivity of mobile phone devices

1. Global sensitivity setting: The system recommends medium sensitivity by default. Users can select low, medium, or high sensitivity options according to their needs to adjust to the desired sensitivity level.

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2. Free viewing angle sensitivity adjustment: In the third-person perspective, whether it is a character or a free viewing angle in a vehicle state (small eye icon), the sensitivity is recommended to be set to 120%; the sensitivity of 120% is also applicable to the free viewing angle in parachute state (small eye icon). The free perspective of the first-person perspective (small eye icon) is recommended to be adjusted to 100%.

How to use Peace Elite

3. Basic lens sensitivity configuration: In the third-person perspective, the lens sensitivity when not using the sight is 120%; in the first-person perspective, the sensitivity when not using the sight is 110%. For red dot, holographic, machine sights and side sights, the sensitivity should be set to 40%. The sensitivity of 2x lens, Win94, P90 and hunting bow is 30%; the sensitivity of 3x lens is 20%; the sensitivity of 4x lens and VSS is 15%; the sensitivity of 6x lens is 8%; the sensitivity of 8x lens is 5%.

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4. Lens sensitivity adjustment when firing: In the third-person perspective, the sensitivity when firing without using the sight is 110%; in the first-person perspective, the sensitivity when firing without using the sight is 100%. The sensitivity of red dot, holographic, machine sight and side sight is 50%; the sensitivity of 2x scope, Win94, P90 is 45%; the sensitivity of 3x scope is 30%; the sensitivity of 4x scope and VSS is 25%; the sensitivity of 6x scope is 20%; the sensitivity of 8x scope is 10%.

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5. Gyroscope sensitivity setting: In the third-person perspective, the gyro sensitivity when the sight is not used is 250%; in the first-person perspective, the gyro sensitivity when the sight is not used is also 250%. The gyro sensitivity of the red dot, holographic, machine sight and side sight is 200%; the gyro sensitivity of the 2x scope, Win94, P90, and hunting bow is 250%; the gyro sensitivity of the 3x scope is 150%; the gyro sensitivity of the 4x scope and VSS is 100%; the gyro sensitivity of the 6x scope is 80%; the gyro sensitivity of the 8x scope is 50%.

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6. Gyroscope sensitivity adjustment when firing: In the third-person perspective, the gyro sensitivity when firing without using the sight is 300%; from the first-person perspective, the sensitivity of the gyro when firing without using the sight is 300%. The gyro sensitivity of the red dot, holographic, machine sight and side sight is 400%; the gyro sensitivity of the 2x scope, Win94, and P90 is 400%; the gyro sensitivity of the 3x scope is 300%; the gyro sensitivity of the 4x scope and VSS is 250%; the gyro sensitivity of the 6x scope is 200%; the gyro sensitivity of the 8x scope is 100%.

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2. iphone13

1. The sensitivity of the free camera: third-person character and vehicle state free camera (small eyes): 148%; skydiving state free camera (small eyes): 120%; first-person character free camera (small eyes): 83%

2. Lens sensitivity: third person without scope: 99%; first person without scope: 93%; red dot, holographic, machine sight, side sight: 35%; 2x scope, win94, p90, hunting bow: 36%; 3x scope: 27%; 4x scope, vss: 17%; 6x scope: 13%; 8x scope: 10%

3. Shooting lens sensitivity: third person without scope: 83%; first person without scope: 83%; red dot, hologram, machine sight, side sight: 31%; 2x scope, win94, p90: 36%; 3x scope: 27%; 4x scope, vss: 17%; 6x scope: 20%; 8x scope: 12%

4. Gyroscope sensitivity: third person without scope: 163%; first person without scope: 168%; red dot, holographic, machine sight, side sight: 241%; 2x scope, win94, p90, hunting bow: 152%; 3x scope: 155%; 4x scope, vss: 121%; 6x scope: 49%; 8x scope: 39%

5. Firing gyroscope sensitivity: third person without scope: 166%; first person without scope: 167%; red dot, holographic, machine sight, side sight: 277%; 2x scope, win94, p90: 308%; 3x scope: 187%; 4x scope, vss: 175%; 6x scope: 134%; 8x scope: 39%.

