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Introduction to Iron Troopers Tech Tree Additions

Author: Huluwa Date: 2020-02-27

Recently, the editor has received a lot of questions related to the Steel Troopers game, one of which is about adding points to the technology tree. Below, the editor will compile an introduction to adding points to the Iron Troopers technology tree. I hope these methods can help everyone.

Recommended points for adding points to the technology tree of "Steel Troopers"

Commando: The unit in the early stage is relatively weak in the later stage. The sniper will occasionally switch to assault for emergency relief.

Cheers: Just pass through at 1 o'clock. If you mainly play Assault Sea, you can top it up because the CD is too long.

Tactical equipment: The effect of level 3 is very obvious, it is obviously resistant to beatings, and the grenade damage is very high, it can kill minions and even turrets in seconds, and the CD time is medium.

Sniper: A powerful unit in the current version. Both passives require max level. In the later stage, it needs to be used in a sea, so a single team is of little significance.

Discarding sabot armor-piercing bullets: must be maxed out when playing sniper, and will ignore heavy armor at max level.

Lethal weapon: A true magical skill, the nemesis of all kinds of hard and bloody bulls in the later stage. The sniper flow must be full.

The infantry engineers were at the end. Infantry technology recommends giving priority to snipers. Assault infantry at least 1 point.

Flame Walker: Very effective against ground, and very expensive. Slow movement is the biggest problem.

Photon oscillator: It looks beautiful, but it has no actual effect.

Hand robot: A self-destructing robot with no eggs, skill 2, good damage, long CD, and narrow range.

Storm Armor: The conscience among mechas, a good anti-air unit.

Hazardous Waste: The damage is very high at full level, but the range is narrow (thrown into a small puddle on the ground), and the CD is medium. It is suitable for dealing with slow units, or has miraculous effects in defense.

Shock Robot: There are 3 conscientious robots at full level. The blood volume is much thicker than it looks. In melee combat, the damage is okay against mobs. The key is to share the damage, which is very useful.

Brawler: Mechas saved by technology

Defense drones: 4 at full level, the damage at full level is unexpectedly high. It works well on mobs and is worth the price.

Reaper: Mining efficiency is good at full level. The increase in mining speed can be clearly felt. The full level is 3 resource points at a time.

Friends who still don’t know how to add points to the Tech Tree of Steel Troopers, don’t miss this article brought by the editor.

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