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Friends, what do you think about the Zombie Destruction Project NPC system? Today I will explain the zombie refresh mechanism and NPC system analysis. If you are interested, come and take a look with me. I hope it can help you.
The NPCs that will be added to the game in Build 43 will advance their own stories without encountering players, and the NPCs' stories will also change dramatically when encountering players.
For example, an NPC family of four needs to drive to the hospital because one of them is sick, but has to go on foot due to traffic jams.
If the NPC encounters the player while driving, various events will occur. However, if the NPC encounters the player while on foot, other events will occur depending on the situation.
The NPC system has always been a content that players want very much. Adding the NPC system can also make up for one of the shortcomings of this game.
Regarding zombie refresh, in-game refresh will only be spawned at a fixed frequency through the "refresh interval" in the sandbox settings. The unit of the refresh interval option is hours. The default configuration is 72, which means it is refreshed once every 3 days.
Some newbies may be worried that they will refresh the screen outside the fixed refresh frequency. You can rest assured that it will never refresh outside the fixed frequency.
Zombies will not spawn in dirty places that cannot be entered directly. Therefore, if you have time to make the surrounding environment a sealed environment after settling down, it will prevent spawning at home. Specifically, what wall is considered airtight? You can take a look at the zombie spawning mechanism. Research post, this newbie should be able to understand it.
Another experience derived from this experience: Sometimes players feel that they have clearly used gunshots or horns to attract zombies and have cleared the area. Why do they press the car horn or fire a gun before the refresh interval comes? Can you still attract zombies during operation? Did you refresh it casually?
The answer is that the sound of gunshots or horns cannot pull all the zombies over at once. There are some zombies that are not pulled over or that Zambia heard about the direction when they were pulled in. They went astray while walking and did not arrive. You can attract them again. , they arrived.
In addition, there is a mechanism in the game: the "dirty ratio migration mechanism". Zombies will slowly "migrate" from dense areas to sparse areas at a fixed time and in a fixed ratio, that is, "shake it up", just like a basket of sesame seeds. You eat them. Clean a corner of the sesame seeds and shake them evenly after a period of time. Is it easy to understand?
The above is all the zombie refresh mechanism and NPC system analysis brought to you by the editor. I hope it can help you.
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