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Explanation of Sword and Homeland Arms Restraint

Author: Huluwa Date: 2020-02-28

Many players are good at using troop restraint to win easily when playing the game Sword and Home. The following is an explanation of troop restraint in Sword and Home. I hope it can help everyone.

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  infantry

Infantry can be said to be the lowest level of arms in the game, so they do not have any restraint arms, and their role is only to provide a more comfortable output environment for long-range arms in the rear (such as archers). Who makes infantry? What about cannon fodder? Therefore, many arms in the game are designed to suppress infantry.

  Archer

Archers are characters with very good long-range output, but they can only restrain low-level units such as infantry. The only arms that can restrain archers include cavalry. Tanks can also obviously restrain archers.

Lancer

Although the spearmen may feel the most vulnerable to you, they do have obvious restraint capabilities against the cavalry. After all, although the cavalry type has very high charge damage, if the charge hits a building, it will cause very serious damage to itself. The damage of the spearman happens to be the existence of this kind of building, so the spearman restrains the cavalry. Regarding restraining spearmen, the long-range high-output units of the mage type are one of them. Naturally, tanks can obviously restrain spearmen.

cavalry

In the early and mid-term, cavalry can kill most of the enemy's troops with a charge. There are many types of cavalry that can be restrained, such as the most basic unit infantry, long-range unit archer, long-range fragile unit magician, Monks, these can be restrained by knights.

After reading the above explanation of sword and homeland troop restraint, do you feel that it is easier to operate?

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