The Chinese version of Eastern Scarlet Sky is a fighting game developed by Shanghai Alice Fantasy Band and released on May 25, 2008. The game production of this game is mainly done by Twilight Frontier. In terms of gameplay, it pays more attention to barrage combos, cancels declarations and spiritual attacks, and directly uses SC cards as attack methods. It also adds card upgrades and weather systems, and operation and combat ideas. "Oriental Dream" has undergone tremendous changes. As the second fighting game in the Touhou series, this game can be said to be relatively well done. It retains many of the excellent elements of the previous game and improves the action controls, making the game more exciting and more effective. . Overall, it's a very fun game, and I recommend it to everyone.
Oriental Feixiangtian Game Description
The game start key is Z.
First, after selecting the game mode, you can choose one of the many characters with different performance, which can be set in the "Config" of the main menu. There are only 3 characters available in the story mode initially. As more characters are used to clear levels, more characters will be available for selection, and eventually a total of 15 people can be selected. The free mode and practice mode initially only have 13 characters that have appeared in previous works. When the new characters of this game are opened in the story mode, they can be selected in all modes.
Features of Dongfang Feixiangtian game
New elements are added to the weather system and a richer card system. First, the card slot: In addition to the spiritual power slot, FXT also has a card slot for the card system. Card slots only appear during combat. The card slot is located at the lower left/lower right, corresponding to 1P/2P respectively. They all have 5 yellow card slots, 1 large, 4 small, and 4 small. Each card corresponds to a card slot. The large card slot is the card slot for the card you are going to activate, and the 4 small card slots are the backup card slots. There are a total of 20 card slots that can be used in one battle (3 battles). During the battle, you can increase the card slot by continuously attacking the opponent (attacks from the defended opponent can also be used)/launching barrage/launching skills. Start adding the larger card slots first. When the dark green card spiritual power (let's call it this way...) fills a card slot, you can randomly get a card from the deck you are using. After a card slot gets a card, it starts to store the next card slot. Up to 5 cards can be obtained/stored at the same time. Secondly, the weather system will only appear during the battle. The instructions during the battle are the 気性 (it’s better to call it 天気玉…) right at the top of the screen. In addition, in Story Mode, weather effects will not activate (only screen effects). The information is divided into upper and lower parts: the white words on the upper part are the current weather. They are: weather (no weather), quick sunshine, foggy rain, night sky, clear sky, hail, flowers, fog, snow, weather rain, rain, wind and rain, clear mist, mist, typhoon, aurora, scarlet fantasy 17 kinds of days. For specific effects, please refer to the description of the weather card in System Card (auxiliary card) above. What should be added is: 気性 - has no effect. Only one type of weather can be in effect at the same time. For example, weather that occurs in real life such as rain, sleet, and hail cannot be realized in the game. The lower part is the duration of the weather. The minimum value is 00.0 and the maximum is 99.9.
Oriental Feixiangtian Game System
card system
The card system is Feixiangtian's special system. You can freely customize the cards used, adding more variables to the battle.
Cards are divided into 3 types: system cards, skill enhancement cards, and SC.
Enter the Profile item in the main menu. If you want to change the card configuration, select the first option and select the file to be modified, then select the character to be modified to enter the modification interface, as shown in the figure:
The list on the left shows the cards that can currently be configured. Press ←→ to select different category lists, namely All, System, Skill, Spell, and Equip. equipped card).
The two rows of numbers to the right of the card name indicate the current number of equipment/total number of equipment held by this card.
The upper right lists the specific description, card type and card consumption of the card selected by the cursor, and the lower right is the card list of the current equipment.
You can only equip 20 cards. No matter how many cards you have, equipping more than 20 or less than 20 is not allowed.
Only 4 cards of the same type can be equipped at most. Select a card and use ←→ to adjust the number of equipment equipped by that card.
The names of cards that are not currently owned are displayed as: ?????
When you first start the game, there may be only a few cards. You can obtain new cards through constant battles. You can obtain new cards in other modes except Practice mode until all cards are unlocked.
system card
System Card: The card is identified as System Card and can be used by all characters.
Weather Appearance: When the weather jade begins to forecast the upcoming weather, use this card to cause this weather to occur immediately and count down from the current count.
