Which one is better, Fireball or Rain of Arrows, in Clash Royale? Fireball and Rain of Arrows are two of the more popular spell cards in the game. Basically, players will use them. However, it is precisely because of the particularity of these two spell cards that many players do not know which spell cards to bring. Which card is better, so is it Fireball or Arrow Rain? Let’s take a look at the comparative analysis of the data of Fireball and Arrow Rain!
Which one is better, Fireball or Arrows, in Clash Royale?
1. Rain of Arrows: First of all, 3-fee is more convenient than 4-fee Fireball. It provides range damage. A 3-fee card can replace the opponent's 4-fee skeleton swarm, 5-fee fly swarm, and various goblins and archers. . However, the archers cannot be solved at once. They will all have 1/3 of their health left, and the barbarians have no deterrent effect, so pay attention to matching the barbarians with restraint cards. And when using it, prediction is also very important. Don't throw it randomly. You have to predict the direction of the opponent's crowd before placing it. Otherwise, you will only be able to save the card and waste 3 charges.
2. Fireball: Compared with rockets, the damage is relatively low, but compared with arrow rain, it is more than enough. Especially when bombing barbarians, it can repel the barbarian crowd. At the same time, 4 fees can also be used to clear the opponent's defense tower, which can reverse the outcome at the last critical moment. But the disadvantage is that the range is much smaller than Arrow Rain, so the need for prediction is higher.
Comparative analysis of fireball and arrow rain data:
1. Arrow Rain review:
Advantages: Large range, enough damage to eliminate most low-blooded miscellaneous groups of the same level: undead, goblin spear throwers, and various skeletons. The cost is only 3 fees. If you solve a bunch of miscellaneous things, you can earn about 1 fee without losing cards.
Disadvantages: Cannot pose a threat to high-blood creatures, even barbarians and archers cannot be killed.
Note: When using it, be sure not to blindly throw it at an unbeatable target, as this will result in a loss of tempo. In addition, because the arrow rain has a flight trajectory, it is necessary to predict the target's movements before releasing the arrow rain.
Rating: 4 stars. A very high-quality field removal spell that can be used until the game company closes down. It is worth upgrading.
2. Fireball comments:
Advantages: Good damage spell, medium damage, fast ballistic flight speed, medium and acceptable cost. Has a knockback effect. Can be used as a last resort.
Disadvantages: The spell range is small, accurate prediction is required, and it is easy to cause waste. What is more embarrassing is that it is one cost higher than Rain of Arrows, but its removal effect is generally not as good as Rain of Arrows.
Note: When building a card, you need to pay attention to the characteristics of Fireball and Arrow Rain, and distinguish which one is more suitable for your deck. When fighting, don't just kill them, be willing to throw them out to gain strength when necessary.
Rating: 4 stars. It has its own characteristics with Arrow Rain, and is also a relatively versatile card, worth upgrading. But if non-r players are faced with choosing 1 from 2, they need to think carefully.
So based on the above, it mainly depends on everyone's card combination, but Corn still suggests that it is more practical to use Arrow Rain in the early stage, and then consider replacing Fireball in the later stage.
Summary: The above is the comparative analysis of the data of Fireball and Arrow Rain in Clash Royale. In fact, these two spell cards are almost the same. It mainly depends on how the players match them. The power of the combination is almost the same.