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You need to create a save file before playing. The game is divided into three difficulties: train passengers (easy), snow survivors (normal) and residents of Siberia (hard). As the difficulty increases, the game's requirements for survival conditions and stories become more stringent. The difficulty affects the initial character of the camp survivors, the number of resources and animals, threats from external enemies such as enemies or bandits, and environmental conditions.
Each time the game starts, the four survivors in your camp are randomly assigned by the system. Each survivor has his own characteristics. You can click on the avatar on the left to open the character card. Each survivor roughly belongs to three There are various factions - aristocratic faction, revolutionary faction, neutral faction. The faction or party relationship determines the characters' initial goodwill towards each other and affects the content of nightly conversations around the campfire.
In the game, players need to pay attention to the vital signs of each camp survivor, including satiety, water, temperature, and sleep energy. The survivors’ urgently needed supplies will be displayed next to their avatars. In addition to these basic states, the game also There are some special states, including illness, injury or mental impact. These states will last for a certain number of days. When the special state exists, the character may not be able to leave the camp to explore. By clicking on the specific role card of each character, you can discover the personality traits of each survivor, which is related to a series of negative or optimistic behaviors of the current survivor in the process of survival.
The health bar on the right represents how much disease the survivor can withstand. When it drops to zero, it means death. The morale bar below it shows how many emergencies the survivor can withstand (similar to stress resistance). The morale value High can regain action points even if the survivor is in a passive state in the morning, and rusticity can also be increased by performing corresponding actions and talking to characters consistent with the survivor's beliefs and personality.
The action points in the lower left corner represent the number of actions the character has. Action points will be consumed when clearing snow, building, creating items, cooking, exploring or taking care of other characters. A healthy survivor will have 3 actions per day, and one will be reduced for every 2 negative states. Action points, the clothes icons to the right of the action points are clothing and equipment, which can improve the character's resistance.
The second option of the character card shows the relationship between the current survivor and other survivors, which is represented by three concepts - trust, friendship and credibility. Trust determines the degree of goodwill trust one character has for another character; friendship is well understood and determines the relationship between one character and another character; credit determines the degree to which one character appreciates the skills and abilities of another character. During the night's rest, you can choose two topics to deepen the relationship between the characters.
The third option on the character card is the character’s background story.
In the camp, players can build 5 buildings: campfire and shelter. Work areas, isolation areas, fences. Before building a new camp structure, or when it is buried by snow due to weather reasons, snow must be removed. After snow removal, certain resources will be obtained. After that, players can carry out their own camp management and operations.
In the camp, there will be various emergencies that affect the morale and status of the survivors, which requires players to allocate resources well.
On the second day, players can choose companions with whom they have good relationships to go out to search for resources, or they can let a survivor explore alone. Each survivor may get lost when going out, and may also be camping out, which will lead to poor survival. The patient's condition dropped significantly. The resources obtained by each survivor when going out are on the grid. When going out to explore, they will sometimes encounter threats from enemy units (robbers, etc.).
Game introduction
"Tomorrow There Will Be Rescue" is a hand-drawn style 2D strategy survival game. The story takes place after the October Revolution. Due to an unexplained accident, a train traveling through Siberia derailed. The survivors will face the ruthless cold wind of the Siberian plains, where the fire of life is crumbling. In addition to the harsh natural environment, ferocious wild animals are also unstable factors that threaten survival. However, the most terrifying thing is the hatred and prejudice in people's hearts.
In the Siberian wilderness after the October Revolution, a group of passengers survive a mysterious disaster on the Trans-Siberian Railway train.
They must endure the harsh snow-covered climate until rescuers arrive. Face many dangers, your own weaknesses and especially your own prejudices.
People from different social classes must come together to make decisions that often go against their own beliefs, either by testing them or undermining them entirely.
Will they survive, and at what cost, is solely up to the player.
The above is all the information on how to play the rescue tomorrow. Friends who are interested, please come and watch!