Features:
1. Support multi-dimensional materials
2. Support network display of city-level large-scale scenes
It can run 10 million large scenes on the web. It has a large scene management module and supports dynamic loading and unloading of models based on distance. When the camera is far away from the model, only the frame is displayed, and when the camera is close to the model, the details are displayed. The distance threshold can be set in the editor. set up.
3. Dynamic memory (video memory) management technology
It can dynamically load objects entering the field of view, unload the memory and video memory resources of objects leaving the field of view, and keep the memory and video memory usage at a low level.
4. Adopt multi-thread loading and unloading technology
Multi-threaded download of scene files, the download speed is fast and stable. At the same time, the loading of scenes also uses multi-threading, so that the scene can be viewed and manipulated in a moment after opening the scene. The program background continues to load the scene, and the objects will be loaded into the field of view in sequence, and the user can watch the scene. Smooth and comfortable, no need to wait, no feeling of background loading action.
5. It has model and texture compression technology and high data compression ratio.
6. Supports both B/S and C/S system architectures
For different software and hardware environments, B/S or C/S architecture can be adopted. The editor can generate resource files of both architectures at the same time for customers to choose freely.
7. Skeleton animation system, supporting Skin and Physique skinning
Supports skeletal animation and can create game and virtual community character systems. The three resources of Mesh objects, bones, and actions can be exported independently, and the three resources can be reused. It supports two skinning methods, Physique and Skin, and supports arbitrary switching of skeletal animation. There is a smooth transition when switching actions, without any sense of mutation.
8. Support dynamic real-time lighting and software anti-aliasing
■Support real-time lighting
■Supports software anti-aliasing to generate high-precision images
■Supports fog effects to enhance scene realism
■Realistic sun halo
■Realistic Fresnel water surface effect
■The program automatically generates mirror reflection effects
■Supports the output and reference of baked images in 3dsmax
■Support real-time dynamic shadows
■Simulate various special atmospheric environment effects
■Supports the export of lights in Max.
9. Matrix animation, camera animation, texture animation
■Supports matrix animation, which can record animations generated by object displacement, rotation and scaling.
■Support automatic camera roaming animation, generate automatic camera roaming in three-dimensional space, and achieve the effect of streaming video playback.
■Supports path animation, and you can create a preset path to realize the movement of characters, particle effects and other objects along the path.
■Support texture animation, attach texture picture sequences to the model and play them in time sequence, so that you can simulate fountains, waterfalls and other effects.
10. Embedded special effects such as fire, rain and snow, fountains, fallen leaves, smoke, tornadoes, etc.
11. Fresnel water surface effect supports the creation of any shape of water surface.
12. Supports category management of scene resources, and each resource can be dragged and added.
13. Supports visual interaction settings, users can select interactive items through simple clicks and selections.
14. Supports the browser to dynamically add and delete objects when browsing the scene, and can dynamically move, rotate, and scale objects.
15. Supports three-dimensional measurement when browsing scenes in the browser, and can measure point distance, area, volume, etc.
16. Support the browser to dynamically modify camera motion parameters when browsing scenes, and switch on and off collision detection and other functions.
17. Multimedia resources such as flash and web pages can be embedded.
18. Supports resource reuse. You can copy a large number of objects with the same appearance in the editor. It also supports resource reuse of models, skeletons, and skeletal animations.
it works
it works
it works