Some characters in the game are awakened
Erza
Great Ultimate: Tianlun Armor, Sword of Chaos
Mid- to long-range attack, this attack range is one-third of the full screen and one-line damage is about half
Gajeel
Secret of Dragon Slayer: Iron Dragon Sword Yan Mie
Long-distance attacks are almost half full-screen damage and are very effective. Although the attack speed is not fast, they can still slash in the air. Just watch the timing. It is suitable for opponents who are stiff before and after the move. Try to stay away from the enemy's attack because this move is stiff. In order to prevent the enemy from attacking, To counterattack, you can dodge first
Zoro
The Secret of Three Sword Styles
A close-range, full-circle attack. When you get close, you can grab up, down, left, and right. It has a mid-range knockback effect. The damage is very average, but it is very life-saving. It can be launched by any opponent. The surrounding area is your own territory, so be careful about the stiffness after the move and the long-range ultimate move of the opponent. I personally rank this trick first in terms of practicality.
Game features
Detailed explanation of zhanzhuang flow:
part1: flying props
Flying props cannot be considered as standing positions in BVN, but they are in FVO. Most of FVO's flying props are linear. Gray's is special. The attack range will be different depending on the length of release time, but his U is better than his Su. , far from it for sj. Due to FVO's weak instant step, the role of flying props has been greatly improved. The most obvious one is Wendy's U, which can effectively force the opponent to actively close the distance and thereby improve the SU effect. The purpose of the stance of flying props is often to adjust the position of the opposite side. In this regard, the shorter the flying props are when panned forward and backward, the better, because the offset of FVO flying props is very common. For example, Zoro 2y, because his back and forth swing of u is a little shorter than others, so if the two sides are constantly fighting u, Zoro 2y will have the upper hand. At this time, the opponent has to use Shunbu to escape, and thus enter Zoro 2ysj In the charging area, we know that Sauron 2y’s SJ has a short invincibility, so it will have a great advantage in the mid-to-short range. This is the same as the combination of Wendy U and Su mentioned above. And like Lucy, due to the too long forward swing, it can only be tragic.
part2: traditional stance skills
For example, Laxus’ u /i Luffy 2y’s u, Wendy’s i, Gajeel’s wi, Gray’s i, etc. are all traditional standing skills, but since i consumes gas, the only orthodox standing skills may be Luffy 2y and Laxus’ u, and this is what Luffy can call 2y and Laxus. The capital of domination and the too weak Shunpo make these two skills too bt, and this will continue in the next n versions. After all, Fvo's Shunpo constitutes the characteristics of Fvo. If the Fvo character's Shunpo is strengthened, only A broken version of "bvn" will appear.
part3: Zhanzhuang-like skills
Often called "Wild Road Zhanzhuang", a typical example of bvn is Neji usu, and in FVO, Gajeel is a typical example. His skills do not strictly conform to the definition of zhanzhuang flow, but he can carry out zhanzhuang tactics. Gajeel is not weak with this alone, but unfortunately apart from this tactic, Gajeel doesn't have any other means to pose a greater threat.
part4:Zero type stand
I call this stance unique to fvo - Zero stance. Its essence is the use of SL and attack range. The representative character is Elsa. Using its huge attack range, Elsa can easily To win in a close duel, a typical subject would be Laxus. Once the two of them faced each other at close range, it would be Laxus' nightmare. Of course, this was assuming that Erza really had a chance to get close to Laxus.
part5:Others
For example, Crocodile's reflexive U and Bucky's U with adsorption ability are good supplements to the stance flow. Crocodile's U has the potential to be developed into a traditional stance in the stance flow. Of course, its play style itself is stance. It is a semi-attack tactic with a pile-like nature, and Bucky's U will be stuck in the mud due to its poor stability.
The intensity of each character’s standing flow:
Ace: A typical attacking character. Rather than saying that he lacks the ability to stand, his skills are more suitable for attacking rather than standing. If he is serious about standing, he is still at the level of a second-rate character.
Luffy 2y: Relying on U's back jump will have an advantage in a pure stand-up duel, but it will have advantages and disadvantages in a comprehensive duel. SJ's single release is good for breaking the defense, and the distance is enough. However, I would recommend jjsj more In the stance, using jj as a substitute for sj's forward swing is generally beneficial and harmless, although it sacrifices defense breaking. Taken together, Luffy and Laxus are worthy of being the strongest team in FVO.
Laxus: I just want to say that if bvn's stance skills are moved to fvo, isn't it dominant enough? Fvo is undoubtedly the strongest stance group, but it is more likely to lose against Luffy 2y.
Luo: This guy is a comprehensive guerrilla attack character. His lack of ordinary stance skills is the reason why he can't afford stance, but both i and wi are somewhat of a stance, plus breaking defenses... Nice, if the range of su is wider, stance tactics should be developed, but for now, u is still used mainly for guerrilla or assault.
Empress Hancock: It is listed in the top five and first group due to its instant-kill li effect. Although it can cause a very long freeze, its low hit rate is its weakness. Even if it is li, due to the empress' instant kill The distance of one step is too short, and it cannot be used to its maximum effect. Its usual fighting method is still close combat. For stance style, in addition to Li, psychological warfare can also be used, but it requires some skills.
Zoro 2y: sjjl has a really good skill set, but this tactic is mainly about force attacks. Its stance tactics are supported by a flying prop u and su. However, due to its short forward and backward swing, it is difficult to use the flying props In the case of mutual cancellation, continuous u can effectively suppress the opponent. As a long-distance skill that breaks defenses, su can explode into good combat power when overcoming the forward swing.
Crocodile: As mentioned before, there is still a lot of room for development of stance tactics for a stand-up attack. The main problem Crocodile currently faces is that he has no suppressive power.
(Note: The following characters are not mentioned because there is nothing special about their stance tactics, or they are too bad, useless, or useless.)
Wendy: As mentioned before, u is mainly a stance tactic that exists to assist su. This kind of full play of the auxiliary nature of the main genres is also a major feature of Wendy.
Gajeel: The short distance of sj is the main resistance to its stance flow, and it is also the reason why its stance evolves into a stance-like one. However, sju is still very good anyway, and wi is also very good. We only compare the stance strength. No worse than others.
Elsa: I mentioned the zero stance in the previous article. This is a stance tactic based on SJ, with a very deep idea of attack.
fvo pile foundation sl:
Since the stance in the game still relies heavily on flying props, the SL, which can easily dodge the flying props, will naturally become the favorite to replace the instant dodge. The activation of the SL - because there is no forward swing but a backward swing - Follow the principle of late rather than early , FVO can completely use movement, flying props and SL to create quite interesting stand-up battles, but this kind of battle is completely a movement battle, because SL itself is a movement-based skill, which belongs to fine-tuning. SL is highly developable and stands. Pile development potential is huge.
How to use
1. Unzip
2. Start the game
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