3. iphone13proma

1. The sensitivity of the free camera: third-person character and vehicle state free camera (small eyes): 300%; skydiving state free camera (small eyes): 256%; first-person character free camera (small eyes): 131%

2. Lens sensitivity: third person without scope: 122%; first person without scope: 117%; red dot, hologram, machine sight, side sight: 53%; 2x scope, win94, p90, hunting bow: 30%; 3x scope: 28%; 4x scope, vss: 22%; 6x scope: 18%; 8x scope: 12%

3. Shooting lens sensitivity: third person without scope: 105%; first person without scope: 89%; red dot, hologram, machine sight, side sight: 50%; 2x scope, win94, p90: 34%; 3x scope: 36%; 4x scope, vss: 33%; 6x scope: 25%; 8x scope: 10%

4. Gyroscope sensitivity: third person without scope: 100%; first person without scope: 216%; red dot, holographic, machine sight, side sight: 95%; 2x scope, win94, p90, hunting bow: 75%; 3x scope: 64%; 4x scope, vss: 51%; 6x scope: 46%; 8x scope: 35%

5. Firing gyroscope sensitivity: third person without scope: 156%; first person without scope: 149%; red dot, holographic, machine sight, side sight: 85%; 2x scope, win94, p90: 119%; 3x scope: 127%; 4x scope, vss: 121%; 6x scope: 5%; 8x scope: 5%.

4. Xiaomi Redmi

1. The sensitivity of the free lens: the free lens of third-person characters and vehicles (small eyes): 120%; the free lens of skydiving state (small eyes): 118%; the free lens of first-person characters (small eyes): 70%

2. Lens sensitivity: third person without scope: 118%; first person without scope: 90%; red dot, hologram, machine sight, side sight: 54%; 2x scope, win94, p90, hunting bow: 30%; 3x scope: 12%; 4x scope, vss: 12%; 6x scope: 10%; 8x scope: 13%

3. Shooting lens sensitivity: third person without scope: 118%; first person without scope: 90%; red dot, hologram, machine sight, side sight: 58%; 2x scope, win94, p90: 34%; 3x scope: 40%; 4x scope, vss: 42%; 6x scope: 32%; 8x scope: 12%

4. Gyroscope sensitivity: 3rd person without scope: 100%; first person without scope: 95%; red dot, holographic, machine sight, side sight: 90%; 2x scope, win94, p90, hunting bow: 75%; 3x scope: 62%; 4x scope, vss: 50%; 6x scope: 42%; 8x scope: 35%

5. Firing gyroscope sensitivity: third person without scope: 100%; first person without scope: 100%; red dot, holographic, machine sight, side sight: 50%; 2x scope, win94, p90: 30%; 3x scope: 21%; 4x scope, vss: 14%; 6x scope: 11%; 8x scope: 10%.

5. vivo

1. The sensitivity of the free camera: third-person character and vehicle state free camera (small eyes): 81%; skydiving state free camera (small eyes): 80%; first-person character free camera (small eyes): 57%

2. Lens sensitivity: third person without scope: 88%; first person without scope: 95%; red dot, hologram, machine sight, side sight: 38%; 2x scope, win94, p90, hunting bow: 27%; 3x scope: 17%; 4x scope, vss: 14%; 6x scope: 12%; 8x scope: 6%

3. Shooting lens sensitivity: third person without scope: 95%; first person without scope: 105%; red dot, hologram, machine sight, side sight: 37%; 2x scope, win94, p90: 27%; 3x scope: 17%; 4x scope, vss: 14%; 6x scope: 12%; 8x scope: 8%

4. Gyroscope sensitivity: third person without scope: 400%; first person without scope: 400%; red dot, holographic, machine sight, side sight: 400%; 2x scope, win94, p90, hunting bow: 400%; 3x scope: 400%; 4x scope, vss: 400%; 6x scope: 120%; 8x scope: 82%

5. Firing gyroscope sensitivity: third person without scope: 400%; first person without scope: 400%; red dot, holographic, machine sight, side sight: 400%; 2x scope, win94, p90: 400%; 3x scope: 400%; 4x scope, vss: 400%; 6x scope: 80%; 8x scope: 60%.

