Friends, do you know how to pass Turret Defense 2DRY RUN? Today I will explain Turret Defense 2DRY If you are interested in RUN's customs clearance strategy, please come and take a look with the editor. I hope it can help everyone.
From the beginning of this level, players need to use turrets to obstruct the enemy's path. The enemies in this level initially move in all directions, and the players can only arrange independent platforms separated by roads. Therefore, the player's route setting is to place turrets so that the enemy's direction of travel is concentrated on one or two routes. Then focus on placing the turrets in that direction.
You cannot leave too many attack routes for the enemy, otherwise the player's turrets will easily be too scattered and unable to cope with the enemy's crazy attacks.
Configuration requirements
Basic configuration:
Operating system: Windows XP Service Pack 3
CPU:Single-core 2.2 GHz
Memory: 1 GB RAM
Graphics card: OpenGL 1.1 compliant with 256 MB of video RAM, no shader support necessary
Hard disk space: 550 MB HD space
Recommended configuration:
OS:Windows Vista or 7
Processor:Dual-core 2.4 GHz
Memory: 2 GB RAM
Graphics:OpenGL 1.1 compliant with 512 MB of video RAM, no shader support necessary
Hard Drive:550 MB HD space
The above is all the content of how to pass Turret Defense 2DRY RUN. Interested friends, please come and watch!