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Other games Storage: 55.8GB Time: 2021-11-19
Software introduction: The Chinese version of Sea of Thieves is an open-world action-adventure game with a pirate theme. In the official version of Sea of Thieves, players will...
In Sea of Thieves, in order to prevent enemy attacks from falling into chaos, we need to arrange crew configuration in advance. So what is the best way to configure PVP crew? Next, the editor will bring you PVP crew configuration recommendations.
Helmsman/main mizzen control/secondary topsail control/commander combat:
Mainly responsible for issuing combat orders, coordinating team members, participating in the first round of bombardment, and throwing bomb bottles/Molotov cocktails if possible.
Observe the sea surface and promptly report from which side enemy personnel are boarding the ship. Because standing at the end can see the situation below, you can participate in hand-to-hand combat on your own deck without boarding the enemy ship.
Emergency escape mode: As long as conditions allow a little time, lower the sail and adjust the direction first, and then go down to dig for water.
Main gunner/main foresail control/harpoon control/boardable personnel:
Mainly responsible for shelling, the core output of naval gunnery warfare, unless it enters an emergency disengagement state, has no shooting angle, or is boarded from the ship.
He is responsible for the artillery output throughout the entire process. He carries various ammunition with him, including chain bombs and anchor bombs. If the opponent stalls first, half of the battle is won.
Emergency evacuation mode: 4 digs - 3 digs and 1 replenishment - 1 digs, 2 digs and 1 replenishment - 1 digs, 1 digs and 2 replenishments. The deputy gunner is always stationed to mend holes, and other personnel dig water.
In the case of no shooting angle: Supplement its own status, and control the head sail according to actual needs combined with the helmsman's instructions.
When the opportunity is right, after informing your teammates, fire cannons to the front of the enemy ship's route and board the ship. The lack of shooting angle does not mean that there is no shooting angle to board the ship.
Secondary Gunner/Main Topsail Control/Hull Maintenance:
Mainly responsible for repairing damaged hulls and participating in the first round of shelling. After the first round of shelling, if one's own side is also hit by bullets, he will quickly go to the lower level to repair the ship and repair holes.
Constantly have to get out of the cabin to take a look at the damage to the hull and communicate with the upper management in a timely manner whether anyone is needed to jointly repair it.
Priority of assisting personnel: freeman, main gunner, helmsman. The helmsman will not leave the cabin for repairs until the emergency escape mode is reached.
When being boarded: Prioritize enemy personnel, dig a bucket of water without throwing it away, change weapons immediately, kill enemy personnel, and then repair.
Free adjutant/observation/full sail assist control/main boarding assault:
Mainly responsible for observation and lookout, and when on the ship, he is a firefighter and goes wherever needed.
You have to constantly look for the right time to board the enemy ship, use mines to ambush the ship, fire cannons directly in front of the enemy ship's path to board the ship, and use super jump to board the ship at close range.
If you bring enough throwing weapons before boarding, you can choose to board the enemy ship with musket rounds to ae-attack enemy personnel or flame bombs to burn and harass the hull.
Depending on your preference, it is generally recommended to bring musket bombs, because if there is no one on the enemy ship, there will be flame bombs in the barrel.
Boarding priority:
Having been discovered in the water, he boarded by force. He immediately detoured to the captain's cabin of the 4-man ship, waited for an opportunity to anchor, and then thought about how to kill the people on the opposite side.
We boarded it without being discovered, and immediately observed that there would usually be people on the gun emplacement. After the trolls killed one of them in seconds, they immediately dropped anchor.
At this time, the enemy helmsman should have rushed down. There are 3 route options, jumping into the sea (the other party will have someone to guard the boarding point if they have a clear mind).
Go round the captain's cabin (you need to face the helmsman rushing down from the surface) and get off the cabin (the closest and most convenient, but your life will be lost if you get down, it depends on how long it takes).
The above is the sea of thieves pvp crew configuration recommendation brought by the editor. I hope it will be useful to everyone.
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