"War of the Three Kingdoms" inherits Perfect World's tradition of attaching great importance to artistic effects, reaching the highest level in the field of web games. It attaches great importance to light effects and material textures in scene effects, vivid picture special effects, and supports free expansion of resolution, so that you can fully experience the gorgeous and luxurious page effects on a large screen.
War of the Three Kingdoms has smooth and natural model movements, capable of performing multiple sets of continuous attack movements. Unlike many side-scrolling games on the market, the game adopts a 45-degree angle. Each character model is more vivid and comprehensive, the scene is more natural, and the movement is more vivid and free. The game plot adopts a model based on historical facts and supplemented by innovation. The plot of the game respects historical facts and truly restores historical events such as the friendship in the Taoyuan, the killing of Hua Xiong with warm wine, the three heroes' battle with Lu Bu, and the three visits to the thatched cottage. It also makes some innovations on the basis of historical events to make the plot more coherent and vivid, such as adding Liu Bei, Guan Yu, and Zhang Fei to fight against the Yellow Turban Army together with the player in order to protect the village where they live. The entire plot respects history, has a relaxed style, and the language is humorous and interesting, making it fascinating.
Introduction to the background of the Three Kingdoms game
At the end of the Eastern Han Dynasty, foreign relatives had exclusive power, eunuchs ruled the country, political corruption occurred, and natural disasters continued. In 184 AD, there was a severe drought across the country and no grain was harvested. However, the imperial tax was not reduced. The desperate poor farmers rose up one after another under the orders of the Julu people to raise their horns. They wore yellow scarves on their heads and shouted: "The sky is dead, the yellow sky is standing, and the age of Jiazi will bring good luck to the world."
Under the storm of the Yellow Turban Uprising, the Eastern Han Dynasty regime was in turmoil and existed in name only. In the process of suppressing the Yellow Turban Uprising, Dong Zhuo took the opportunity to seek to usurp the government and hijack the emperor to control the world.
For a time, there was Cao Cao in the north, Liu Bei in the south, Sun Quan in the east, Ma Chao in Xiliang, and Dong Zhuo in Chang'an. Heroes from all over the country came together to compete in the Central Plains. In the land of Bu Yun, there should be dragons dancing, and in troubled times, heroes will be seen in the world
The characteristic system of War of the Three Kingdoms
player interaction
friends
Screenshot of friend function in War of the Three Kingdoms
The friend system includes three options: friend list, recent contacts, and blacklist. You can add your own friends to the friend list. Through the friend list, players can quickly find friends and perform related operations, such as initiating chats, viewing friend information, deleting friends, and moving to the blacklist. When a player wants to add someone as his friend, he can do so through the add friend function. After clicking the Add Friend button, the friend adding interface will pop up on the right. Players only need to enter the name of the friend they want to add in the black box to quickly complete the adding options.
family
The protagonist can activate the family function after reaching level 18 and completing the copy of Weiyang Palace 1. You can create a family by spending 10,000 copper coins, or you can apply to join an existing family on the family interface.
Screenshot of clan function of Zhan Sanguo
Players can enter the new family scene through the family button on the main interface, and follow the guided operations to build their own family buildings. The new version of the family can be continuously upgraded through members' contribution to the family. Different levels of families build buildings of different levels. When the family upgrades, the current building is completed and the permission to build new buildings will be opened. Only after the building is completed can you experience a more complete family gameplay function.
Mission system
Screenshots of character system functions in War of the Three Kingdoms
When the player enters the game world of the perfect world "War of the Three Kingdoms" for the first time, the system will pop up a dialog box to welcome the player and prompt the player to find the novice guide. The player only needs to click Start Journey in the dialog box, and the system will automatically guide the player to the novice guide. When the player reaches the novice guide, he will find a yellow greeting above the head of the guide NPC. In the future game world, whenever the player encounters an NPC and a yellow greeting appears above the head, it means that this NPC can complete a certain task through dialogue.
When the player wants to view all tasks, the player can open the task function through the function list at the bottom of the game interface. After opening the task interface, the player can select the currently accepted task and the currently available task list to view. Click on a specific task, and the specific information of the task will appear, including the NPC that posted the task, the NPC that completed the task, the game task goal, and the rewards obtained after completing the task.
War Three Kingdoms configuration requirements
Project Basic configuration Recommended configuration
CPU P4 2.0G GHz P4 3.0GGHz
memory 1GB 2GB
graphics card Geforce 6600 or equivalent graphics card memory Geforce 8600 or equivalent graphics card memory
hard drive space 4GB 4GB
War Three Kingdoms gameplay guide
The gameplay of the map is very simple, I believe even you are a primary school student can get started in 10 seconds! A disputed world of the Three Kingdoms~ You control your lord to recruit heroes and soldiers to fight against the enemy. Players~ can draw draws at the beginning and 20 minutes after entering the game, and have a probability of obtaining in-game props.
Economic strategy
The economy is the foundation and key of this game, because there are not many places where generals can operate, so we control it at the tactical level, and the economy is particularly important.
