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What are the synthesis formulas for Diablo 2 Lord of Destruction 1.13c - List of 1.13c synthesis formulas

Author: dim sum Date: 2021-01-08

Diablo 2 Lord of Destruction
Diablo 2 Lord of Destruction-3.8.1.8 latest version

Game software Storage size: 7.96 MB Time: 2022-01-26

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Recently, many friends have been asking the editor what are the synthesis formulas for Diablo 2 Lord of Destruction 1.13c? So now the editor has brought you a list of the synthesis formulas for Diablo 2 Lord of Destruction 1.13c. Interested friends can Come and take a look.

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All synthesis formulas:

The English name of the rune!

1# El El +50 Accuracy, +1 Light +15 Defense, +1 Light, 11

2# Eld Ed 175% damage against the undead +50 hit rate against the undead, 15% physical consumption slowed down, increased resistance, 11

3# Tir +2 Mana for each enemy killed, +2 Mana for each enemy killed, +2 Mana for each enemy killed, 13

4# Nef Knocks back the enemy, +30 defense against long-range attacks, +30 defense against long-range attacks, 13

5# Eth -25% target defense, increase mana recovery speed by 15%, increase mana recovery speed by 15%, 15

6# Ith +9 maximum damage, 15% damage converted to mana, 15% damage converted to mana, 15

7# Tal Tal +75 poison attack effect lasts for 5 seconds, poison resistance increased by 30%, poison resistance increased by 35%, 17

8# Ral +5-30 fire damage, fire resistance increased by 30%, fire resistance increased by 35%, 19

9# Ort +1-50 electric damage, electric resistance increased by 30%, electric resistance increased by 35%, 21

10# Thul Shure +3-14 ice damage, the effect lasts for 3 seconds, anti-icing increased by 30%, anti-icing increased by 35%, 23

11# Amn Amn steals 7% life per hit, the enemy takes 14 counter damage, the enemy takes 14, 25 counter damage

12# Sol Sol +9 minimum damage, offset physical damage 7, offset physical damage 7, 27

13# Shael 20% Increase attack speed by 20%, quickly recover from strikes, 20%, and quickly resist rate, 29

14# Dol Dole has a 25% chance of scaring away monsters after a hit, automatically restores life +7, automatically restores life +7, 31

15# Hel Haier equipment requirements -20%, equipment requirements -15%, equipment requirements -15%

16# Io Io +10 vitality, 35

17# Lum Lum +10 Energy, 37

18# Ko +10 Agility, 39

19# Fal Fal +10 Strong, 41

20# Lem 75% get extra money, 50% get extra money, 50% get extra money, 43

21# Pul +75% damage against demons +100 hit rate against demons, 30% increased defense, 30% increased defense, 45

22# Um 25% chance of causing wounds, four defenses +15, four defenses +22, 47

23# Mal Mal prevents monster healing, offsets magic damage 7, offsets magic damage 7, 49

24# Ist 30% increase MF, 25% increase MF, 25% increase MF, 51

25# Gul Gul 20% increase attack hit rate, +5% anti-poison upper limit, +5% anti-poison upper limit, 53

26# Vex Steals 7% Mana per hit, +5% Fire Resistance Cap, +5% Fire Resistance Cap, 55

27# Ohm Ohm +50% damage, +5% upper limit of anti-icing, +5% upper limit of anti-icing, 57

28# Lo Luo 20% probability of double strike, +5% upper limit of electricity protection, +5% upper limit of electricity defense, 59

29# Sur Sur will blind the target after hitting it, increase the upper limit of Mana by 5%, +50 Mana points, 61

30# Ber 20% probability of decisive strike, offset 8% of physical damage, offset 8% of physical damage, 63

31# Jah Joe ignores the target's defense, increases the maximum health limit by 5%, +50 health, 65

32# Cham Chamu Freezing target +3, not frozen, not frozen, 67

33# Zod Sade Never wears out, 69

The explosion rate of high-level runes is too low, and sometimes they need to be synthesized

3 Thul (10#) + 1 Shattered Topaz = Amn (11#)

3 Amn(11#) + 1 Shattered Purple Gem = Sol (12#)

3 Sol(12#) + 1 Shattered Sapphire = Shael (13#)

3 Shael(13#) + 1 Shattered Ruby = Dol (14#)

This formula can only be used in stand-alone games, open characters, and LADDER mode characters. It cannot be used in normal server games.

