Recently, some friends consult the editor about what are the mini games in virtual life 2? Here are the introduction of virtual life 2 mini games. Friends who need it can learn about it.
There are various grids distributed on the map of the game. Among them, one grid is the most relaxing and interesting, and that is the game grid that everyone is familiar with. The development of "Virtual Life 2" is the same as its previous generation. It also designed some small games distributed in the map game grid. Although they are all small keyboard and mouse controlled games, they are not inferior to the previous ones and are better than the previous ones. The first generation is more exciting and exciting, which greatly increases the playability of the game.
Game name: Indian Qigong
Game rules
This is a mini-game that rewards players for their physical parameters. Players are compared with computer-controlled players/competing players, and the victory is determined by keyboard speed representing combat effectiveness. Players and computer-controlled competitors enter the trial field, and the two sides begin a Qigong wave (Big Falun) competition. The method of competition is that the two protagonists stand on two sides of the screen (on both sides of the ring). After the referee says to start, both sides will send out a group of Qigong waves. Players must keep pressing ← and → on the keyboard to force their own Qigong waves ( Da Falun) strengthens, withstands, and finally hits the opponent. The victory or defeat of the game has nothing to do with the parameters and level of the protagonist. It only considers the speed at which the player presses the keyboard. The faster the speed, the stronger the Qigong wave (Big Falun). The winning player can receive physical parameter rewards.
Specific rewards: The specific reward rules are: Defeat the enemy within 5 seconds, reward 200 stamina points; defeat the enemy within 10 seconds, reward 80 stamina points; defeat the enemy within 20 seconds, reward 20 stamina points.
Game name: Burning Eye Pursuit
Game rules
This is a mini-game that rewards players with their charm parameters. There are sixteen burrows on the map. At the first level, two monsters will emerge from the hole in sequence, and then quickly return to the hole. Players need to use the cursor to click on the holes in order according to the location where the monsters appear. After clicking the first level, you will enter the second level of the game. If the player fails to click correctly, two monsters will still appear on the second level. If the player clicks correctly on the first level, three monsters will appear on the second level. If the player successfully clicks on four monsters, he will enter the third level. Four monsters will appear at the third level. If the player clicks incorrectly in the later stage, the situation of two players will not be returned, but will continue at the level where the player failed. The remaining levels are deduced in sequence, with a maximum of sixteen monsters appearing. Specific reward: Game time, game time is 99 seconds. When the time is over, the game ends, and rewards are calculated based on the player's clicks. If the player hits 6 or more monsters, he will be rewarded with 20 charm points, 9 monsters will be rewarded with 80 charm points, and 12 monsters will be rewarded with 200 charm points.
Game name: Diamond Road
Game rules
This is a mini-game that rewards players with moral parameters. Now there are diamonds everywhere for players to pick up along the way to see how much moral value they can get. As soon as the game starts, the protagonist will automatically run to the right, followed closely by King Asura who wants to catch the player. The game uses a forced scroll design, with the background being a dark forest, with sparkling diamonds and some obstacles along the way. The player cannot make the villain stop and can only use the left arrow key to control deceleration (the right arrow key is to accelerate). If you encounter obstacles on the road, press the space bar to jump over them. If you can't jump, you will fall to the ground, waste time, and may be caught up by King Asura. The player presses the ENTER key at the diamond location to pick up diamonds, but as long as he runs too far, there is no chance to go back and pick up diamonds. If the player is caught up by King Asura behind him, the player fails and all the diamonds picked up along the way are not counted. If the player can reach the small castle safely, the player wins. The diamonds obtained along the way are calculated and moral points are awarded.
Specific rewards: The horizontal bar at the bottom of the screen represents the current progress in the level, and the number in the upper right corner represents the number of diamonds collected so far. At the end of the game, a diamond can increase the player's moral value by 20 points. If the player arrives at the castle safely but does not pick up any diamonds, the run will be in vain and no reward will be given.
Game name: Happy Cards
Game rules
This is a mini-game that rewards players for their intelligence parameters and can test their memory. In the game, eight cards appear, with the back facing the player and the front showing images of monsters. The monsters on two of them are exactly the same. Players have three chances, and each choice of two counts. At each opportunity, players can use the cursor to click on any two cards, turn the cards over and see the monsters on the cards. If the monsters turned out twice are not a pair, the card will be flipped back and its position will remain unchanged, allowing the player to remember the card position. If the player fails to reveal the same monster in three chances, the player loses and exits the game.
Specific rewards: The winning player can receive intelligence parameter rewards. The fewer times it takes to uncover a monster, the higher the intelligence reward. If you turn it over for the first time, you will be awarded 200 intelligence points; if you turn it out for the second time, you will be awarded 80 intelligence points; if you turn it out for the third time, you will be awarded 20 intelligence points.
The above is all the content of the virtual life 2 mini-game brought to you by the editor. Have you all learned it?