霊撊: Blows away surrounding enemies, causing no damage. As long as it is activated until the end of the judgment, the character is in an invincible state.
カードCounterattack: When in a defensive state, use this card to immediately counterattack the opponent, knocking the opponent directly into the air, unable to pursue, and causing no damage. The attack judgment point is close to the front.
スベル Increase: Start chanting and increase the energy of the card slot. You can draw up to two cards. This process must be on the ground and cannot take other actions. If attacked, it will be interrupted in advance.
Physical recovery: Start chanting and recover a certain amount of physical strength. You must also be on the ground and cannot perform other actions. Being attacked will interrupt you in advance.
Spiritual power recovery: Instantly restores spiritual power to full. If there is a damaged spiritual bead, it can also repair a spiritual bead.
All system cards must be used on the ground. Cards other than カードReflection cannot be used when being attacked.
Skill enhancement card
Skill Enhancement Card: The card is labeled Skill Card. Each character's Skill Enhancement Card is different. The description of the Skill Enhancement Card contains its input instructions.
The upper ones among the skill enhancement cards are the skill cards with default equipment, while the lower ones are new skill cards that can replace the original skills. At any time, a command can only specify one skill. If you use other skill enhancement cards with the same command, the skill currently equipped on this command will be replaced and the skill contained in the skill card will be re-equipped. The default skill is Level 0. You can use matching skill cards to upgrade it. Each time you use it, it can be upgraded to a level, up to Level 4 (displayed as Level Max). Upgrading skills can increase the attack power of a sure kill. Some sure kills will Because the upgrade improves performance, etc. When using other skill cards to replace the command skill, the original skill level on the command will be abolished, and the new skill level will start from Level 1. Even if the original skill is re-equipped in the future, it can only start from Level 1. When a skill enhancement card is used in battle, the current level of the skill will be displayed on the character's head. You are not invincible when using skill enhancement cards.
All skill enhancement cards must be used on the ground and not under attack.
Spell Card
SC is called for short, and the card is identified as Spell Card. Each character's SC is different. The SC description contains the number of cards required to use SC.
The SC is powerful and has gorgeous effects, and the conditions for use are expensive: except for a few spell cards, activating most SC requires the consumption of more than one card as support. In the battle, you can judge the number of cards consumed by the SC by the halo that appears when the SC card is selected. The performance of different SCs for each character varies greatly, and the only way to truly understand SC is through constant practice.
Most of the SC activation conditions are that the character is on the ground without being attacked. A few SCs can be activated in the air. Some SCs make the character invincible during the entire process.
Don't activate SC rashly. If SC fails to trap the opponent, the opponent can attack your body to interrupt the process. Even if SC is invincible during the whole process, part of it will still be there when the card has been consumed and the attack judgment has not yet occurred. It can be interrupted by attacking, remember.
When using a card, the current card and the corresponding number of card slots will be consumed, but other cards in non-current card slots will be shuffled back into the deck and can be drawn out again for use. Note that there are only 20 card slots that can be used in a battle. If they are all used up, they cannot be drawn out and used even if there are still cards in the deck. Pressing A+B will rotate the cards in the current card slot sequentially, and pressing B+C can use the current card.
In story mode, when the enemy uses a spell card (SC), it will enter a foul state and will not be stunned by being attacked. The restricted time will be displayed when activated. If you can defeat the restricted time before the end of the restricted time, you can obtain the spell card. However, even if the restriction time has passed, the enemy will continue to attack until the stamina is exhausted. In addition, the enemy's durability when activating the spell card will be lower than usual (except for the final spell).
Dongfang Feixiangtian Character Introduction
The witch of paradise
The sunny witch
Hakurei Reimu [Hakurei Reimu]
The shrine maiden of Hakurei Shrine investigates everywhere in order to find the culprit who caused the shrine to collapse.
Ordinary magician
Kirisame's magician
Kirisame Marisa【Kirisame Marisa】
Personality: He looks rude and mean-spirited, not very likeable, but he is actually a straightforward person.
By the way, she is a collector.
In order to solve the problem of continuous falling fog and rain, she also set out.
The perfect and dashing follower
Xiaoyelan's maid
Izayoi Sakuya【Izayoi Sakuya】
Chic and rational, very free and easy. But sometimes, unexpectedly, some careless actions are taken.
