How to use
First you need to have a 3dsmax software, then click to install, open 3dsmax, select File->Import->Select *.NIF format in the file type.
Basic tutorial:
The tools for getting started with 3DMAX first install 3dmax and nifskope as well as plug-ins (that is, COPY the NIF plug-in into the corresponding directory of 3DMAX)
Open the ancient game directory
Program FilesBethesda SoftworksOblivionDataMeshesCharacters_male
COPY the Skeleton.nif file to the 3DMAX directory 3dsMax8chsmeshes
COPY the NIF file to be modified here 3dsMax8chsmeshes
To replace 3 and 4, first select the surface deformation and then add the model to be wrapped.
it works
it works
it works