3 Dol (14#) + 1 Shattered Emerald = Hel(15#)

3 Hel (15#) + 1 Shattered White Gem = Io (16#)

3 Io (16#) + 1 Cracked Topaz = Lum (17#)

3 Lum (17#) + 1 Cracked Purple Gem = Ko (18#)

3 Ko (18#) + 1 Cracked Sapphire = Fal (19#)

3 Fal (19#) + 1 Cracked Ruby = Lem (20#)

3 Lem (20#) + 1 Cracked Emerald = Pul (21#)

2 Pul (21#) + 1 Cracked White Gem = Um (22#)

2 Um (22#) + 1 Topaz = Mal (23#)

2 Mal (23#) + 1 Purple Gem = Ist (24#)

2 Ist (24#) + 1 Sapphire = Gul (25#)

2 Gul (25#) + 1 Ruby = Vex (26#)

2 Vex (26#) + 1 Emerald = Ohm (27#)

2 Ohm (27#) + 1 white stone = Lo (28#)

2 Lo (28#) + 1 Flawless Topaz = Sur (29#)

2 Sur (29#) + 1 Flawless Purple Stone = Ber (30#)

2 Ber (30#) + 1 Flawless Sapphire = Jah (31#)

2 Jah (31#) + 1 Flawless Ruby = Cham (32#)

2 Cham (32#) + 1 Flawless Emerald = Zod (33#)

3 common gems + 1 socketed weapon (any type) = 1 socketed magic weapon (same type)

This formula will randomly generate a new weapon with holes. The weapon type will be the same as the original, the number of holes will be randomly generated, and the attributes will also change. The biggest effect is to turn, for example, a black weapon with holes into a blue weapon.

3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon

When drilling holes for ordinary blue weapons, there is no specific explanation on how to determine the number of holes, and it should be randomly generated. Properties will be completely changed. .

1 Tal(7#) + 1 Thul(10#) + 1 Perfect Topaz + Ordinary Armor = Same type of armor with holes

The number of jacks will vary randomly.

1 Ral(8#) + 1 Amn(11#) + 1 Perfect Purple Gem + Ordinary Weapon = Same type of holed weapon

The number of jacks will vary randomly.

1 Ral(8#) + 1 Thul(10#) + 1 Perfect Sapphire + Ordinary Helmet = Same type of helmet with holes

The number of jacks will vary randomly.

1 Tal(7#) + 1 Amn(11#) + 1 Perfect Ruby + Ordinary Shield = Same type of shield with holes

The number of jacks will vary randomly.

1 Eld(2#) + 1 Shattered Gem + Low Quality Weapon = High Quality Weapon of the Same Type

1 El(1#) + 1 Shattered Gem + Low Quality Armor = High Quality Armor of the Same Type

1 Ral(8#) + 1 Sol(12#) + 1 Perfect Emerald + Ordinary Dark Gold Weapon = Extended Version of this Weapon

This formula will upgrade a normal-level Unique Gold weapon to an extended-level Unique Gold weapon. The original attributes remain unchanged, but the basic type of the item is improved. ETH items are also valid.

1 Tal(7#) + 1 Shael(13#) + 1 Perfect White Gem + Ordinary Dark Gold Armor = Extended Version of the Armor

This formula will upgrade the ordinary level unique gold armor to the extended level unique gold armor. The original attributes remain unchanged, but the basic type of the item is improved. ETH items are also valid.

1 Lum(17#) + 1 Pul(21#) + 1 Perfect Emerald + Expanded Dark Gold Weapon = The essence version of this weapon Ladder Only

This formula will upgrade the extended level unique gold weapon to the elite level unique gold weapon. The original attributes remain unchanged, but the basic type of the item is improved. ETH items are also valid.

1 Ko(18#) + 1 Lem(20#) + 1 Perfect White Gem + Extended Dark Gold Armor = The essence version of this armor Ladder Only

This formula will upgrade the extended level unique gold armor to elite level unique gold armor. The original attributes remain unchanged, but the basic type of the item is upgraded. ETH items are also valid.

1 Ort(9#) + Weapon = Fully repair weapon durability

Using this formula in CUBE, you can fully repair the durability of your weapon, and ETH items will be invalid. At the same time, charged items will also be fully charged.

1 Ral(8#) + Armor = Completely repair armor durability

Use this formula in CUBE to restore the durability of your armor to perfection.

The above is a list of Diablo 2 Lord of Destruction 1.13c synthesis formulas brought by the editor. I hope it can help everyone.

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