Hot search terms: 360 Security Guard Office365 360 browser WPS Office iQiyi Huawei Cloud Market Tencent Cloud Store
Game software Storage size: 7.35MB Time: 2022-01-26
Software introduction: Red Alert 2: Yuri's Revenge is a real-time strategy game developed by EA Games. This Red Alert 2: Yuri's Revenge game created...
Recently, some friends have asked the editor how to play 1V7 with the computer in Red Alert 2. Here is the relevant content about playing 1V7 with the computer in Red Alert 2. Friends who need it can come and learn more.
在《红色警戒2尤里的复仇》北极圈1对7虐电脑时,感觉非常明显,那就是尤里太强势。 I am used to playing defensive counterattack, so this routine is also a defensive counterattack routine. In the early stage, I will be more self-abusive, but in the later stage, I will abuse whoever I want. I tried Meisu, but the success rate was horribly low, so I only write about Yuri.
The older you get, the less courage you get. No matter where you are randomly on the Arctic Circle map, the first thing to do is to blow up the bridge. Just blow up one. This way, the AI ground troops can only hit you from one direction, making it much easier to defend. Secondly, get the Psychic Beacon in front of the Tank Factory, so that you can get out the Psychic Control Tower as early as possible, and with the Gatling Gun Tower and Tank Bunker, you can build a flood embankment.
My specific method is to unfold the base, immediately exit the power plant, and at the same time circle the tank number to blow up the bridge. Build tank bunkers and establish defense lines as soon as you have time.
After the power plant is finished, 5 of the 6 soldiers will be selected to enter the power plant to generate electricity. Open barracks immediately. At this time, I can usually get out of three or four bunkers and let the tanks enter.
After leaving the barracks, immediately take out the Gatling gun tower to improve the anti-aircraft fire; a psychic beacon will be placed on the building column.
After the psychic beacon is built, when there are 2 to 3 Gatling gun towers, immediately exit the psychic control tower. Generally, you will encounter the second or third wave of attacks at this time. Crazy tanks will suffer battle damage, and the tanks under control can be used as replacements. I have to say that Crazy Tank's skin is too brittle and he continues to use mind control.
Note: With proper economic control, virus snipers can be produced. The resources of the mind control tower are precious, and it is too luxurious to control minions. It's better to let the sniper gain experience.
As long as the funds are more than 600, we will leave the recycling factory. This makes money faster than Yuri's minecart. When there are enough tanks, give priority to selling tanks or other units that have no level and still have health remaining. Don’t forget to continue exiting the Mind Control Tower
出战车工厂,同时造坦克掩体;战车工厂出完,立即出脆皮格林坦克,放空打小兵犀利无比,反装甲就是渣。
If the battle line stabilizes at this time, you will also face the attack of mixed tank troops. It is recommended to sell all except Apocalypse, Prism and Phantom. Oh, yes, one is left on the infantry fighting vehicle for engineers to repair the tank. This repair is free of charge. The Soviet anti-aircraft artillery vehicles should have been sold long ago. At this time, the empty troops already had Gatling Gun Towers, Gatling Tanks and Apocalypse. If you control the economy reasonably, even laboratories and flying saucers will appear at this stage, and they will be strong against air and ground.
As long as the anti-aircraft firepower can be guaranteed, the Green Tank should not be produced, crispy. There is really no advantage against remote control tanks. Under the attack of Light Prism and Apocalypse, remote control tanks within ten can't get close.
By this time, our strategic defense has entered the strategic stalemate stage, and our production and "introduction" have cultivated a group of elite troops (why do we say to keep infantry fighting vehicles? Here it is. I tried, four three-stripe Apocalypse, one three-stripe Prism, with spies and sniper-equipped infantry fighting vehicles, to completely force out three cold computers without losing battle.) From now on, you can consider whether to counterattack immediately or harass first and then counterattack.
"Using Yuri means playing dirty. The more dirty you are, the easier it is."