6. General sensitivity of tablet devices

1. The sensitivity of the free camera: third-person character and vehicle state free camera (small eyes): 80%; parachute state free camera (small eyes): 80%; first-person character free camera (small eyes): 56%

2. Lens sensitivity: third person without scope: 85%; first person without scope: 70%; red dot, hologram, machine sight, side sight: 51%; 2x scope, win94, p90, hunting bow: 24%; 3x scope: 20%; 4x scope, vss: 18%; 6x scope: 13%; 8x scope: 11%

3. Shooting lens sensitivity: third person without scope: 85%; first person without scope: 70%; red dot, hologram, machine sight, side sight: 52%; 2x scope, win94, p90: 24%; 3x scope: 25%; 4x scope, vss: 22%; 6x scope: 11%; 8x scope: 11%

4. Gyroscope sensitivity: third person without scope: 80%; first person without scope: 76%; red dot, holographic, machine sight, side sight: 72%; 2x scope, win94, p90, hunting bow: 60%; 3x scope: 50%; 4x scope, vss: 40%; 6x scope: 34%; 8x scope: 28%

5. Firing gyroscope sensitivity: third person without scope: 80%; first person without scope: 80%; red dot, holographic, machine sight, side sight: 40%; 2x scope, win94, p90: 24%; 3x scope: 17%; 4x scope, vss: 11%; 6x scope: 9%; 8x scope: 8%.

Note: Because each player's mobile phone and operation method are different, the editor recommends that after modifying the sensitivity, go to the training ground to try it, and then make fine adjustments to make it suitable for you.

Of course, since players’ equipment and operation methods are different, the editor below also brings you the latest general sensitivity sharing code of Peace Elite. You can choose according to your own equipment and fingering methods:

【Mobile device】

Two fingers:

1539-3617-8429-9198-85

3017-5077-9724-5113-30

Three fingers:

3017-7256-1651-1565-95

2977-9506-0037-4196-11

Four fingers:

3014-6019-5122-1710-40

2980-4505-5115-1262-99

Five fingers:

3017-5003-8842-6601-17

【Tablet device】

Three fingers:

1591-3781-4442-5026-35

Four fingers:

1684-9586-9575-6557-12

Five fingers:

1591-4797-4187-6448-13

Six fingers:

1593-6367-2813-9604-66

Peace Elite popular anchor sensitivity sharing code

1. Name: Don’t ask for help

-Operation mode: five fingers

- Gyroscope: Half Gyroscope

-Sensitivity sharing code: 2980-4505-5115-1262-99

2. Name: Shark

-Operation method: three fingers

- Gyroscope: Half Gyroscope

-Sensitivity sharing code: 1552-8651-4001-5229-07

3. Name: late jade

-Operation mode: five fingers

- Gyroscope: Half Gyroscope

-Sensitivity sharing code: 1536-7060-9927-4071-19

4. Name: Director Dong

-Operation method: four fingers

- Gyroscope: Half Gyroscope

-Sensitivity sharing code: 1574-3534-8428-7460-47

5. Name: Unspeakable

-Operation mode: five fingers

- Gyroscope: Half Gyroscope

-Sensitivity sharing code: 1539-5675-8839-4606-25

Peace Elite 2024 latest version face pinching code

The characters in Peace Elite can pinch their faces at will, so many players want a good-looking face. Today I will share with you some of the latest face pinching codes in Peace Elite 2024, hoping to help everyone.

