Many friends are not familiar with the operation of checking waste edges and surfaces after building a model in Maya. The following editor will explain the operation of checking waste edges and surfaces after building a model in Maya. I hope it will be helpful to you.
First open the polygon module, then open mesh-cleanup
In the cleanup options window that pops up, in the first cleanup effect---operation, the first item indicates that the multi-variable faces are found and connected into four-sided faces or correct faces, and the second item indicates that the multi-variable faces or wrong faces are selected.
Although the first item can help connect variable or wrong surfaces, sometimes it cannot connect the correct or best surfaces, so the best way is to choose the second method and connect it manually yourself.
In the fix by tesselation column, check the three items in the middle to search for surfaces with extra four sides, concave surfaces, and surfaces with holes at once. As for the first two items, four-sided surfaces and non-planar surfaces (non-planar surfaces here refer to those that are not very undulating), there is no need to check them. Then click apply
Come and learn the operation content of checking the waste edges and surfaces after building the model in Maya. It will definitely help everyone.