Economic income includes:
1. Income before the start of each game: It is related to the business level, and there is another factor (it seems to be population, not sure)
(1) The prerequisite for upgrading business is to be able to complete the battle in your own camp + be able to complete the business of all the soldiers
(2) Although economic income is stable and long-term, it is also the highest return and lowest, and it is not easy to widen the gap in the short term.
2. Income from defensive kills of this formation:
(1) The income from killing the enemy is not low, so try to defend the enemy's attack as much as possible.
(2) If the advantage is obvious, you can use Ice Arrow and a general with income (not recommended, there are too many restrictions).
3. Income from enemy attacks and kills: The rebels lose the most because they have no targets to attack, so they basically lose this income this round.
(1) I don’t know much about the mechanism of matching opponents. There is a high chance that they will be matched based on their existing health (the probability is high, but not absolute). Therefore, do not upgrade the hero’s health recovery and defense in the early stage. If your health is lost, the overall matching enemies will be weaker, and the overall income will be higher (weaker enemies are easier to kill, but the total income from killing enemies is not yet clear).
(2) Suppress the enemy, since data is relative. When our opponents are rich, we are poor. Therefore, you can use the tactics of a small number of high-level generals in the early stage. For example, if level 10 Zhao Yun and 6 level 3 generals are able to win defensively, it doesn't matter. However, if they attack the enemy and the enemy cannot defeat level 10 Zhao Yun, there will be no income. However, if you kill a few of the 6 level 3 generals, you will get income.
4. Dismissal of generals and income from soldiers: the key to victory and doing business
(1) The main means of widening the gap in the early stage, although it involves a lot of luck, as long as you can defeat Xuanwu (big turtle), it is not a collapse (absolutely). In addition to opening gift packs, you should never keep the wood that should be sold.
(2) The expectations of doing business are positive, so try to upgrade all the minions in each game, especially in the early stage. Good generals can be kept, but if all the generals present want it, it will lead to a lack of population and no money to upgrade. Many newbies will give up doing business. This is the biggest mistake and the key to getting started. The economy in the early stage is the most important, and the first task is to ensure that the population business is completed. Even if four of the five tigers come out, what should be sold must be sold.
(3) The prices of soldiers and generals vary. The soldiers that are particularly at a loss include: Fire Girl, Dark Priest, Clockwork, Eagle, Elite Militia, etc. The minions that are particularly profitable include: Stone Man, Tauren, Kodo, etc. Generally speaking, generals can be sold after upgrading to level 2. Relatively speaking, they can make a little profit or lose a little less. When you have a population but no money and you have a lot of soldiers, you can save a few in advance to prevent overflow. There are differences in the population of generals. The price of military commanders with high population is high. For example, Lu Bu, Hua Tuo, and Zuo Ci seem to be very expensive.
5. Special income: income from ice arrows, reward for killing a mythical beast for the first time, special skills of generals, selling equipment, opening gift packs
War of the Three Kingdoms game review
"War of the Three Kingdoms" can be said to be an excellent strategy game in terms of page styling, game content, and creative innovation. The game itself is easy and convenient to operate, with humanized and considerate guidance. The multi-plot production of introducing scripts into the game also allows players to feel truly integrated into the game without making the game content monotonous. This game takes too long to complete tasks in the game, which makes people feel too time-consuming. Too many paid props will only make game operation difficult (Tencent Game Review).
"War of the Three Kingdoms" inherits Perfect World's tradition of attaching great importance to artistic effects, reaching the highest level in the field of web games. It attaches great importance to light effects and material textures in scene effects, vivid picture special effects, and supports free expansion of resolution, so that you can fully experience the gorgeous and luxurious page effects on a large screen. The scenes are also more natural, and the movements are more vivid and free (Yangxia Online Review).
The game is based on the background of the Three Kingdoms. It adopts a semi-real-time combat mode, which means that while retaining the strategic nature of the turn-based game, the combat process evolves into a real-time combat, thus greatly enhancing the fun of combat. It costs a lot of game currency to improve the character's strength in the game, and players need to complete mission copies for a long time to obtain it. In addition, there is a setting in the game to exchange ingots for game currency. Players can quickly obtain game currency through this setting. The game is an RPG. There is an anti-addiction message during identity verification, but the anti-addiction system is not found during the game (Chinese Youth Online Review)
War of the Three Kingdoms update content
1. [Team Battle Mode] has been temporarily removed.
2. Slightly reduced the fixed resources obtained each round.
3. The attributes of generals have been fully balanced, and the resources required to upgrade generals have been reduced.
4. Fixed the problem that some technologies were ineffective, and increased the original life recovery value of units of each level.
5. The number of units refreshed each round is increased from 3 to 5.
6. The probability of searching for generals is increased, and the price is fixed at 1 gem.
7. The abilities provided by technology have been slightly adjusted, and the units they affect have been adjusted.
8. Fixed the problem that some items could not be triggered, and the item prices were increased across the board.




















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