Ali's face shape: 2988-0876-6818-7479-26

Bald head and strong face: 3011-6363-5110-1360-96

Shiji face shape: 3026-9000-3136-3281-07

Guanyin face shape: 1586-4489-7116-3052-48

Oriental charm face shape: 3001-0735-6623-1372-21

Pure desire face: 3041-9226-0289-9109-15

Vicious old woman’s face: 2990-7597-4987-8424-06

Royal Sister Face: 1553-8794-0736-9293-49

Clown face: 3003-4294-3095-5161-39

Joker Xue's face shape: 1537-6334-5734-9712-46

Kobe’s face shape: 3138-0097-6157-0122-05

Jay Chou's face shape: 1540-7263-3846-1475-83

Cai Xukun’s face shape: 3037-7790-7615-2660-86

Game Features of Peace Elite


【Hundred people competition】

Authentic restoration of the feel and graphics of the terminal game. Due to the addition of Unreal Engine 4 technology to the game, mature detail rendering, diversification of real-life maps, and changes in environmental weather, the scene is more realistic and immersive, more delicate and real; high-fidelity auditory experience, real 3D sound effects, reproduce the audio-visual experience of the terminal game, making the enemy's footsteps clearer, and positioning by hearing easier and more accurate; hundred-person competition, real ballistics, and perfect shooting feel, allowing players to experience the original experience of the terminal game.

【Fair competition】

Diversified modes ignite the battlefield at your fingertips Restore the centralized combat area of the PC game, multi-mode entertainment gameplay, and faster game rhythm, bringing players a super exciting combat experience; one-click team formation, invite friends to voice chat, and fight side by side with friends anytime, anywhere; a powerful anti-cheating system, diversified adaptations for different models, making the game more fair , smoother! The complex and changeable terrain structure and diversified real vehicles allow players to experience more realistic scene integration and the thrill of racing; survival and shooting are carried out at the same time, allowing you to fully enjoy the shooting addiction; you can freely display tactics in all aspects, coupled with the ubiquitous in-game social experience, you can see the true love on the battlefield in times of adversity!

【Large screen precision】

Peace Elite PC version, the large-screen operation is smoother. The Peace Elite PC version mobile game is stable, smooth, and perfectly compatible. You can freely display tactics on the computer in all aspects, enjoy the thrill of shooting, restore the keyboard and mouse operations to the extreme, and experience accurate shooting on the big screen. It is recommended to use Tencent Mobile Games Android emulator "Tencent Mobile Game Assistant" for better results. The unique engine of Tencent Mobile Games Android Emulator-AOW engine improves players' precise shooting and aiming skills, reducing lag and lag in the game.

Download the latest version of Peace Elite

Peace Elite quick building attack skills

1. How to quickly take down a low-rise building

One- and two-story buildings can be found everywhere in the game. If the special forces want to capture the building efficiently, they must first observe the windows on the first and second floors of the target building to confirm whether there are any traces of enemies. If you find an enemy, you can shoot and consume it first; if it is not knocked down, the enemy will most likely spray medicine. At this time, you can reach the target downstairs with a light step.

Accurately identify the enemy's position through the mini-map's footsteps, and predict their movements by listening to the sound. If the enemy is spraying explosives, immediately change your bullets, rush to the building in first person, and shoot when you see the enemy. Do not hesitate - hesitation will often lead to missed opportunities. If the enemy is silent upstairs, pinch the thunder according to the last footsteps direction shown on the mini map; after the enemy is injured, you must spray medicine, and then take the opportunity to go upstairs to eliminate them accurately and successfully attack the building.

2. How to quickly capture high-rise buildings

If you encounter someone guarding a high-rise building, you should also observe the windows of the entire building first. If you find enemies, shoot and consume them. Before the enemy is eliminated, be sure to understand his psychology - at this time, the opponent will most likely panic and choose a way out. He will shoot the medicine rack on the top floor and sneak downstairs while he is in panic.

Combine footsteps and listening sounds on the mini map to confirm the floor where the enemy is. The internal structure of a high-rise building is complex, and rushing upstairs blindly will only result in more losses than gains. You can throw thunder seals at the floor window corresponding to your footsteps and move away, and at the same time open a mirror to frame another similar window. If the enemy doesn't jump out of the window, use a few fake mines to distract them, and then touch the floor directly below the enemy.

