Card deck matching
battle royale
Core card: electromagnetic gun + giant + furnace
Core card analysis
Electromagnetic gun: The core tower-pushing card. The electromagnetic gun has a strong ability to push towers. As long as other cards are used to cooperate with the attack, the effect will be better. Recommend electromagnetic gun + giant.
Giant: The core auxiliary card. Giant is a 5-cost tank unit. It is usually used to pull monsters and act as a front-row tank. In this deck, Giant cooperates with output units to counterattack or attack.
Furnace: The core auxiliary card. The fire elves produced by the furnace can be used in the air and on the ground, and can be very effective against flies and yellow fur.
Card deck ideas
The main ideas of this deck are consumption and defensive counterattack. The offensive consumption is mainly electromagnetic gun + giant + furnace + small electricity. The giants cover the electromagnetic cannon attack, and the fire elves produced by the furnace are used to eliminate defensive units such as flies on the opposite side. In terms of defense, it is recommended to combine the heavy armored undead + yellow hair + archer/princess. Use the yellow hair and the heavy armored undead to defend the opponent's wave of attacks. You can also cooperate with the princess or archers to counterattack.
Attack: electromagnetic gun + giant + furnace + small electricity
Defense: Heavy armored undead + yellow fur + princess/archer
Card replacement
Yellow hair replaces skeleton guard or tombstone
Yellow Hair serves as a monster puller and human shield in this deck. Skeleton Guard and Tombstone are used to replace Yellow Hair, which not only reduces the cost, but also has the same effect as Yellow Hair.