The official version of Unity3D2021 is a very professional, excellent and practical cross-platform game development tool. The official version of Unity3D2021 supports the rapid release of multiple platforms including IOS, ANDROID, PC, WEB, PS3 and XBOX. Users can easily create interactive content such as 3D video games, architectural visualization, and real-time 3D animation through the software. The latest version of Unity3D2021 software also supports users in creating applications that run on more than 20 different operating systems.
Unity3D2021Software introduction
The latest version of Unity3D2021 is a very professional and practical 3D game development engine tool that can help users easily develop applications that can run on more than 20 different operating systems, including personal computers, game consoles, mobile devices, and the Internet. Applications etc. Convenient and easy to use, you can write hundreds of games, applications and simulations on Unity, covering many platforms and genres.
Unity3D2021Function introduction
1. Artist and designer tools
Unity
2021 includes several new features and improvements to Unity’s proven artist tools to make workflows more efficient across a variety of use cases. You'll find 2D enhancements and animation updates, and Cinemachine is now a proven package.
2. Programming tools
Use our improved performance analysis tools to get more accurate performance data in a clearer way. New scripting and testing features improve your coding workflow and productivity.
3. Editing and team workflow
We’ve improved the editor and workflow to make you work more efficiently. With more ways to customize your workflow, you'll reduce interruptions to keep the flow flowing. The package manager's new user interface creates a clearer distinction between "preview" and "verified" packages.
4. Platform category
out out of 10 new features and enhancements to make the development process smoother.
5. Graphics
This release brings further stability and new features to technical artists and graphics programmers working in Unity. This includes Universal Render
Camera Stacking and lighting updates in Pipeline, such as light map optimization.
Unity3D2021Software Highlights
1. Community feedback is everything
We would like to thank you for all your feedback - from ongoing customer meetings to forum discussions and beta testing. Feedback from the community is one of the key factors in prioritizing features and determining the roadmap.
Based on recent feedback, our community is clearly concerned about Unity becoming increasingly modular. Since more features are now available as packages and in various stages of development, it can be a challenge to identify the right tools to use for your project, tools that are only meant for testing and not actually used in the product that is about to be shipped. We often share features in their early stages. These features are marked as "Preview" for developers to try out their use cases and provide feedback that may still impact the feature set. However, for projects that are in or entering production, we always recommend using the latest proven LTS versions and packages.
2. Brand new Package Manager experience
In the 2020.1 version, we have changed the Package
Manager has made significant changes. It features multiple design updates, including a new user interface (UI) with new icons and improved layout to help clearly differentiate between packaging states. We've also added clear labels and warnings sections to the Package Manager UI to provide better information about packages in use in previews. We will use Package
Manager
The list of packages displayed in the UI will also be more tightly managed, meaning only packages closest to the verified stage will be available. We do this to provide a stable experience for our broad user base. Cutting-edge technology will remain available to expert teams with use cases and interests.
3. Editing and team workflow
New improvements to the toolset make you more productive, provide more ways to customize workflows for specific needs, and reduce interruptions so you can keep working. Using Unity
2020.1, you can now visualize the scene context or parent Prefab when editing a Prefab asset. We've added some importer improvements so it's now possible to import custom properties for objects from SketchUp, as well as new axis transformation settings to resolve axis import issues without having to reopen the mesh in a Digital Content Creation (DCC) program. The new Asset we launched last year
Import Pipeline v2 is now the new default and supports serialized files larger than 2 GB and status bars. Focused
Inspector window, now you can easily view the Inspector details of the selected GameObject, new Progress API and Background
The Tasks window allows you to better track progress, and Partial Presets provide greater flexibility and control when applying Presets to a scene.
Unity3D2021 software features
Programming script rendering pipeline
Scriptable Render introduced in Unity 2018.1
Pipeline programmable script rendering pipeline, referred to as SRP. It is a way to configure and execute rendering through C# scripts in Unity.
C# Job System and Entity Component System
Unity has been working on a new high-performance multi-threading system that will allow your games to take full advantage of today's available multi-core processors without incurring onerous programming difficulties. This is possible thanks to the new C# operating system, which allows you to safely and easily write parallel code in a sandbox. We also introduced a new model that uses ECS by default to write high-performance code.
Shader Graph
Shader, a visual programming tool for shaders designed to cooperate with SRP
Graph helps developers, artists, etc. build visual shaders. Instead of writing code by hand, you can design and debug shaders by creating and connecting nodes in a graph network, with previews every step of the way.
Particle System improvements
Particle systems now support GPU Instancing, and when rendering meshes, Velocity over
A new option in the Lifetime module allows you to move particles relative to a defined center point.
Preset function
Preset is a resource that saves object properties. Presets are stored in the project's Project folder, using the .preset extension. Presets can be created from most object types, including Component, Asset
Importer and Scriptable objects.
Package Manager
Use the Unity Package Manager window (in Unity’s top menu: Window > Package
Manager) to see which packages are available for installation or are already installed in your project. Additionally, you can use this window to install, remove or update packages for each project.
Unity3D2021 update log
1. Fixed other bugs;
2. Optimized software compatibility.
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