Recently, some friends have consulted the editor of Ridge Racing: Infinite, how to deal with the big jump in the port? The following is the method of Ridge Racing: Infinite in dealing with the big jump in the port. Friends who need it can come and learn more. .
1. This is where the S bend comes out, and there is a large slope in front of you. Go ahead and speed up here.
2. Go to the left before going uphill, and then float to the right (it doesn't matter if you like to counterattack, just go to the right and float to the left). This time point does not need to be too precise, just ensure that the body tilts about 45 degrees in the next step.
3. Pay attention! This is the key! When the car reaches the top of the slope, control the car to tilt about 45 degrees. Then, just before the left (right) front wheel of the car leaves the top of the slope, reverse the direction. I will explain the principle at the end.
4. Landing. I tested it here. Going uphill at a speed of 370+, it will drop to 310 when I hit the ground. However, the speed has not dropped and is still in the red zone, so I can return to 370+ immediately after turning on the nitrogen. The picture shows the landing after going uphill at 390+ speed.
Called too early:
When the car body returns to the normal angle, you will fly out at a slightly lower altitude than normal (I will explain why it is slightly lower later). Experience the feeling of flying off a large slope at 370 miles +...
Called too late:
The left (right) front wheel of the car has left the ground. At this time, it’s uncertain. It might be the same situation as above, but it’s more likely to fly out at a higher altitude than normal... I once flew so hard that I couldn’t even see the road, and I just saw the same thing in front of me. Night view of a tall skyscraper and the harbor below. I put down the camera and took a drink of water. When I came back, I picked up the camera and saw that it hadn't fallen off... Then when I landed, I was already in front of the finish line...
Principle:
When the car drifts, it will put pressure on the outside front and rear wheels. So when the outside wheel leaves the ramp first, the body will be forced to tilt to the outside because of this pressure. It's like being pulled down by a rope when flying out, using this to shorten the flight distance. Therefore, drifting before taking off and leaving the ramp on the outside will fly a little lower than directly rushing out.
Then comes the counterattack direction. When the body tilts 45 degrees and drifts, turning in the opposite direction will also cause great pressure on the outside front wheel. This pressure directly caused the front of the car to be forced down immediately after it flew out, so it could not fly... The timing of counterattack is very important, because the time to cause strong pressure is only a moment, and the pressure will weaken after the car starts to turn. .
Configuration requirements:
CPU/Processor: Intel Core 2 Duo E6750 2.66GHz / AMD Athlon II X2 245
Video Card Required: Nvidia GeForce GT 420 / ATI Radeon HD 5670 512MB
Minimum RAM (Memory): 3 GB
Hard Drive Space Required: 7 GB
DirectX Version Needed: 9
The above is the entire content of Ridge Racing: Infinite how to deal with the big jump in the port. Interested friends, please come and watch!