Go For Launch: Mercury Chinese version is a 3D simulation rocket construction game produced and published by Joe Chisholm. Go For Launch:
The latest version of Mercury's game has realistic and interesting simulation gameplay, and simulates the process of rocket launch for players. Go For Launch:
Mercury games are rich in content, and players can experience the most realistic gameplay through VR displays.
Go For Launch: Mercury Game Highlights
Cross-platform compatibility: supports standard PC monitors and VR headsets to meet the hardware needs of different players.
Physics engine optimization: The physical effects of rocket launch, separation and return capsule landing have been carefully adjusted to ensure the authenticity and smoothness of the movements.
Sound design: 3D sound effects are used to restore the roar of launch, the sound of equipment operation in the cabin and ground communications to further enhance the sense of immersion.
Go For Launch: Mercury Gameplay
historical authenticity
Fine restoration: The game is based on NASA historical archives and accurately reproduces the cabin layout of the "Mercury-Redstone 3" mission ("Freedom 7"), including the function and position of every screw, switch and instrument. Players will experience the entire process from the perspective of Alan Shepard on May 5, 1961, from pre-launch inspection to suborbital flight.
Mission coverage: Contains 7 fully playable "Project Mercury" missions, including the canceled "Freedom 7II", and presents the launch pad models of the "Atlas" and "Redstone" rockets in detail.
Immersive experience
VR support: Fully compatible with Oculus Rift (CV1/DK2) and HTC Vive, supporting full motion control. Players can operate the equipment in the cabin through the handle or "walk out" outside the cabin to observe the rocket and launch tower up close.
Multi-view switching: In VR mode, players can freely switch to the outside perspective, hovering at the connection between the rocket and the return capsule, and experience the shocking scene during launch.
Interaction and task design
Dynamic task list: After the game starts, players need to complete a series of operations (such as adjusting the "High Watt Telegraph Switch" to the "CONTIN" position) to trigger the launch command, which increases the sense of immersion and challenge of the task.
Low-orbit Earth simulation: Completely presents the perspective of overlooking the Earth from space, restoring the visual shock of early space exploration.
Go For Launch: Mercury system requirements
Minimum configuration:
Requires 64-bit processor and operating system
Graphics card: Monitor Play - GTX 960 or equivalent. VR - GTX 970 or equivalent.
Go For Launch: Mercury FAQ
What tasks does the game contain?
Mission coverage: Completely restore the 7 missions of the "Mercury Project", including the canceled "Freedom 7II", and present the launch pad models of the "Atlas" and "Redstone" rockets in detail.
Historical restoration: From the switches and instruments in the cabin to the launch process, everything is accurately reproduced based on NASA historical archives.
What unique features does the game have?
Full-featured interactive cabin: All equipment (such as switches and levers) inside the spacecraft can be operated, and their functions are consistent with those of the real spacecraft.
VR support: Compatible with Oculus Rift and HTC Vive, providing an immersive space flight experience, and players can freely switch between the inside/outside cabin perspective.
Low-orbit Earth simulation: Observe a full-scale Earth from a space perspective, enhancing the realism of exploration.
Go For Launch: Mercury update log
1.Fix several bugs;
2. Optimize detailed issues;
Special note: The Chinese version of Go For Launch: Mercury provided by this site is downloaded from the official steam release platform. Please support the genuine version~
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