Introduction to fighting games
This type of game usually requires sophisticated character and move settings to achieve the principle of fair competition. Operations and micro-operations are an important part of fighting games.
In addition, some games of the same type focus on fist and kick competitions, while some only use weapons.
The internal branches of fighting games are generally distinguished according to the "linear or non-linear" of different game maps and the "range of activity" of game characters. So there are categories like 2D, hybrid rendering (2.5D) and 3D. Note that this category does not represent the rendering method of the screen, but represents the scope of game character activities. The so-called 3D means that the map is embodied in a three-dimensional space, and the game characters can move freely up and down, left, right, and front and rear in six axes; while 2D means that the game characters can only move forward and backward (left and right relative to the player); 2.5D has two Meaning: 1. Although the map is 3D, the range of activities of the game characters is only front and back (relative to the left and right of the player); 2. The map is linear, but the characters can move slightly laterally.
Although there are many differences, almost all fighting games play in the same way. Except for one small difference, that is, because the perspective of 3D fighting games will change, the back buttons can no longer be used for defense, so most of them have dedicated defense buttons.
Fighting game representative
The emergence of "Street Fighter" marked the official birth of fighting games, and many people regard it as the first fighting game. Fighting games, as a branch derived from action games, have finally become an independent game type and entered the stage of history. Even though the characters of "Street Fighter" were rough and the system was not perfect at the time, it laid an important foundation for the development of fighting games in the future.
"Samurai Shodown" is a cold weapon fighting game launched in 1993. The ubiquitous bushido style in the game also casts a mysterious veil on the game.
The "King of Fighters" series is an indelible classic in the history of 2D fighting game development. It reunites classic characters from various fighting game series from various periods. It not only brings together classic fighting game characters such as "Legend of Hungry Wolf" and "Fist of the Dragon and Tiger", but also "Power Rangers" and "Wrath". Characters from all previous games have appeared, coupled with the original protagonist, independent storyline, and the acclaimed 3v3 team battle system, it was indeed a dream-like work at the time.
"Meteor Butterfly Sword" is a representative work of 3D fighting games. The reason why it is called a "real 3D fighting game" is because "Meteor Butterfly Sword" fully meets the definition of FTG games. The overall picture of the game presents an ancient sense of reality. There are a total of 20 characters to choose from in the game. Due to the height, arm length and other subtle differences of the characters, the attack range and effect of the weapons are also slightly different...
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