Continue to listen to the sound to determine whether the enemy is on the left or right side of the stairs, then hold the stairs and gradually move up. If the enemy is not exposed, you can shoot tentatively to lure the enemy; if it is still not exposed, use flash bombs and smoke bombs for cover, and use the mini map to dynamically lock the enemy's position and eliminate them.

3. Precautions for attacking buildings

Core principles for attacking buildings: Avoid rushing into buildings recklessly. Blind attacks can lead to counter-attacks with guns drawn.

Keep observing and listening throughout the whole process, and predict the enemy's movements through the mini-map's footsteps and gunfire.

Make good use of exploratory shots to expose the enemy's specific location through counterattacks.

Flexibly use real thunder to block movement and fake thunder to disrupt the enemy's rhythm.

Properly use flash bombs for blinding and smoke bombs for cover to reduce the risk of building attacks.

Introduction to Peace Elite Magnifier and Mechanical Aiming

[What is mechanical aiming]

In "Peace Elite", almost all firearms have built-in mechanical sights (referred to as "machine sights"). It uses the metal aiming components that come with the firearm to align the rear sight and front sight with the target, and uses the "three points and one line" principle (rear sight gap, front sight, target point) to improve aiming accuracy.

However, after some firearms are sighted, the narrow gap in the rear sight can easily block the field of view and affect peripheral observation. In this case, an optical sight is needed to optimize the field of view and improve combat error tolerance.

【Optical sight】

Optical sights in the game include basic red dot sights, holographic sights, high-magnification 3x scopes, 4x scopes, 6x scopes, 8x scopes, 15x scopes, and side sights with auxiliary switching.

Most firearms have a maximum magnification limit for optical scopes. For example, pistols only support basic scopes. Even if some weapons support high-magnification scopes, they may not be suitable - the range and recoil of the firearm will directly affect the effectiveness of the scope, so the choice needs to be flexibly combined with the battlefield environment and firearm characteristics.

[How to choose suitable optical lenses]

Commonly used optical mirrors in the game are red dot mirrors, holographic mirrors, 4x mirrors, 6x mirrors and 8x mirrors. The core of selection is "firearm characteristics + combat distance":

Rifles need to choose scopes based on recoil: red dot scopes and holographic scopes are suitable for medium and short distances, with wide field of vision and fast opening; 4x scopes are suitable for medium and long distances, suitable for precise strikes. Weapons with strong controllability and balanced performance such as the M416 can be equipped with a 4x scope and a side sight at the same time, and can be switched to deal with far and near battlefields.

Be careful with high-recoil firearms (such as AKM): If you prefer burst shooting at medium and long distances, it is feasible to use a 4x scope; if you are accustomed to full-automatic shooting and pursue explosive shooting, in order to avoid severe muzzle shake caused by high recoil, it is recommended to use a basic scope with a basic scope at medium and long ranges. The shake when opening the scope will be smoother and the field of view will be clearer.

Peace Elite Latest Version Valley Steel Gun Tactical Guide

The gun is ruthless and the man is steel, but the chicken doesn't panic! Hello fellow special forces, with the launch of the valley map, many special forces are already eager to try it. Judging from the videos and data exposed on the experience server, the Valley map has outstanding performance in optimization and details; unlike the existing four maps, it is the smallest map with the most intense combat collisions - due to the small size of the map, encounters occur frequently, and it is difficult to win without a clear tactical idea. Below I will break down the tactics of the valley map for everyone.

[Distribution of material points]

Combined with the experience server data, material points can be divided into two categories based on material abundance and enemy parachute heat: high material points (corresponding to the red circle in the picture above) and medium material points (corresponding to the blue circle in the picture above).

Encounters in this picture are very frequent, and enemies will often be encountered within three or four minutes. Therefore, it is not recommended to use the high-material points in the red circle as the first target. Take Stone Heart City as an example. It has an extremely rich material output and a large number of parachuted enemies. Even if only one team falls together, if they fail to eliminate the enemies immediately and allow them to find bunkers and consume them, the enemies who have searched other material points will quickly move closer to this side after hearing the sound of gunfire. The map is small and the material points are closely spaced, so they can be reached quickly by running the map.

