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Arknights Juggernaut detailed introduction

Author: Huluwa Date: 2019-12-19

Recently, friends around me like to play Arknights in their spare time. Have you heard of the Four Sword Masters? Friends who haven’t played it yet may wish to learn more about the detailed introduction of the four swordsmen of Arknights, as there will be unexpected shipments.

The Four Sword Masters: Melanza, Matomaru, Franke, and Skadi.

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  Melanza

Melantha can be said to be one of our most civilian (friends of non-chiefs) guards: high value, low cost, and easy to raise and submerge (this is very important). These points show that Melantha is good in the early stage. A very useful tool man (sure). However, in the later period, Melanza's shortcomings were gradually exposed.

Wu Jing Er: There is no chance of promotion in the future (no good-looking portraits for social security)

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  Matomaru

Advantages: ① The vertical painting of the giant monster is good-looking (directly refined), and Matomaru is only a four-star (@夜魔) ② You have the highest health volume in the game, with a full configuration of 5043, and can resist H5-4 Faust Purple Arrow ③ There are really many ways to improve the attack of the second skill or the self-feeding of the first skill!

1st skill: Level 10 self-feeding 2500+, CD is still short (???)

Second skill: After opening the attack of skill 1283, the duration is short and the defense power is reduced (although it is not much in the first place)

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  Franke

The first skill is not her highlight, and she can no longer use it after mastering it.

The second skill is Franka's real highlight. Level 10 attack power x 2. A fully equipped Franka attack power can even reach 1930, which is nearly 2000 attack power. Moreover, the probability of real damage reaches 50%, basically 2 swords and one real damage, and the CD is short and the duration is long. It is really easy to use!

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  Skati

Skadi's range of application is actually not very wide. There is no battery life after using up the second skill. The CD of the third skill is too long. The gap between two third skills is 140 seconds, which is more than two minutes. The third skill alone explodes, but the long dormancy period makes it inconvenient to get stuck. But Skadi's panel is really too high, and he is still a powerful close guard even without using skills.

The above article is a detailed introduction to Arknights Juggernaut. After you learn it, you will have a different experience in the game.

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