c4dr19 function introduction
The latest version of Cinema 4D R19 gives you a professional environment to bring animations ranging from short films to complex architectural and scientific simulations to life.
Graphic designers can consider this particular software as a great starting point in the field of 3D graphics processing.
Simple installation and modern GUI
The installation process may take a while from download to actual installation, but this is to be expected when considering the size of the program.
The interface you use includes a professional look and feel and a well-organized layout. More precisely, it consists of a menu bar, several buttons and multiple panes to display various information and objects you are currently working on. As such, working with it requires some knowledge of 3D rendering, but it comes with some impressive help documentation that may be handy for newbies.
Use templates, add characters and edit everything
Cinema 4D The latest version of R19 comes bundled with a long list of objects for you to use in your projects, as well as splines, generators, deformers, cameras, environment items and materials. These can be scaled, moved or adjusted to match your preferences.
cannot add constraints, joints and skin, use brushes and masks, simulate cloth, particles and other hair tools, as well as scale, rotate and move objects.
Create animations and certain supported file types
Provides automatic, 2D and 3D capture and animation creation. You can add frames, motion clips, rotate objects, and play, pause, or stop the movie. You can also go to the next or previous frame, enable the automatic keying process, and start recording the active object.
Bookmarks and tags can be added and managed, objects can be saved to the hard drive using BMP, IFF, JPG, PICT, PNG, RLA or TIFF formats, while the entire project can be exported to a custom location using 3DS, XML, ABC, DAE, DXF, AI, OBJ or STL file extensions.
CPU and memory usage ranges from moderate to high depending on what you want to do, so your computer’s performance will be affected from time to time. Still, the response time is good, the GUI is professional, and even a beginner can learn how to handle it easily with some time and effort.
Taking all these factors into account, CINEMA 4D is an efficient 3D modeling software that leads to outstanding projects, ensuring a stable and natural workflow.
c4dr19 software features
You can drag the image of the background template directly into the 2D view.
The noise shader is displayed in OpenGL mode.
Any CINEMA 4D command can be dragged into the editor view to be used as a HUD element.
Navigation speed settings for tablet users.
Option to save objects in native CINEMA 4D format polygons.
New auto-save feature.
The native CINEMA 4D file format can be opened directly in Allplan 2008.
New DWG import format.
Selection assistance in the HUD.
New HUD commands.
可以将现有对象或材料作为外部参照输出的命令。
Camera rotation can be fine-tuned via a manually adjustable pivot point.
Objects and materials can be saved to separate scenes using the Xref feature.
Shows the last eight tools used
Tools for interactively placing lights (and reflections).
Select all Phong Edge Breaks.
New structure commands for joining points or edges.
The "New Structure" command is used to delete edges considering "angle of attack".
The command rotates selected edges.
The new Animation Palette option makes it easier for users of other applications to use CINEMA 4D.
Scalable mini F-curve.
You can use the cursor keys to move the selected key.
New key attribute "relative".
Pseudo-sequence for easy selection and repositioning of all keys on a given track.
Exchanging markers between scenes.
Select objects in both the Object Manager and the Timeline.
New KeyReducer algorithm.
Delete redundant keys.
Commands used to define animations before the first Key and after the last Key.
Command to make keys relative.
用于在“静音”和“活动”之间切换按键状态的命令。
Selected keys can be scaled and temporarily moved.
Commands for using existing objects/materials as external reference sources.
You can create up to 5 F-curve snapshots.
You can use RM curves to control complex curves.
用于在行中显示物料管理器的图层选项卡的命令。
Reset parameters to default settings.
It is now possible to access the editor camera settings.
- out out out out of a full-text search available in the context-sensitive help system.
Help can be accessed directly from the dialog window.
You can bookmark help pages.
c4dr19 update log
ProRender uses your graphics card for fast and even interactive rendering.
Scene reconstruction is a new motion tracker feature.
Improved OpenGL display.
New polygon reduction generator.
New level of detail functionality.
The Camera object can now depict the scene spherically (360°; stereoscopically if desired).
Weight Manager and Weight Tools have been separated, and many new Weight Manager features have been added (all tabs).
The Pose Morph tag can handle the new Correction PSD Morph mode.
New MoGraph sound effects.
Image and video files now load faster, and new file formats can be implemented: ico (Windows icon format); cur (Windows cursor format); and mpo (stereo format).
新的“色调映射”后期效果。
The Bind command now also works with multiple meshes.
BodyPaint 3D now uses OpenGL for painting.
New Voronoi fracture object sorting options.
The Voronoi Fracture object can now create uneven fragment surfaces.
The Voronoi Fracture object connects fragments to Dynamics connectors.
The Voronoi Fracture object can permanently connect fragments based on different conditions.
Voronoi Fracture objects now also create “vertex maps”.
Several new Voronoi fracture object options.
Features that are new compared to previous versions can be colored for quick identification.
New option for continuously updating materials in the viewport.
New functions imported by Alembic.
You can convert Alembic objects into polygonal objects together with the Alembic Morph tag.
New FBX export options.
New options for Wavefront OBJ import.
New environment variables for scripts.
New functionality for creating new objects.
The displacement deformer now handles RGB (XYZ tangent).
New options for displacing objects.
Physically-based lighting (PBR) lights can be used for more realistic renderings.
Area lights can be displayed as solid surfaces in the viewport.
"Select Connected" and "Grow/Shrink Selection" commands can now also be applied to UV points and polygons.
Point, edge and polygon selections can be converted to UV point or UV polygon selections and vice versa.
The Planar Cutting Tool makes multiple cuts evenly distributed over the entire surface of an object.
Several changes to the Align Normals command.
Several changes to the “Reverse Normal” command.
New options in the Save dialog window automatically adjust the video data rate for other output resolutions.
The hardware OpenGL renderer can now also smooth transparencies.
The Mirror Tool has the same functionality as the Weight Manager for positioning joints.
New way to select joints using the weight tool.
Two new keyboard shortcuts for the Weight tool.
New command for loading an entire folder full of substances.
The position, scale and rotation of UV points and polygons can now be modified numerically in the Coordinate Manager.
New option to display code.
The Vertex Color tab has a new option to continuously display text color.
New physical materials (PBR materials) provide more realistic rendering results.
HDRI can be used at the material level.
Supports multiple images of textures (multiple pages).
Custom color profiles can be used for textures.
现在,“变体”着色器也可以与“头发”功能一起使用。
New options for variation shaders
The Save dialog window in the picture viewer now handles anamorphic videos.
Several minor new features for image formats.
Supports current video formats.
Supports current sound formats.
Neue Abnahmefunktionalität "noise".
Team Render can now handle frame steps.
New automatic computer recognition for Team Render.
Motion tracker tracks can now use loop search mode.
Motion Tracker footage can be displayed with color channel weighting.
Motion tracker tracks can prioritize specific color channels.
Houdini connections now support particle rotation.
New projected painting options for BodyPaint 3D.
A new way to choose a UV island.
You can double-click a UV point to display or edit its coordinates.
Google ZYNC and Renderfarm
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