At this time, if the follow-up team attacks from the rear, we will easily fall into a pincer attack. Even if we eliminate the enemies in the front before reinforcements arrive, we still have to deal with the enemies in the rear immediately. After one or two waves of fighting, a lot of medicine and bullets will be consumed; if we encounter a full formation again at this time, we will most likely be eliminated.

【Route of March】

For the sake of safety and to reduce the frequency of battles in the early and mid-term, it is recommended to use the ancient cave canal as the first landing point. After quickly searching the ancient cave and the two nearby small house areas circled in red, select the route based on the location of the first wave of signal circles (three routes are listed in the picture above). The end points of the arrows are all high points, bunkers, or advantageous points with dense anti-slopes. On the way, you can search the surrounding wild areas to replenish supplies.

The valley map has a high material density, so there is no need to go to large resource points. You can get good equipment by just searching the wild area. Try to avoid meaningless battles in the early and mid-term, and "sustain" to accumulate advantages. If you can get into the top five, you will not lose - the top five itself can add points.

For special forces who like steel guns, we have also organized exclusive steel gun points (corresponding to the red circle mark in the picture above). These points are not traditional material points, but road intersections located between multiple material points. Enemies will often pass through these intersections when transitioning, and the probability of triggering a battle is extremely high. After searching for equipment, combined with the location of the signal circle, you can choose a favorable position at these intersections to ambush and block people.

For example: If the blue circle in the picture above is the current signal circle, enemies in the logistics city and power plant area outside the signal circle will most likely enter the circle from the direction indicated by the arrow; at this time, we can advance to the red circle room area pointed by the arrow to set up an ambush. But please note: If you are not sure about your own skills, it is not recommended to block the intersection rashly - such intersections often encounter four, five or even six or seven enemy teams at the same time; but as long as you plan your tactics in advance and take every step, you can make sure that the enemy never comes back!

Peace Elite FAQ


Startup exception

Check game file integrity: damaged or missing game files may cause abnormal startup. Players can verify and repair game files through the game platform or official tools.

Update the game version: Make sure the game is the latest version to avoid compatibility issues caused by old versions.

Check system compatibility: Sometimes, system or hardware driver incompatibility can also cause startup problems. Players can check and update operating systems and hardware drivers.

Unable to enter the game

Network issues: Network jams or delays may cause the game page to fail to load properly. Players can try switching network connections (such as switching from WiFi to data traffic), or check network settings to ensure the stability of the network connection.

Server maintenance: When the game server is undergoing maintenance or updates, players will not be able to enter the game. At this time, players need to wait patiently for server maintenance to be completed before trying to log in to the game.

Related information

Introduction to online play of Peace Elite web version

Visit Tencent START cloud game official website (start.qq.com) or Peace Elite official website (gp.qq.com)

The web version of Peace Elite is a lightweight version of Tencent's START cloud game platform. There is no need to download and install the client. Click and play in the browser. It takes about 30 seconds to load for the first time and only 5 seconds to start up later. It supports resuming play at breakpoints. All operations are completed on the server, and low-configuration devices can run smoothly. It can also avoid device heating and is fully synchronized with assets such as skins and ranks on the mobile phone. The PC supports keyboard and mouse operations, and the mobile version supports touch screen and gyroscope-assisted aiming. Open browsers such as Chrome to access START You can search cloud games or the official website of Peace Elite and scan the QR code to log in to experience it. It is suitable for players who want to play temporarily, have insufficient mobile phone performance, or are pursuing a 4K/120 frame high-definition experience in a 5G environment.

Peace Elite update log:


1. Sweep the bug out and carry it out to the end

2. The most stable version ever

Huajun editor recommends:

Peace Elite is a good action shooting software. If you are interested, please download it and use it. I believe you will definitely like it. Ace War, Warhead, and Sing Bar are also good software and are recommended for students to download and use.

Version: 1.33.12 | Update time: 2025-11-18

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