The first routine: go out of the copy center, use 2 Yuri Kai, and cooperate with snipers (not even used) to bulldoze the computer just by summoning local buildings. I haven't tried it online yet, so it should be possible. I was once a spy, a Tanya, and bulldozed classmates in a matter of minutes. Of course, he foolishly pulled out all the troops. This game is all about cunning and manipulation. The attack range of the light prism tower and magnetic storm coil is not much different from that of Yuri Kai. If there is overlap, Yuri Kai is at a disadvantage. This does not include various combat units in the opponent's base, such as puppies and Soviet mine carts.
The second routine: violent flying style, using flying saucers to attack, separate one to control the power plant, and the others will give priority to destroying all anti-air units and killing them, and then talk about bunkers and sentry machine guns. Then block the barracks and tank factory in batches, or you can directly destroy the four key buildings, base, barracks, tank, factory, and air finger. At this point, many AIs will quit the game on their own. At this time, if there is Yuri Kai, summon the barracks first, then send out engineers, and slowly occupy it, which is also a different experience.
Another variant of Feitian style is that the flying saucer accompanies the rocket soldier (little bee). The flying saucer controls the power plant. After seizing the air supremacy, the little bee comes to demolish it. I have not tested it in practice. I feel that the little bee flies faster and demolishes buildings at a high speed. If you have less health, you are afraid of death, so it is very important for the flying saucer to dominate the air.
The third one is the most complicated; based on the previous one, a mixed force is created using arms. The most commonly used way of playing is to equip the mobile fortress of the Allies with a combination of sniper and Yuri or a combination of sniper and chronotroopers. The most mixed version I have produced is sniper, chronospace, Yuri, armored infantry and seals. The actual combat effect is not ideal. The two types of troops are just right. Yuri and snipers are necessary, and the others can be combined at will. If this unit is numbered and pulled out, whether it is an encounter or a raid on the computer base, there is basically no solution. There are heavy equipment for anti-air and long-range, and there are snipers for replenishing troops. It can be used for tank heavy equipment, chrono-space and Yuri. It is useful for terrorist robots (spiders) and the chrono-air trooper. It is also good for demolishing buildings and the chrono-space trooper. The fortress is thick-skinned and can withstand beatings, making it a pleasure to fight.
The only thing to worry about is Yuri vs. Yuri. The self-produced fortress will become depressed when it encounters a mind-controlled car. Therefore, the summoned fortress is most suitable for this mixed play style. Of course, adding Light Prism or Apocalypse to your team is another matter.
In short, the balance of Yuri's Revenge is not very good. Yuri obviously has a lot of advantages. However, compared with Red Alert 2, his balance has improved. At least the originally almost unsolvable wave of Apocalypse no longer exists.
Red Alert 2 Yuri’s Revenge Cheats
1. After calling up the dialog box with the subtitle "M", enter xswdfg to make your own army enter an invincible state.
2. If you want to completely destroy the enemy base, friends can use the upper left corner of the pointer cloud to choose to target the base when attacking the enemy army to release a lightning storm.
3. If you want to get more money, after starting the game, press CTRL+C+T at the same time and enter "give me the money" and then receive $10,000.
4. Press the "A key" and "S key" at the same time to speed up the production of houses in the construction column.

The above is the entire content of how to play 1V7 with the computer in Red Alert 2 brought to you by the editor. I hope it can help you.
Zhihu is down: computers and mobile phones can’t be used! Latest situation~~
Windows 10 will be “out of service” soon!
Youyi Teaching Web Version Entrance-Youyi Teaching Resource Network Online Entrance
Chaoxing Xuetong web version login portal - Chaoxing online student login portal
Official website entrance of the National Smart Education Platform for Primary and Secondary Schools-Web version entrance of the National Smart Education Platform for Primary and Secondary Schools
WPS Office 2023
WPS Office
Minecraft PCL2 Launcher
WeGame
Tencent Video
Steam
CS1.6 pure version
Eggman Party
Office 365
Recommended collection of summer games
How to work from home during the epidemic-Introduction to home office software
How to set Chinese for teams-How to set Chinese for teams
How to convert pdf to word-How to convert pdf to word
How to type the comma on the keyboard? How to enter comma on keyboard