In the Golden Shovel War game, Jace is the main player in the 5-bounty game. So what is the best way to match the 5-bounty lineup? Some players may not know it yet. Here, the author has brought gold to the players. Shovel War 5 bounty lineup recommendation, don’t miss it.
1.5 bounty lineup matching
Lineup composition: Mundo, Tam, Vi, Leviathan, Jace, Jinx, Captain, Quinn, Good Luck
Lineup bonds: 5 bounties, 4 fighters, 2 gunners, 2 sisters
Tahm Kench is facing the enemy's main T position and can play key control. Jinx stood in the front row and activated her ultimate move early, while the other two T positions were stuck beside her. Seraphine stood in the corner, Jace and the cat stood together, and there were sea beasts guarding Lingfeng and robots beside them. The front row captain stood in the corner.
2.5 Bounty Equipment Recommendations
The main C is Jace. Endless + Blood Drinking Sword can increase the attack power to meet the damage, and add a giant kill to help cut the meat. It is mainly placed in the back row for output. Before Jace appears, the equipment is given to the captain for work in the early and middle stages, to Urgot for work in the later stage, and finally Jace is handed over to the equipment.
Jinx is the secondary C in the later stage. She brings magic burst to make up for AP damage, and mainly fights nuclear bombs. The second piece of armor with resurrection armor can stably fire out big moves, increasing the fault tolerance rate. Bring the third item as you like, it can be an AD or AP output device. Because of the sister bond, as long as Jinx participates in the kill, the attack speed will be increased by 30%, so there is no need for attack speed equipment.
The double Ts in the lineup are Tahm and Mundo. In the later stage, Tahm has a higher priority. It is enough to directly use pure meat equipment to increase the dual resistance and HP, and there is enough space to sell HP and activate skills. The rest of the meat equipment is divided among Mundo, mainly anti-armor, dragon fang and titan, which can be synthesized casually, there are no strict requirements.
3. Hex Technology
: In the early stage, the captain's carry is enhanced to increase the speed of gold coins. It's best to bring Pirate's Heart, so you don't need to wait for Tahm to level 8. With a population of 7, you can make 5 bounties in advance and open treasure chests in advance. As for the rest, any enhancement to gold coins and experience gains is fine, which meets the needs of later operational transitions.
The above is the recommendation of the 5 bounty lineups of Golden Shovel War 5 brought by the author. I hope it can help everyone.