How to play martial arts assassin - Diablo 2 King of Destruction guide

Time: 2021-01-08Source: Game GuideAuthor: dim sum

Recently, many new players have expressed that they are still not sure how to play the martial arts assassin in Diablo 2: King of Destruction. Then we are going to bring players a guide to how to play the martial arts assassin in Diablo 2: King of Destruction. Friends who are interested can take a look.

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Source of damage output

Minimum damage = [(Strength + Agility -20)/4]*(1+Skill ED/100) + [Minimum damage of shoes*(1+Strength*0.012+Skill ED/100 +Non-weapon ED/100)]

Maximum damage = [(Strength + Agility -20)/3]*(1+Skill ED/100) + [Maximum damage of shoes*(1+Strength*0.012+Skill ED/100 +Non-weapon ED/100)]

In other words, strength, agility, ED, skill bonus and shoe damage can all increase the damage of kicks, but the measured effect of agility on damage improvement is very limited. The damage increase of strength attribute to dragon skills is very obvious. In the situation I will introduce below, 10STR=110DAM. In other words, the important source of dragon damage does not rely on equipment, but STR. Equipment must be # bought, but the points are yours. This provides us with the basis for low-cost BUILD and high-efficiency characters.

Point distribution

Shadow system 29 points

Take a little of each and fill it up with Shadow Domination or Shadow Warrior.

Trap system 5 points

You can add it to the undead trap, you can add it to 1 point, you can add it to full level, and you can add some darts when you are advanced.

Martial Arts Department 62 points

Tiger Strike, Dragon Grab, Dragon Tail MAX, Flying Dragon 1 point.

There are 96 points in total, and it can be completed at level 85.

Properties after forming (all equipment)

DAM

Dragon Tail 2400-4000, after gas gathering 20K-40K, Dragon Grab 1000-1500.

LIFE

1160 (not BO), wrapped in GC30LIFE, SC15LIFE BLOCK 75%.

DR

50% (WMD+JP age or WMD+any age+any Wildengo).

4 resistance

4 full resistance, ice absorption 20%, electricity absorption 9/29 (Verdengo/Thor).

FHR

90-------4F.

FBR

35-------4F.

IAS

80IAS/Level 10 speed burst, Tiger Strike 9F/Dragon Tail 7F.

CB

33%.

Main attributes of equipment

helmet

The crown of age

15% DR, 30 full resistance, two holes, 30FHR.

clothes

UP twitching and struggling

20IAS10 strength, 10 agility, 25% block, which can save 58 agility points at level 90.

Belt

The power of thunder

20 STR, 20 VIT, 20 electric suction, 10 highest resistance, trigger Heaven's Fist.

Verdengo's knot

15%DR, 40VIT.

Raven's Frost

20 agility, unable to freeze, 20% freeze absorption, 250 accuracy.

ring

double suction ring

LM/LL and other properties.

shield

Storm Shield

35% DR, 25 block, 35 block recovery, 60 ice resistance, 25 electric resistance, 30 strength.

gloves

3 Martial Arts 20 Strength Blue Gloves

Blue Gloves 3 is a must for martial arts, other attributes depend on the cost.

2 martial arts synthetic gloves

Synthetic gloves 2 are essential for martial arts, other attributes depend on the cost.

weapons

Dark Gold Hammer of Heavenly Punishment

30IAS, 33CB, 15% chance of triggering level 10 electrostatic field and electrical absorption.

necklace

Mala's Kaleidoscope

2 skills, 5 all attributes, 30 all resistance. It is not recommended to use necklaces to improve IAS.

good synthetic necklace

2 Assassin skills and other excellent attributes.

shoes

Kagemusha

2 shadow skills, 25 agility, 30 FHR, 30 high running.

deputy

CTA/Psychic Shield.

BO blood, skills, defense standby.

RW Enforcer/Transformed Blade.

mosaic

There are 5 holes in the equipment that can be used for inlaying. Weapons are recommended to be inlaid with IAS/all-resistance jewelry. Others can be comprehensively selected to IN various jewelry or runes according to the GC/SC situation, but they must be IN an IAS attribute jewelry on the grade or armor.

Let me first emphasize a question: What kind of BUILD solution is a good BUILD solution?

Safety first.

A character whose screen goes black when leaving the city is meaningless no matter how powerful he is. Killing one thousand enemies and damaging eight hundred is not a good plan.

Then there's efficiency.

If you use the wretched PAL used in PK to replace PVC, there is absolutely no problem with safety, but it will not feel smooth when clearing monsters. A plan that has more than enough self-protection but not enough damage is not a good plan.

Security aspects

Monsters are nothing more than physical attacks and elemental attacks.

It has 50% DR, 75% BLOCK, 4F fast block recovery and 4F fast strike recovery in response to physical attacks, making it highly safe.

