Recently, some friends have asked the editor how to play the cavalry angel lineup in Golden Shovel War. The following is a gameplay guide for the cavalry angel lineup in Golden Shovel War. Friends who need it can learn more.
1. Recommended lineup:
Reyna, Nautilus, Thresh, Jax (Poppy), Reel, Draven, Galen, Kyle.
The positions are as follows:
2. Equipment recommendations
Angel of Justice—Kyle
Guinsoo's Furious Blade (Recurve Bow + Useless Club)
Death Blade (Storm Greatsword + Storm Greatsword)
Guardian Angel (Storm Sword + Chain Armor)
Lord C Angel, a must -have for the sheep knife, the angel's skills are very good at attacking the attack; the output installation chooses the murderer, the higher the attack power, the higher the actual injury. The last thing is to make a hurricane to speed up the stacking of the killing sword if you want to be more violent. If you want to be more conservative, make a resurrection armor to increase fault tolerance.
Replacement equipment: Killing Sword️→Big Kill>Hand of Justice Resurrection Armor️→Mercury
Bright equipment: Bright Sheep Knife>Bright Justice>Bright Resurrection Armor/Bright Mercury
together
Thresh has functional equipment, and can shrink its angle with Ambush Angel.
If you are playing 4 Conquest with Draven, you can use the extra output equipment to raise the deputy C.
3. Operational ideas
Preliminary operations:
Starting grab:
The sheep knife that is given priority is to win. If you want to play with this kind of later Dacheng lineup, you must desperately protect the blood. It is okay if you can't get the equipment. As long as there is a sheep knife angel, it is enough to start the damage. For the transition, it is recommended to use vn + Varus + Thresh + Dawn to form 2 knights and 2 rangers. If the population is 5, the sword demon will add 3 holy lights. If the population is 6, the sword demon will open 4 knights.
Transition lineup:
In the early stage, keep one knight card, so that when you hit 3-2 and pull 6, you can land 4 knights most smoothly. If you want to win in a row, you have to wait and see when the 2-star Varus will come. If you can get a prostitute and bring a sheep knife, you can basically go with peace of mind. In a winning streak, if you are short of one card, you can try your luck and draw 2 stars every round. As long as Varus can use the magic weapon in the mid-term, he can definitely increase his HP to 8.
(6 people, 4 knights)
4-1 pulls 7 without drawing cards, with Riel on Riel to supplement 3 Holy Light and 2 Iron Armor. If you get several Moon Man at this stage, you can consider switching to Black Iron Ranger, or use Moon Man to work as a transition angel. 5-1 to pull 8 HP and health can directly increase the level to 9. If the fault tolerance is not too high, you will need Big D Angel and other system cards until the lineup is formed. When the quality is about the same, continue to save money, and then decide whether to pull 9 or d2 star angels with 8 population according to the environment. Badge selection: Knight turn > Conquest turn > Iron armor turn.
In general, the advantage of this lineup is that the upper limit is extremely high. For the physical lineup in the finals, use 3 Iron Armor. For the tactical lineup, you can use the weapon Riel for 4 Conquer (when facing the big-eyed angel, put it in the middle). If you have a knight, you can switch You can still use 6 cavalry. Although the damage of the angel has been weakened, but no one is playing now, as long as the angel is formed, it can still maintain points and compete for chickens.
The above is all about how to play the cavalry angel lineup in the Battle of the Golden Shovel. Friends who are interested, please come and watch!