He sets out from the Scarlet Devil Mansion to investigate why crimson energy appears in people's bodies.
Seven-color humanoid
Hail's Humanoid
アリス・マーガトロイド【Alice Margotroyd】
Personality: Indifferent to others and very dedicated to magic.
The magician noticed the earthquake and launched an investigation.
The immovable great library
The Witch of Huatan
パチュリー・ノーレッジ【Patchouli Noreki】
She is taciturn and a bit gloomy - but she is just not good at communicating with other people, and her thoughts are not gloomy.
Although I didn't want to take action at first, I started to take action after seeing that no one noticed the change in temperament. However, because the culprit of the mutation was found in the wrong way (after Patchouli defeated the emperor, she thought that the mutation had nothing to do with the emperor, and found Cuixiang again), so the mutation was not solved. But in the end, the culprit of this change was discovered.
A semi-illusory court master
Heaven's Court Master
Soul Demon Dream【Soul Demon Dream】
Personality: Doesn't care much about himself. Will do everything seriously.
Although his character is simple and straightforward, he is not willful.
Half human and half spirit, he set out to investigate the reasons for the change in weather and the decrease in the number of ghosts after obtaining the consent of Saikyoji Yuyuko.
eternal red baby moon
Vampire in the fog
Lemelia Scarlet
Personality: Looks awesome and awesome. But, it's like a child that hasn't started to grow yet.
The vampire, the owner of the Scarlet Devil Mansion, in order to solve the problem of being unable to go out due to weather changes, sent the maid Sakuya to lead the suspects to the Scarlet Devil Mansion to investigate them. But there are still no results from the investigation.
The seamless undead
Snow Undead
Saigyoji Temple Yuko【Saikyoji Temple Yuyuko】
The undead accept the changes in weather and take advantage of them. Treat defeating the emperor as a game. Nagae Yijiu commented that "only this kind of character can manage the underworld."
Personality: Although he looks absent-minded, his demeanor is very calm and calm.
Oriental Feixiangtian Operation Guide
Automatic selection
First, after selecting the game mode, you can choose one of many characters with different performance, and the deck (described later) can be set in "Config" on the main menu. There are only 3 characters available in the story mode initially. As more characters are used to clear levels, more characters will be available for selection, and eventually a total of 15 people can be selected. The free mode and practice mode initially only have 13 characters that have appeared in previous works. When the new characters of this game are opened in the story mode, they can be selected in all modes.
Basic operations
Orientation correspondence:
Keyboard mapping can be changed in settings
Terminology description: A (strike), B (weak shooting), C (strong shooting), D (flying/gliding), A+B (select card), B+C (card use) J (jump, press ↑ on the ground) ), H (press and hold a key until the command is automatically issued)
Cancel: A noun in fighting, using one move or action to cancel another move or action to form continuous control.
Strike: With different direction commands and A, you can make corresponding strike actions. At the same time, DA, DB, and DC are also strikes. The strike is divided into upper strike and lower strike according to the different judgment positions. The strike will not consume spiritual power, and the strike can be canceled by kill and SC.
Shooting: With different direction commands and B or C, you can make corresponding shooting actions to send out barrages. Shooting will consume a certain amount of spiritual power, and the amount of spiritual power consumed varies depending on the specific type. If the spiritual power is insufficient, you will not be able to shoot. Shooting can be canceled by kill and SC. In addition, shooting on the ground can be canceled by jumping (JC), and shooting in the air can be canceled by sliding (DC).
Spell Card (SC): SC has relatively large power and usually gorgeous effects. It is issued by using the SC card in the card slot.
Press A+B (or the preset shortcut key) to switch between the cards that have been drawn out in sequence. The current card will be enlarged and displayed. Press B+C (or the preset shortcut key) to use the current card. If the card is SC Then start SC. SC needs to be used when not being attacked (attacked during defense), and most of them can only be used on the ground. SC can cancel the kill, shooting and hitting hardness. Some SC characters are invincible when used, please note. Many SCs require additional cards and card slots. Please refer to the card section below for instructions.
Dash: A very important stand-up skill. When you use the input direction command and D on the ground, you can enter the DASH state. The character enters the sliding state and ignores all barrage attacks while the state continues (it will still be attacked by the strike system). The duration and movement distance of each character's DASH are different. Please try more. When DASH stops, there will be a short period of stiffness and the DASH state cannot be maintained forever. DASH can also cancel the stiffness caused by shooting.
