How to make money efficiently in Tropico 6? Today’s guide will talk to you about the comparative test of agricultural and factory money-making efficiency in Tropico 6. I hope it can help friends in need.
How to make money efficiently in Tropico 6? Comparative test on the efficiency of making money in agriculture and factory

This test is mainly based on agriculture and animal husbandry. Since forestry has limited access to wood when the buildings are full in the later stage, and the mineral deposits will be exhausted, I personally don’t like it, so factories that require forestry and mining are not included in the comparison.
There are 9 types of factories related to agriculture and animal husbandry, as follows:
Rum distillery (cane sugar);
Chocolate field (cocoa + sucrose/simple cocoa - no research and development required);
Textile factory (cotton + wool);
Juice factory (pineapple + banana/pineapple + coconut + banana/pineapple + coconut - due to building problems in the later stage of coconut, the pineapple + banana mode was selected in this test);
Creamery (milk);
Plastic factory (corn-requires research and development of plastic factory upgrade);
Cigar factory (tobacco);
Fashion factory (fabric + leather);
Pharmaceutical factory (sucrose-requires research and development of pharmaceutical factory upgrade);
The raw materials are mainly balsamic and fish, and there is no special meat factory.
One thing must be said first. The industrial chain combinations I mentioned below all have sufficient supply of raw materials. Since re-loading the files in the beta version will cause a bug with a serious drop in output, re-loading the files requires adding additional raw material production chains. The tanneries are not included in the discussion because they have more trouble-free crocodile breeding available.
1. Comparison of export income of each factory in the past five years:
Premise:
1. Build one of each of the ten types of factories, click to upgrade them all, set the budget to normal, and observe the export revenue in 5 years.
2. The buttons for food diversity have not been cancelled, but the demand for domestic food is small and the impact is not significant.
3. Since the sandbox of the beta version cannot enter modern times, this test is conducted using Tutorial 5.
4. Let’s observe from the later period of 2061-2065, when the political situation and income have stabilized. The reason why we choose 5 years is because there will be a gap in the money earned by workers and transportation every year. Therefore, the average value of the observation for several more years is closer to the production efficiency.
The five-year average income is as follows:
1. Fabric: 44,249
2.Juice: 22,522
3. Rum: 22,068
4. Drugs: 21,993
5. Cream: 20,474
6. Chocolate: 17,538
7. Cigars: 15,328
8. Clothing: 14,901
9. Plastics: 14,479
10. Canned goods: 11,927
It can be found that fabric factories are the most profitable, juice, wineries, medicines, and cream are probably the second level, and cigars, chocolate, fashion, and plastics are the third level, but it may be controversial. I don’t know why the cigar factories in my level have high incomes one year and low incomes one year. The clothing factory's wages were low one year because workers were lazy, but it is estimated that the average is between 1,500 and 2,000.
The canning factory has the lowest income and is classified into the fourth level, but I don’t know if this is related to the insufficient production raw materials. I don’t grow coffee or raise pigs, so the factory only uses pineapples and fish to produce cans.
The above are the recommended tips for making money efficiently in Tropico 6. I hope you like it. More exciting tips can be found in Huajun Software Park.