How to match the 442 Sivir lineup in the Battle of the Golden Shovel - 442 Sivir lineup matching guide

Time: 2022-05-10Source: Game guideAuthor: dim sum

Many netizens have already started the game Golden Shovel War. Do you know how to match the 442 Sivir lineup in the game? If you don’t know yet, follow the editor to take a look at the Golden Shovel Battle 442 Sivir. Let’s put together a strategy for lineup matching.

1. Lineup matching

1. Composition of chess pieces

Blitzcrank(2), Gnar(3), Braum(4), Ekko(3), Jarvan IV(1), Sivir(4), Irelia(4), Jinx(5)

2. Bond composition

4 Assault 4 Geek 2 Bodyguard 2 Hex 1 Celebrity 1 Rival

3. Recommended by Hex

Combat power categories: Crusher, Direct Attack to Weakness, Concussive Blow, Hunting Rhythm

Functional categories: Scrap Factory, Binary Airdrop, Geek or Assault Heart/Emblem/Crown/Soul, Golden Ticket


2. Equipment recommendations

Main C: Goddess of War — Sivir

The Last Whisper: Recurve Bow + Gloves

Runaan’s Hurricane: Negatron Cloak + Recurve Bow

Optional equipment: Giant Killer, Killer Sword, Endless, Blood Drinker, Sheep Knife

​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ With the skill ejection, it can achieve group armor penetration. It is difficult to get the recurve bow in a winning streak. It is the core to ensure that Sivir has a whisper, and the hurricane clears the field faster.

Deputy C&Flag Toolman: Blade Dancer — Irelia

Zeke’s Herald: Giant Belt + Storm Sword

Flags play a vital role in the transition of the winning streak at the beginning, and they can be synthesized as many as possible.

Extra equipment: Give it to Jinx for output. Belts or magic resistance parts are best for geek units. Generally, they can be synthesized into flags, spiritual winds, and ghost books. These are very useful equipment. If possible, you can give Ike Bingxin and ghost books. Dance with the cassock in the C position.

3. Operation gameplay

Preliminary operations

Starting grab:

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​ ​ Prioritize the recurve bow at the beginning, Whisper is the core equipment that must be made. If you don't have one, just grab a big sword or a fist glove. If there is a flag in the early stage, you can directly close it.

Hex Choice:

When the [Geek] bond is activated, priority scrap factory and binary airdrop will provide 1 random basic equipment every 4 combat rounds. Provide an [Ezreal]. Analysis: Hex is still the best choice for the geek system. Hex is given a random basic equipment every four combat rounds. It is recommended to choose the best value for money at the beginning.


Six population lineup

The early transitional operation rhythm is to search for eight cards, go to four on 2-1, pull five on 2-5, start with 4 geeks/3 to create a winning streak for EZ in the early stage, and give EZ the equipment to work first. You can also maintain a three-game losing streak by first raising the economy to the third stage and then switch to a winning streak. In the draft, give priority to looking for whispers and flags. If they are not available, look for early-game winning streak equipment such as Ghost Book and Bingxin.

                                                                                                                                                                                            You can not search or use the interest rate to do a small search on the lineup quality to ensure the quality balance of the front and rear rows, and the equipment is directly synthesized to improve the combat power. Sivir must have a whisper, if the quality is no problem, then you can win in a row and save money to prepare for the seventh.


Seven population lineup

In the mid-term operation, 3-5/4-1 is used to go up to seven, supplement Leona and Old Man Time, and ensure the maximum combat power on the field according to the cards obtained. There is a singer who can replace Time, a knife girl who can replace Bomberman, and a Bu Long replaced Leona, and Sivir came and directly sold EZ for equipment. Generally, you don't search for cards and forcefully save money to go up to 4-5 to find the main body of the lineup. In the collapse of the sky, you can directly search for Sivir to ensure points.


Nine population lineup

In the later stage, the formation will be changed to 4-5. Search for three four-cost cards from Sivir, Braum and Sword Girl. First ensure the basic lineup of 4 Geeks, 4 Assault and 2 Bodyguards, and then decide whether to continue the overall search based on the situation on the field. For two-star quality, it is better to directly go to nine to find Jinx. Generally speaking, two-star Sivir is enough to lock the blood to nine.

                                                                                                                                                                                                                                The lineup of Jinx + Jess / Silko is fully formed. The subsequent card interest search is the two-star and three-star Sivir of the five-fee card. If you have a bodyguard transfer, you can give it to Jinx. If you have a geek/strike transfer, you can consider opening 6 geek or 6 assault. The geek unit is filled with spare parts to make the shield thicker. The sword girl and the prince stand next to Sivir to increase the attack speed. Hilko and Jace stand in the back row to let Sivir eat shimmer and start quickly. Sivir does not pay attention to mercury. Flexibly adjust the position according to the opponent. Ike's position in the later stage is also key. When Vajra and Bing Xin are positioned at the enemy's main C, they can gain the advantage and activate first.

The above is the 442 Sivir lineup guide for the Golden Shovel War brought by the editor. If you want to know more related game strategies, please pay attention to the Huajun Software Park!

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