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3dmax scene assistant

3dmax scene assistant 4.1.10 latest version

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  • Software licensing: shareware
  • Software size: 0.17MB
  • Software rating:
  • Software type: Domestic software
  • Update time: 2024-11-05
  • Application platform: winall
  • Software language: Simplified Chinese
  • Version: 4.1.10 latest version

Software introduction Related topics FAQ Download address

Recommended for you:- 3Dmax

Basic introduction
3dmax scene assistant tool logo
The latest version of 3dmax scene assistant is a scene plug-in auxiliary tool specially built for 3dmax. The official version of Scene Assistant has rich 3dmax scene auxiliary functions, such as: scene information, number of objects, total number of scene faces, calculation of scene face number, calculation of selected object face number, selection of missing UV objects, one-click rendering, etc. 3dmax scene assistant can help users quickly create a large number of high-quality scenes.

3dmax scene assistant screenshot

3dmax scene assistant features

​ ​ 1. Scene information: This column displays the overall scene information.

​ ​ 2. Number of objects: Statistics include the total number of objects, the number of selected objects, and the number of material objects.

3. The total number of objects. The number of selected objects includes all object types. Objects without materials only include geometry and renderable spline.

4. Number of material balls: Count the total number of materials, the number of materials with the same name, and the number of missing texture materials.

5. Total number of faces of the scene: Calculate the total number of faces of all objects in the scene, including renderable lines.

​​ 7. Number of faces of the selected object: Calculate the total number of faces of the selected object, including renderable lines.

​​ 8. Calculate the number of scene faces: Control whether to calculate the total number of scene faces.

​ 9. Calculate the number of faces of the selected object: Control whether to calculate the number of faces of the selected object.

​​ 10. Calculate Multi/sub-Object sub-materials: If checked, the Multi/sub-Object sub-materials will be counted separately, and it itself is not included. If not checked, Multi/sub-Object will be counted as one material.

​ ​ 11. Refresh: The above values ​​are recalculated each time you click, and the calculation time is displayed in the lower left script box, for example: refreshing takes 0.0 seconds.

12. Scene organization: This column mainly focuses on the centralized organization of objects and materials.

13. Collapse by material: All objects collapse by material, and materials with the same name will be merged. Fixed the bug of 1.0 normal line problem. .

14. Import materials: Import all materials in the scene, and the order of import is according to the material name. If the editor does not have enough material balls, the next click will import the next screen of materials. Until the last screen is imported, click again to import the first screen of materials.

​​ 15. Import the selected object material, import the material with the same name, and import the missing texture material: as mentioned.

16. View missing textures: Open the dialog box to view missing textures and optical network files.

​ ​ 17. Clear selected map: Clear the material map using the selected map path.

18. Select object: Select the object using this map, or double-click in the list.

​ ​ 19. Refresh: Recalculate the missing textures and optical network.

​ ​ 20. Search for stickers: Open and close the search for stickers dialog box.

​ ​ 21. Search for textures dialog box: Include all subdirectories. If checked, textures will be searched for in subdirectories at all levels under this directory.

​ ​ 22. Default texture path: The path added below is convenient for direct calling the next time you open it.

23. Convert all materials to color: Convert all materials to random color channels. The theory supports countless materials. The color of each even-numbered material and the color of the odd-numbered material are complementary colors. This also leads to the possibility of connecting several materials. Similar colors.

24. Rotation: Randomly rotate the selected object in the Z-axis direction. The rotation angle of each object is a random value between the maximum and minimum. Right-click to return to the original angle.

25. Axis centering: Center the axis of the selected object, which is equivalent to Pivot/Affect Pivot Only -Center to in the Hierarchy panel. Object. Follow "group objects first".

26. Return the axis to the bottom: Return the axis of the selected object to the center of the bottom. Follow "group objects first".

27. Return to coordinate center: Move the object to the axis position, equivalent to Pivot/Affect Object Only -Center to of the Hierarchy panel Pivot. Follows "group objects first".

28. Return to zero at the lowest point: Move the selected object to the X, Y axis horizontal plane based on the lowest point. Follow "group objects first".

​​ 29. Prioritize grouped objects: If checked, only the outermost group of the grouped objects will be operated on the axis. If not checked, all sub-objects of the selected object will be operated.

​ 30. Release memory: Clearing scene maps uses memory and saving and undoing operations uses memory. After a large amount of scene processing, rendering or saving max may hang. It is recommended to release the memory first.

31. Select missing UV objects: objects without UV in the object scene (not objects without UV, the default geometry has UV), including objects that will cause UV rendering errors.

32. Select objects that are not visible in the currently active view: As in the title. As long as part of the object is in the view, it will not be selected. If you want to select the sub-objects of the grouped object, please turn on the group.

33. Select objects that cannot be seen by the animation camera: first select a camera, and after executing this command, count them frame by frame according to the number of frames displayed by this camera on the current timeline, and finally select objects in the scene that cannot be seen in the entire camera animation. object. If it is a single frame camera, please use the function above.

3dmax scene assistant installation method

​​ 1. Unzip the 3dmax scene assistant software package downloaded from this site, double-click 3dmaxchangjingzhushou.exe to open the installation program, and click [Next] to continue the installation.

3dmax scene assistant screenshot

​ ​ 2. Read the software installation license agreement and click [I accept] this agreement to proceed to the next step.

3dmax scene assistant screenshot

​ ​ 3. Click [Browse] to select the software installation location. The software installation location needs to be the installation location of 3dmax on the computer, otherwise it cannot be installed.

3dmax scene assistant screenshot

4. In the installation, the installation speed is extremely fast, no need to wait too long

3dmax scene assistant screenshot

5. The scene assistant is installed successfully, click [Finish] to close the installation wizard.

3dmax scene assistant screenshot

3dmax scene assistant update log

​​ 1. Fixed other bugs;

​ ​ 2. Optimized software compatibility.

Huajun editor recommends:

Don't miss it when you pass by. If you miss 3dmax scene assistant, you will never experience such a good service again. This site also recommends to youSWiSHmax,SketchBook2015,Animation expert,Three-dimensional character production software (Ulead COOL 3D),Flash tools

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