In response to elemental attacks, it has age 20+ full resistance (IN22# can add more), Mara 30 full resistance, WMD IN22#, 82% ice resistance, 47% electric resistance and 22% fire resistance and poison resistance. Crow Ice absorbs, Storm saves electricity absorbs. The entire set of equipment combines high DR, high block, high recovery, high resistance, inability to freeze, ice suction (mainly to protect against CE monsters), and electric suction (which can usually assist in resisting electricity. In scenes with many electric ghosts, Thor is required).

With high resistance and the ability to absorb contempt elemental damage, and DR and BLOK to resist physical damage, there is no doubt about the safety of this assassin.

In terms of lethality

The main attack method is to use dragon claws to remove corpses/blast corpses to clear the area, and dragon claws to gather energy and dragon tail fire damage are supplementary.

Because it has nearly 33% CB and is assisted by a force field, the actual damage done is much better than the number in the attribute column. When operating, first switch to the off-hand BO, recruit shadows, and use speed burst and fangs. The left hand skills are Tiger Strike and Dragon Grasp, the right hand is Dragon Tail and Trap, and the flying dragon is used as a small TP.

If you encounter someone who is more difficult to deal with, just attack the Qi-gathering dragon's tail or release the dragon's claws, and you'll basically be KO'd in one round.

The creature immune monster can use the spare RW Enforcer to trigger the destruction of aging. It's a pity that the law enforcer cannot keep the body, so after aging, he has to switch back to his forehand, which is a bit troublesome to operate. If you're too lazy to bother, just use Psychic Blast to transform them and let them do it themselves.

You can kill the BOSS directly. First use the backhand to slow down and reduce defense, then use the forehand of Storm Festival 33CB, which can trigger 2 CBs per round. With the assistance of the static force field, it is very easy to get. Because the Dragon Tail is used less in this BUILD, it is only used to defeat some small piles of non-objects that are immune to fire and monsters. The AR problem is not outstanding. If it is really not good, the -50% defense + aging of the cloak and the law enforcer is also available.

A cloak should be used. Compared to the operational requirements of the Claw Assassin, this assassin is very comfortable to operate, and there is nothing unacceptable about using a cloak.

Add some points

As can be seen from the formula at the beginning, the strength attribute is crucial to kick damage.

For example (in actual combat, the damage does not need to be so high because of the DS/CB/force field auxiliary. The data of different equipment will change slightly): The same equipment, Dragon Tail, has to reach 7K damage, and the difference in strength between wearing Fortitude and Twitch Armor is 210. In other words, Fortitude 300ED can only be equivalent to the bonus effect of about 210 points of strength.

The reason why I chose Tic Armor + Thor/Verdengo is also based on this consideration. Thor himself has 20 strength and 20 VIT. You can save points for increasing blood to increase strength. Verdengo can provide material immunity and has an excellent blood-increasing effect, which can save a lot of points to invest in power. 10FHR placed on two SCs is equivalent to losing 30+ LIFE opportunities. Twitch armor has 25 block, and itself has 10 strength and 10 agility.

At level 85, blocking to 75% can save 70 agility points compared to fortitude. Investing these 70 points in strength is 105ED. Inlaid with 40ED9STR beads (fortitude cannot be IN beads) plus 10 strength itself is equivalent to nearly 180ED. There are also IAS and FHR. Because of my age, I don’t have IAS. In order not to put too much pressure on the speed burst, these 20IAS are very precious. Moreover, you can still have a certain chance of blocking when using Spirit Shield + Enforcer in your off-hand to attack objects and avoid monsters.

There are many choices for PET. If you pay attention to safety, use Holy Ice PET. For high damage, use Power PET. For high hits, use Blessing PET.

I used the Holy Ice PET, equipped with Vampire Gaze (WM Head) + Stone + Death Knell. It is convenient and safer to use PET without changing the second hand when aging occurs. This set of equipment has DR, high LL, high defense and high FHR, plus the deceleration effects of holy ice and aging, PET and ASN are very safe on their own. Furthermore, the phenomenon of monsters running around and missing kicks has been reduced to a certain extent.

Monsters with physical attacks will find an opening to get close and then move. Some monsters, such as mages with necromancy suits (that is, mages who can use fire walls and meteorites), will run away when encountering close attacks. Once the dragon claw is activated, it will only kick in one position. It is very troublesome for monsters to run around and fight. It is much easier to slow down. Of course, it would be better to have infinite fortitude and the like. Most monsters like PET and JAB can KO and just explode their corpses, which is very comfortable.

Most people can BUILD one to play. On the whole, the status of the dragon's claws is highlighted, and the dragon's tail takes a back seat to the supporting role. The advantage of Dragon Claw's high number of attacks can be fully demonstrated with the assistance of multiple triggering attributes/skills, and the force field kill + trap corpse explosion to clear the field can ensure high efficiency. There are many ways to eliminate various immune monsters, and there are basically no monsters that cannot be defeated.

The above is the gameplay guide for the martial arts assassin in Diablo 2 Lord of Destruction brought by the editor. I hope it can help everyone.

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