Long press DASH in the air to fly. Flying consumes spiritual power, and it is also in DASH state while flying. Entering the DASH state from non-DASH in the air counts as one DASH (Remilia Scarlet is an exception, she has no flying state and only has an air DASH). Please note that when the remaining spiritual power is insufficient to support flight, the flying state will end immediately. Under normal circumstances, each character only has 2 opportunities to dash in the air.
Defense: Press and hold 4. If the character is attacked by the opponent at this time, it will enter the defense state (relative direction, assuming the character is on the left, the same below). Ground defense is divided into standing defense (4)-upper defense and crouching defense (1)- Defense in the lower section, while in the air there is only standing defense (4). Defending against strikes correctly according to rank will not consume spiritual energy and physical strength, while defending against strikes incorrectly will consume the spiritual energy of 1 spirit bead. Defensive shooting will consume a certain amount of spiritual power, but not physical strength. Defending against a sure kill consumes a certain amount of spiritual energy and very little physical energy. Defending SC will consume a lot of spiritual energy and a small amount of physical energy.
special operations
Must-kill: Enter a unique command and use the strong and weak shooting buttons to produce a sure-kill. It usually has a lot of power and can cancel the stiffness caused by shooting and striking. However, many sure-kills themselves also have very large stiffness, and the sure-kill also consumes money. spiritual power. A sure kill can be canceled by SC. The character's default equipment has some special moves, which can be enhanced with specific skill cards or replaced with different special moves. You can check the various kill input commands unique to each character in the Profile option. Here are the common kill commands:
214B/C 22B/C 236B/C 623B/C 421B/C
Note: It is difficult to activate the special move. Novices should practice more.
Defense collapse and defense breaking skills: When the opponent's spiritual power is exhausted, if the opponent continues to defend, use shooting or different levels of strikes to briefly put the opponent in a defense collapse state (time <1 second): force the defense state to be released And if one spirit bead is damaged (the damaged spirit bead turns red, and the spiritual power of other spirit beads is restored), the spiritual power of this spirit bead cannot be used for a short period of time, and no action can be taken when the defense is collapsed. At this time It's the best time to attack.
Most characters have defense-breaking skills, which are divided into upper-level defense-breaking skills (H6A) and lower-level defense-breaking skills (H3A). Defense-breaking skills can only be used on the ground.
When the opponent uses the wrong rank to defend against defense-breaking skills, such as using standing defense to defend against H3A, and using crouching defense to defend against H6A, it will directly enter a state of defense collapse regardless of the current spiritual power. Damaged spirit beads will be repaired over time, and when the color changes to blue, they are ready for use. If the character is not in a defensive state when attacked by a defense-breaking skill, he will be knocked into the wall. The preparation time for defense-breaking skills is very long, so please use it with caution.
Spirit Explosion: When the character is in the defensive state, enter the command DD to explode the spirit. The effect is to instantly damage one of your spirit beads. The other spirit beads will be full of spiritual power and cancel the current defense. The character will enter the DASH state. DASH's The direction can be determined by the direction command. Exploding Spirits is a means of escaping/counterattacking when being suppressed by the opponent.
Dongfang Feixiangtian Button Instructions
Menu button
Cursor key movement
Z Confirm
X/esc Cancel
C setting can only be used in STORY, VS PEOPLE VS CPU and other mode interfaces.
PS: For example, you can use this C to set the buttons in the selection interface during fighting.
Fight button
1P:
W, A, S, D keys to move
J blow
K weak attack
U strong shot
I fly
Z card switching
Y card use
O Pause
2P:
Cursor key movement
Z strike
X weak shot
C strong shot
A flight
S card switching
D card use
Q pause
This version has weakened a lot of melee attacks, and focuses more on barrage combos. Use the direction keys + D to fly in the air, cancel declarations and spiritual attacks, and directly use SC cards as attack methods. Card upgrades and weather systems have been added. Operations The combat ideas have changed dramatically compared to Cui Meng.
Oriental Feixiangtian update log
1. Fixed BUG, the new version has a better experience
2. Some pages have been changed
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