Maya is a very good software, but some netizens said during use that they still cannot create a three-dimensional surface. So how does Maya create a three-dimensional surface? Please see the operation method below.
The first choice is to create an irregularly twisted surface.
Filleting after capping
The parameters are adjusted back and forth, but the processing fails.
But the editor did this - deleted the cover I just made, entered the ISO level, and selected the edge ISO line, as shown in the picture
You can get such a circle effect, as shown in the figure
Later, the editor tried to operate on more distorted surfaces (distorted up, down, left, and right), and it was still ideal. What needs to be added is that the height of the object after rounding = original object height + rounding depth
Above, I have shared with you the graphic and textual operation method of creating a three-dimensional surface in Maya. Friends in need should hurry up and read this article.