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Location: front pagePC softwaregraphic imageimage processing 3dmax2011
3dmax2011

3dmax2011 official version

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  • Software licensing: shareware
  • Software size: 4567.04MB
  • Software rating:
  • Software type: Domestic software
  • Update time: 2024-11-04
  • Application platform: winall
  • Software language: Simplified Chinese
  • Version: Official version

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Recommended for you:- 3Dmax

Basic introduction
3dmax2011 paragraph first LOGO
3dmax2011 is a professional and efficient practical 3D modeling and rendering tool. The Chinese version of 3dmax2011 has comprehensive functions and can be perfectly used in visual effects, character animation and next-generation game development. 3dmax2011 software is easy to operate, integrates new sub-level subdivision surfaces and polygonal geometry modeling, and also includes new rendering tools that integrate dynamic shading and element rendering functions.
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3dmax2011 function introduction

01. Slate Material Editor (Slate Material Editor) The new Slate Material Editor (slate material editor) is based on the node-based editing method. It is a set of visual development tools that allows users to use graphical interfaces through nodes. Produce material prototypes and edit complex materials more intuitively and easily to increase productivity, and such materials are cross-platform. Therefore, the material editing method of Autodesk 3ds Max can be said to have improved dramatically, catching up with other popular node-based 3D software on the market. The addition of the node-based material editor Slate Material Editor also represents an initial attempt at node-based 3ds Max. At the same time, the material editor mode of the previous version is also retained. To facilitate the use of old users.

02. CAT Character CAT is a character animation plug-in with built-in bipedal, quadrupedal and multi-legged skeletons. It can easily create and manage characters. In the past, it was known for its simple and easy-to-operate production process. In previous versions, it has always been It exists in the form of a plug-in and is now integrated into 3dmax2011. Its operation stability and compatibility have been greatly improved, which can be said to be a great boon for CG users.

03. Quicksilver Hardware Renderer (Xunyin Hardware Renderer) Quicksilver is an innovative hardware renderer that uses both the CPU and the GPU. Users can obtain high-quality rendering images that are close to the results in a very short time. This way, It can save a lot of time when testing rendering, thus improving overall efficiency. It also supports alpha, z-buffer, depth of field, dynamic blur, dynamic reflection, lighting, Ambient Occlusion, shadows, etc. It is very helpful for visualization, dynamic scripts, and game-related materials.

04. Local Edits to Containers Local editing of Containers allows the workflow to be executed more efficiently. When one user edits an unlocked container, another user can continue to edit other elements at the same time, but edit the same part at the same time. is prohibited.

05. Modeling & Texturing Enhancements (improvements in modeling and texturing) The Graphite modeling and Viewport Canvas tools have been enhanced in 3dmax2011 and 3ds Max Design 2011, allowing users to speed up 3D modeling and texturing work, and these tasks are directly done in Executing in the viewport eliminates the need to switch between multiple software as in the past, greatly reducing production difficulties and increasing the efficiency of work production, including: ●Added tools for viewport 3D drawing and texture editing, and provided drawing brush editing functions and texture layer creation functions. Textures can retain layer information and be directly output to Photoshop. ●Added Object Paint function, you can use object brushes to directly draw distribution geometry in the scene, making it simple and effective to create a large number of repeated models ●Contains a brush interface for editing UVW coordinates

06. Viewport Display of Materials displays materials and texture effects in a highly fidelity interactive manner in the viewport, allowing users to perform work more efficiently without re-rendering. Although this function already existed in the previous version, in the 2011 version, the same scene requires fewer resources to execute, and the overall display performance has been improved a lot.

07. 3dmax2011 Composite The 3dmax2011 Composite tool is based on Autodesk Toxik compositing software technology, including input, color correction, tracking, camera mapping, vector drawing, motion blur, depth of field and support for stereoscopic products. Many color correction parts do not need to be re-rendered, as long as they are rendered out various elements in 3dmax2011 Compositing and adjusting in Composite, including special effects, is an indispensable tool for animation.

3dmax2011 update log

1. Fix bugs in the previous version

2. Optimize some functions

Special instructions:Baidu SkydiskExtraction code: s1rh

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